HeavenStudio/Assets/Resources/Sprites
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
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Editor Some resizable fixes 2022-01-17 15:08:32 -05:00
Games A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
GeneralPurpose Playback visualization + started on timeline in editor 2022-01-07 06:36:23 -05:00
UI Better input latency, but not finalized. (weird results on low bpm's) 2021-12-24 18:41:35 -05:00
Editor.meta Timeline improvements 2022-01-09 18:35:55 -05:00
Games.meta Proper naming for sprites 2021-12-21 19:42:01 -05:00
GeneralPurpose.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
UI.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00