Opentk/Source/Examples/OpenTK/Test/GameWindowStates.cs

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2011-01-18 11:40:49 +00:00
// This code was written for the OpenTK library and has been released
// to the Public Domain.
// It is provided "as is" without express or implied warranty of any kind.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Drawing;
using System.Threading;
using OpenTK;
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using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
namespace Examples.Tests
{
[Example("GameWindow States", ExampleCategory.OpenTK, "GameWindow", 4, Documentation = "GameWindowStates")]
public class GameWindowStates : GameWindow
{
static readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 11);
Bitmap TextBitmap = new Bitmap(1024, 1024);
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StringBuilder TypedText = new StringBuilder();
int texture;
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bool mouse_in_window = false;
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bool viewport_changed = true;
MouseCursor Pencil;
// legacy GameWindow.Mouse.* events
Vector4 mousedevice_pos;
int mousedevice_buttons;
MouseState mousedevice_state;
// new GameWindow.Mouse* events
Vector4 mouse_pos;
int mouse_buttons;
MouseState mouse_state;
// legacy GameWindow.Keyboard.Key* events
Dictionary<Key, int> legacy_keyboard_keys = new Dictionary<Key, int>();
KeyboardState legacy_keyboard_state;
KeyModifiers legacy_keyboard_modifiers;
//new GameWindow.Key* events
Dictionary<Key, int> keyboard_keys = new Dictionary<Key, int>();
KeyboardState keyboard_state;
KeyModifiers keyboard_modifiers;
// time drift
Stopwatch watch = new Stopwatch();
double update_time, render_time;
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// timing information
double timestamp;
int update_count;
int update_fps;
int render_count;
int render_fps;
// position of moving objects on screen
double variable_update_timestep_pos = -1;
double variable_refresh_timestep_pos = -1;
double fixed_update_timestep_pos = -1;
public GameWindowStates()
: base(800, 600, GraphicsMode.Default)
{
VSync = VSyncMode.On;
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Keyboard.KeyRepeat = true;
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KeyDown += KeyDownHandler;
KeyUp += KeyUpHandler;
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KeyPress += KeyPressHandler;
Keyboard.KeyDown += KeyboardDeviceDownHandler;
Keyboard.KeyUp += KeyboardDeviceUpHandler;
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MouseEnter += delegate { mouse_in_window = true; };
MouseLeave += delegate { mouse_in_window = false; };
Mouse.Move += MouseDeviceMoveHandler;
Mouse.WheelChanged += MouseDeviceWheelHandler;
Mouse.ButtonDown += MouseDeviceButtonHandler;
Mouse.ButtonUp += MouseDeviceButtonHandler;
MouseMove += MouseMoveHandler;
MouseWheel += MouseWheelHandler;
MouseDown += MouseButtonHandler;
MouseUp += MouseButtonHandler;
}
#region Keyboard Events
void KeyPressHandler(object sender, KeyPressEventArgs e)
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{
if (TypedText.Length > 32)
TypedText.Remove(0, 1);
TypedText.Append(e.KeyChar);
}
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void KeyDownHandler(object sender, KeyboardKeyEventArgs e)
{
switch (e.Key)
{
case OpenTK.Input.Key.Escape:
if (!CursorVisible)
CursorVisible = true;
else
Exit();
break;
case Key.Number1: WindowState = WindowState.Normal; break;
case Key.Number2: WindowState = WindowState.Maximized; break;
case Key.Number3: WindowState = WindowState.Fullscreen; break;
case Key.Number4: WindowState = WindowState.Minimized; break;
case Key.Number5: WindowBorder = WindowBorder.Resizable; break;
case Key.Number6: WindowBorder = WindowBorder.Fixed; break;
case Key.Number7: WindowBorder = WindowBorder.Hidden; break;
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case Key.Left: X = X - 16; break;
case Key.Right: X = X + 16; break;
case Key.Up: Y = Y - 16; break;
case Key.Down: Y = Y + 16; break;
case Key.KeypadPlus:
case Key.Plus: Size += new Size(16, 16); break;
case Key.KeypadMinus:
case Key.Minus: Size -= new Size(16, 16); break;
case Key.V:
VSync = VSync == VSyncMode.On ? VSyncMode.Off : VSyncMode.On;
break;
case Key.BracketLeft: TargetUpdateFrequency--; break;
case Key.BracketRight: TargetUpdateFrequency++; break;
case Key.Comma: TargetRenderFrequency--; break;
case Key.Period: TargetRenderFrequency++; break;
