mirror of
https://github.com/Ryujinx/GtkSharp.git
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efa9acf122
* en/*/*.xml: Updated all the docs to match the new API. All the nodes that no longer have a corresponding member in the type are now marked as deprecated. We'll have to wait for Miguel to implement this in the browser to stop displaying them. All gtype constructors have been regenerated, because of the 'uint' to 'GLib.Type' change. However, this patch will preserve (well, it was regenerated) the customized text for those GType constructors. A lot of the 'Finalized' methods are also now marked as deprecated, because the classes implement 'Dispose' instead. This is a possible place for customized scripts to generate template documentation, similar to the GType property and GType constructors. svn path=/trunk/gtk-sharp/; revision=12270
266 lines
10 KiB
XML
266 lines
10 KiB
XML
<Type Name="StateSet" FullName="Atk.StateSet">
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<TypeSignature Language="C#" Value="public class StateSet : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="ContainsState">
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<MemberSignature Language="C#" Value="public bool ContainsState (Atk.StateType type);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="type" Type="Atk.StateType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="type">To be added: an object of type 'Atk.StateType'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="XorSets">
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<MemberSignature Language="C#" Value="public Atk.StateSet XorSets (Atk.StateSet compare_set);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="compare_set" Type="Atk.StateSet" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
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<returns>To be added: an object of type 'Atk.StateSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddState">
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<MemberSignature Language="C#" Value="public bool AddState (Atk.StateType type);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="type" Type="Atk.StateType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="type">To be added: an object of type 'Atk.StateType'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ContainsStates">
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<MemberSignature Language="C#" Value="public bool ContainsStates (Atk.StateType types, int n_types);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="types" Type="Atk.StateType" />
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<Parameter Name="n_types" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="types">To be added: an object of type 'Atk.StateType'</param>
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<param name="n_types">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AndSets">
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<MemberSignature Language="C#" Value="public Atk.StateSet AndSets (Atk.StateSet compare_set);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="compare_set" Type="Atk.StateSet" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
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<returns>To be added: an object of type 'Atk.StateSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="RemoveState">
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<MemberSignature Language="C#" Value="public bool RemoveState (Atk.StateType type);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="type" Type="Atk.StateType" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="type">To be added: an object of type 'Atk.StateType'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="OrSets">
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<MemberSignature Language="C#" Value="public Atk.StateSet OrSets (Atk.StateSet compare_set);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="compare_set" Type="Atk.StateSet" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="compare_set">To be added: an object of type 'Atk.StateSet'</param>
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<returns>To be added: an object of type 'Atk.StateSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="IsEmpty">
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<MemberSignature Language="C#" Value="public bool IsEmpty ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AddStates">
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<MemberSignature Language="C#" Value="public void AddStates (Atk.StateType types, int n_types);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="types" Type="Atk.StateType" />
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<Parameter Name="n_types" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="types">To be added: an object of type 'Atk.StateType'</param>
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<param name="n_types">To be added: an object of type 'int'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClearStates">
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<MemberSignature Language="C#" Value="public void ClearStates ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor" Deprecated="true">
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<MemberSignature Language="C#" Value="protected StateSet (uint gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of StateSet, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public StateSet (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of StateSet, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public StateSet ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Atk.StateSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Atk.StateSet</summary>
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<returns>The GLib Type for the Atk.StateSet class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected StateSet (GLib.Type gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.Type" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of StateSet, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |