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<Type Name= "StateSet" FullName= "Atk.StateSet" >
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<TypeSignature Language= "C#" Value= "public class StateSet : GLib.Object, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "ContainsState" >
<MemberSignature Language= "C#" Value= "public bool ContainsState (Atk.StateType type);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "type" Type= "Atk.StateType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "type" > To be added: an object of type 'Atk.StateType'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "XorSets" >
<MemberSignature Language= "C#" Value= "public Atk.StateSet XorSets (Atk.StateSet compare_set);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "compare_set" Type= "Atk.StateSet" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "compare_set" > To be added: an object of type 'Atk.StateSet'</param>
<returns > To be added: an object of type 'Atk.StateSet'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AddState" >
<MemberSignature Language= "C#" Value= "public bool AddState (Atk.StateType type);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "type" Type= "Atk.StateType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "type" > To be added: an object of type 'Atk.StateType'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ContainsStates" >
<MemberSignature Language= "C#" Value= "public bool ContainsStates (Atk.StateType types, int n_types);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "types" Type= "Atk.StateType" />
<Parameter Name= "n_types" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "types" > To be added: an object of type 'Atk.StateType'</param>
<param name= "n_types" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AndSets" >
<MemberSignature Language= "C#" Value= "public Atk.StateSet AndSets (Atk.StateSet compare_set);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "compare_set" Type= "Atk.StateSet" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "compare_set" > To be added: an object of type 'Atk.StateSet'</param>
<returns > To be added: an object of type 'Atk.StateSet'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RemoveState" >
<MemberSignature Language= "C#" Value= "public bool RemoveState (Atk.StateType type);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "type" Type= "Atk.StateType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "type" > To be added: an object of type 'Atk.StateType'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "OrSets" >
<MemberSignature Language= "C#" Value= "public Atk.StateSet OrSets (Atk.StateSet compare_set);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "compare_set" Type= "Atk.StateSet" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "compare_set" > To be added: an object of type 'Atk.StateSet'</param>
<returns > To be added: an object of type 'Atk.StateSet'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IsEmpty" >
<MemberSignature Language= "C#" Value= "public bool IsEmpty ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AddStates" >
<MemberSignature Language= "C#" Value= "public void AddStates (Atk.StateType types, int n_types);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "types" Type= "Atk.StateType" />
<Parameter Name= "n_types" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "types" > To be added: an object of type 'Atk.StateType'</param>
<param name= "n_types" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ClearStates" >
<MemberSignature Language= "C#" Value= "public void ClearStates ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= ".ctor" Deprecated= "true" >
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<MemberSignature Language= "C#" Value= "protected StateSet (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of StateSet, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Atk.StateSet" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public StateSet (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of StateSet, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public StateSet ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Atk.StateSet'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Atk.StateSet</summary>
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<returns > The GLib Type for the Atk.StateSet class.</returns>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected StateSet (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of StateSet, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Atk.StateSet" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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</Members>
</Type>