case Key.Space:
CursorVisible = !CursorVisible;
break;
}
if (!keyboard_keys.ContainsKey(e.Key))
{
keyboard_keys.Add(e.Key, 0);
}
keyboard_keys[e.Key] = e.IsRepeat ? 1 : 0;
keyboard_modifiers = e.Modifiers;
keyboard_state = e.Keyboard;
}
void KeyUpHandler(object sender, KeyboardKeyEventArgs e)
{
keyboard_keys.Remove(e.Key);
keyboard_modifiers = e.Modifiers;
keyboard_state = e.Keyboard;
}
void KeyboardDeviceDownHandler(object sender, KeyboardKeyEventArgs e)
{
if (!legacy_keyboard_keys.ContainsKey(e.Key))
{
legacy_keyboard_keys.Add(e.Key, 0);
}
legacy_keyboard_keys[e.Key] = e.IsRepeat ? 1 : 0;
legacy_keyboard_modifiers = e.Modifiers;
legacy_keyboard_state = e.Keyboard;
}
void KeyboardDeviceUpHandler(object sender, KeyboardKeyEventArgs e)
{
legacy_keyboard_keys.Remove(e.Key);
legacy_keyboard_modifiers = e.Modifiers;
legacy_keyboard_state = e.Keyboard;
}
#endregion
#region MouseDevice events
void MouseDeviceMoveHandler(object sender, MouseMoveEventArgs e)
{
mousedevice_pos.X = e.X;
mousedevice_pos.Y = e.Y;
mousedevice_pos.Z = e.Mouse.Scroll.X;
mousedevice_pos.W = e.Mouse.Scroll.Y;
mousedevice_state = e.Mouse;
}
void MouseDeviceButtonHandler(object sender, MouseButtonEventArgs e)
{
if (e.IsPressed)
{
mousedevice_buttons |= 1 << (int)e.Button;
Cursor = Pencil;
}
else
{
mousedevice_buttons &= ~(1 << (int)e.Button);
Cursor = MouseCursor.Default;
}
mousedevice_state = e.Mouse;
}
void MouseDeviceWheelHandler(object sender, MouseWheelEventArgs e)
{
mousedevice_pos.Z = e.Mouse.Scroll.X;
mousedevice_pos.W = e.Mouse.Scroll.Y;
mousedevice_state = e.Mouse;
}
#endregion
#region Mouse events
void MouseMoveHandler(object sender, MouseMoveEventArgs e)
{
mouse_pos.X = e.X;
mouse_pos.Y = e.Y;
mouse_pos.Z = e.Mouse.Scroll.X;
mouse_pos.W = e.Mouse.Scroll.Y;
mouse_state = e.Mouse;
}
void MouseButtonHandler(object sender, MouseButtonEventArgs e)
{
if (e.IsPressed)
{
mouse_buttons |= 1 << (int)e.Button;
}
else
{
mouse_buttons &= ~(1 << (int)e.Button);
}
mouse_state = e.Mouse;
}
void MouseWheelHandler(object sender, MouseWheelEventArgs e)
{
mouse_pos.Z = e.Mouse.Scroll.X;
mouse_pos.W = e.Mouse.Scroll.Y;
mouse_state = e.Mouse;
}
#endregion
#region Private Members
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static int Clamp(int val, int min, int max)
{
return val > max ? max : val < min ? min : val;
}
static float DrawString(Graphics gfx, string str, int line)
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{
return DrawString(gfx, str, line, 0);
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}
static float DrawString(Graphics gfx, string str, int line, float offset)
{
gfx.DrawString(str, TextFont, Brushes.White, new PointF(offset, line * TextFont.Height));
return offset + gfx.MeasureString(str, TextFont).Width;
}
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static void KeyboardStateToString(KeyboardState state, StringBuilder sb)
{
for (int key_index = 0; key_index < (int)Key.LastKey; key_index++)
{
Key k = (Key)key_index;
if (state[k])
{
sb.Append(k);
sb.Append(" ");
}
}
}
int DrawKeyboards(Graphics gfx, int line)
{
line++;
DrawString(gfx, "Keyboard:", line++);
for (int i = 0; i < 4; i++)
{
var state = OpenTK.Input.Keyboard.GetState(i);
if (state.IsConnected)
{
StringBuilder sb = new StringBuilder();
sb.Append(i);
sb.Append(": ");
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KeyboardStateToString(state, sb);
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
}
static int DrawMice(Graphics gfx, int line)
{
line++;
DrawString(gfx, "Mouse:", line++);
for (int i = 0; i < 4; i++)
{
var state = OpenTK.Input.Mouse.GetState(i);
if (state.IsConnected)
{
StringBuilder sb = new StringBuilder();
Vector3 pos = new Vector3(state.X, state.Y, state.WheelPrecise);
sb.Append(i);
sb.Append(": ");
sb.Append(pos);
for (int button_index = 0; button_index < (int)MouseButton.LastButton; button_index++)
{
MouseButton b = (MouseButton)button_index;
if (state[b])
{
sb.Append(b);
sb.Append(" ");
}
}
DrawString(gfx, sb.ToString(), line++);
}
}
return line;
}
int DrawKeyboardDevice(Graphics gfx, int line)
{
StringBuilder sb = new StringBuilder();
sb.Append("KeyboardDevice: ");
for (Key key = 0; key < Key.LastKey; key++)
{
if (Keyboard[key])
{
sb.Append(key);
sb.Append(" ");
}
}
DrawString(gfx, sb.ToString(), line++);
sb.Remove(0, sb.Length);
sb.Append("KeyboardDevice events: [");
sb.Append(legacy_keyboard_modifiers);
sb.Append("] ");
foreach (var pair in legacy_keyboard_keys)
{
sb.Append(pair.Key);
