HeavenStudio/Assets/Resources
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
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Cursors Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Fonts Editor ui improvements 2022-01-14 17:46:14 -05:00
Games A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
Music Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Prefabs Initialize game with one script 2022-01-03 17:42:43 -05:00
Sfx Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Sprites A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
Cursors.meta Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
DOTweenSettings.asset Game event selector needs to be rewritten, will do that soon 2022-01-16 18:29:45 -05:00
DOTweenSettings.asset.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Fonts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Games.meta Game loading optimization 2021-12-31 09:46:11 -05:00
Music.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Newtonsoft.Json-for-Unity.Converters.asset Improved selection, just cleaner overall 2022-01-17 18:54:25 -05:00
Newtonsoft.Json-for-Unity.Converters.asset.meta Improved selection, just cleaner overall 2022-01-17 18:54:25 -05:00
Prefabs.meta Initialize game with one script 2022-01-03 17:42:43 -05:00
Sfx.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Sprites.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
tempBuildUI.png Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00
tempBuildUI.png.meta Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00