swap out title screen hover sound
remove the old config path warning
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70f88eb0ba
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cd10c4a543
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@ -43,27 +43,27 @@ namespace HeavenStudio
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buildText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
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#endif
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if (Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor)
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{
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// if (Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor)
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// {
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versionDisclaimer.text = "";
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}
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else
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{
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string ver = "<color=#FFFFCC>If you're coming from an older Heaven Studio build, copy your settings configs over from\n<color=#FFFF00>";
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if (Application.platform is RuntimePlatform.WindowsPlayer or RuntimePlatform.WindowsEditor)
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{
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ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\Megaminerzero\\Heaven Studio\\";
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ver += "<color=#FFFFCC>\nto\n<color=#FFFF00>";
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ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\RHeavenStudio\\Heaven Studio\\";
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}
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else if (Application.platform is RuntimePlatform.LinuxPlayer or RuntimePlatform.LinuxEditor)
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{
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ver += "~/.config/unity3d/Megaminerzero/Heaven Studio/";
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ver += "<color=#FFFFCC>\nto\n<color=#FFFF00>";
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ver += "~/.config/unity3d/RHeavenStudio/Heaven Studio/";
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}
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versionDisclaimer.text = ver;
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}
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// }
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// else
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// {
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// string ver = "<color=#FFFFCC>If you're coming from an older Heaven Studio build, copy your settings configs over from\n<color=#FFFF00>";
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// if (Application.platform is RuntimePlatform.WindowsPlayer or RuntimePlatform.WindowsEditor)
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// {
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// ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\Megaminerzero\\Heaven Studio\\";
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// ver += "<color=#FFFFCC>\nto\n<color=#FFFF00>";
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// ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\RHeavenStudio\\Heaven Studio\\";
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// }
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// else if (Application.platform is RuntimePlatform.LinuxPlayer or RuntimePlatform.LinuxEditor)
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// {
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// ver += "~/.config/unity3d/Megaminerzero/Heaven Studio/";
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// ver += "<color=#FFFFCC>\nto\n<color=#FFFF00>";
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// ver += "~/.config/unity3d/RHeavenStudio/Heaven Studio/";
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// }
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// versionDisclaimer.text = ver;
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// }
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if (!GlobalGameManager.IsFirstBoot && !PersistentDataManager.gameSettings.showSplash)
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{
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@ -128,7 +128,7 @@ namespace HeavenStudio
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targetBopBeat += 1;
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if ((!settingsPanel.IsOpen) && logoRevealed && logoHoverCollider.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition)))
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{
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SoundByte.PlayOneShot("count-ins/cowbell");
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SoundByte.PlayOneShot("metronome");
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}
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}
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}
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