If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock. |
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|---|---|---|
| .. | ||
| BarrelDestroyEffect.cs | ||
| BarrelDestroyEffect.cs.meta | ||
| Bomb.cs | ||
| Bomb.cs.meta | ||
| KarateJoe.cs | ||
| KarateJoe.cs.meta | ||
| KarateMan.cs | ||
| KarateMan.cs.meta | ||
| Pot.cs | ||
| Pot.cs.meta | ||