HeavenStudio/Assets
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
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Plugins Dynamic editor theme (WIP), read desc for more info 2022-01-13 21:33:51 -05:00
Resources A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
Scenes A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
Scripts A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
Shaders
TextMesh Pro Import game icons 2022-01-15 17:52:53 -05:00
CircleCursor.png
CircleCursor.png.meta
cointoss.json Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
cointoss.json.meta
forklifter.json
forklifter.json.meta
icon.png
icon.png.meta
karatekacombos.json A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
karatekacombos.json.meta Karate Man design overhaul 2022-01-19 00:40:49 -05:00
karateman.json Karate Man design overhaul 2022-01-19 00:40:49 -05:00
karateman.json.meta
NameLogo.png Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00
NameLogo.png.meta
NameLogo.psd Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00
NameLogo.psd.meta
Plugins.meta
rain.json Karate Man design overhaul 2022-01-19 00:40:49 -05:00
rain.json.meta Initialize game with one script 2022-01-03 17:42:43 -05:00
remix6.json Editor stuff 2022-01-05 19:11:33 -05:00
remix6.json.meta
Resources.meta
Scenes.meta
Scripts.meta
Shaders.meta
spaceball.json
spaceball.json.meta
Test.meta
TextMesh Pro.meta
theclappytrio.json
theclappytrio.json.meta