Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events. |
||
|---|---|---|
| .. | ||
| Editor | ||
| Games | ||
| GeneralPurpose | ||
| UI | ||
| Editor.meta | ||
| Games.meta | ||
| GeneralPurpose.meta | ||
| UI.meta | ||