fa519d25d7
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events. |
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README.md |
This project is still in development. There are NO public compiled releases (yet).
Rhythm Heaven Mania
(WIP) Fully playable, open source recreation of every rhythm heaven minigame with a built in level editor.
Self-Building
Note: Mac-OS and Linux-based builds not tested.
Rhythm Heaven Mania's game engine is Unity 2020.3.25f1, and programmed with Visual Studio 2022.
Other information
Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.