..
Bop.anim
Animations (almost) done!
2022-09-08 17:13:21 +08:00
Bop.anim.meta
Export "bread' animations here
2022-08-28 13:38:49 +08:00
CadetHead.controller
Animations (almost) done!
2022-09-08 17:13:21 +08:00
CadetHead.controller.meta
Cadets' heads and bodies separated, "keep-up" no more
2022-09-06 14:41:13 +08:00
Cadets.controller
Coin Toss sounds now come from global SFX
2022-09-03 14:09:23 +08:00
Cadets.controller.meta
Marching Orders - Full Base
2022-08-26 18:48:32 +08:00
FaceL.anim
Face Turns now in-progress
2022-09-08 20:38:45 +08:00
FaceL.anim.meta
Cadets' heads and bodies separated, "keep-up" no more
2022-09-06 14:41:13 +08:00
FaceR.anim
Face Turns now in-progress
2022-09-08 20:38:45 +08:00
FaceR.anim.meta
Cadets' heads and bodies separated, "keep-up" no more
2022-09-06 14:41:13 +08:00
Halt.anim
Animations (almost) done!
2022-09-08 17:13:21 +08:00
Halt.anim.meta
Coin Toss sounds now come from global SFX
2022-09-03 14:09:23 +08:00
HeadIdle.anim
Animations (almost) done!
2022-09-08 17:13:21 +08:00
HeadIdle.anim.meta
Animations (almost) done!
2022-09-08 17:13:21 +08:00
Idle.anim
Animations (almost) done!
2022-09-08 17:13:21 +08:00
Idle.anim.meta
Marching Orders - Full Base
2022-08-26 18:48:32 +08:00
MarchL.anim
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00
MarchL.anim.meta
More anim-code progress
2022-08-29 22:07:32 +08:00
MarchR.anim
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
2023-01-15 22:08:37 -05:00
MarchR.anim.meta
More anim-code progress
2022-08-29 22:07:32 +08:00