* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt |
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| Credits.txt | ||
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| DOTweenSettings.asset | ||
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| MainMixer.mixer | ||
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| Newtonsoft.Json-for-Unity.Converters.asset | ||
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| Prefabs.meta | ||
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