sb.Append(":");
sb.Append(pair.Value);
sb.Append(" ");
}
DrawString(gfx, sb.ToString(), line++);
sb.Remove(0, sb.Length);
sb.Append("KeyboardDevice state: ");
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KeyboardStateToString(legacy_keyboard_state, sb);
DrawString(gfx, sb.ToString(), line++);
sb.Remove(0, sb.Length);
sb.Append("Keyboard events: [");
sb.Append(keyboard_modifiers);
sb.Append("] ");
foreach (var pair in keyboard_keys)
{
sb.Append(pair.Key);
sb.Append(":");
sb.Append(pair.Value);
sb.Append(" ");
}
DrawString(gfx, sb.ToString(), line++);
sb.Remove(0, sb.Length);
sb.Append("Keyboard state: ");
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KeyboardStateToString(keyboard_state, sb);
DrawString(gfx, sb.ToString(), line++);
return line;
}
int DrawMouseDevice(Graphics gfx, int line)
{
StringBuilder sb = new StringBuilder();
sb.Append("MouseDevice: ");
sb.AppendFormat("[{0}, {1}, {2:0.00}] ",
Mouse.X, Mouse.Y, Mouse.WheelPrecise);
for (var i = MouseButton.Left; i < MouseButton.LastButton; i++)
{
if (Mouse[i])
{
sb.Append(i);
sb.Append(" ");
}
}
sb.AppendLine();
DrawString(gfx, sb.ToString(), line++);
sb.Remove(0, sb.Length);
sb.Append("MouseDevice events: ");
sb.AppendFormat("[{0}, {1}, {2:0.00}, {3:0.00}] ",
mousedevice_pos.X, mousedevice_pos.Y,
mousedevice_pos.Z, mousedevice_pos.W);
for (var i = MouseButton.Left; i < MouseButton.LastButton; i++)
{
if ((mousedevice_buttons & (1 << (int)i)) != 0)
{
sb.Append(i);
sb.Append(" ");
}
}
sb.Append(" ");
sb.AppendLine(mousedevice_state.ToString());
DrawString(gfx, sb.ToString(), line++);
sb.Remove(0, sb.Length);
sb.Append("Mouse events: ");
sb.AppendFormat("[{0}, {1}, {2:0.00}, {3:0.00}] ",
mouse_pos.X, mouse_pos.Y,
mouse_pos.Z, mouse_pos.W);
for (var i = MouseButton.Left; i < MouseButton.LastButton; i++)
{
if ((mouse_buttons & (1 << (int)i)) != 0)
{
sb.Append(i);
sb.Append(" ");
}
}
sb.Append(" ");
sb.AppendLine(mouse_state.ToString());
DrawString(gfx, sb.ToString(), line++);
return line;
}
static int DrawLegacyJoysticks(Graphics gfx, IList<JoystickDevice> joysticks, int line)
{
line++;
DrawString(gfx, "Legacy Joystick:", line++);
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int joy_index = -1;
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foreach (var joy in joysticks)
{
joy_index++;
if (!String.IsNullOrEmpty(joy.Description))
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{
StringBuilder sb = new StringBuilder();
sb.Append(joy_index);
sb.Append(": '");
sb.Append(joy.Description);
sb.Append("' ");
for (int i = 0; i < joy.Axis.Count; i++)
{
sb.Append(joy.Axis[i]);
sb.Append(" ");
}
for (int i = 0; i < joy.Button.Count; i++)
{
sb.Append(joy.Button[i]);
sb.Append(" ");
}
DrawString(gfx, sb.ToString(), line++);
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}
}
return line;
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}
#endregion
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protected override void OnUpdateFrame(FrameEventArgs e)
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{
double clock_time = watch.Elapsed.TotalSeconds;
update_time += e.Time;
timestamp += e.Time;
update_count++;
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using (Graphics gfx = Graphics.FromImage(TextBitmap))
{
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int line = 0;
gfx.Clear(Color.Black);
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
// OpenGL information
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DrawString(gfx, GL.GetString(StringName.Renderer), line++);
DrawString(gfx, GL.GetString(StringName.Version), line++);
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DrawString(gfx, Context.GraphicsMode.ToString(), line++);
// GameWindow information
line++;
DrawString(gfx, "GameWindow:", line++);
DrawString(gfx, String.Format("[1 - 4]:[5 - 7]: WindowState.{0}:WindowBorder.{1}",
this.WindowState, this.WindowBorder), line++);
DrawString(gfx, String.Format("[V]: VSync.{0}.", VSync), line++);
DrawString(gfx, String.Format("Bounds: {0}", Bounds), line++);
DrawString(gfx, String.Format("ClientRectangle: {0}", ClientRectangle), line++);
DrawString(gfx, String.Format("Mouse {0} and {1}. {2}.",
mouse_in_window ? "inside" : "outside",
CursorVisible ? "visible" : "hidden",
Focused ? "Focused" : "Not focused"), line++);
line = DrawKeyboardDevice(gfx, line);
line = DrawMouseDevice(gfx, line);
// Timing information
line++;
DrawString(gfx, "Timing:", line++);
DrawString(gfx,
String.Format("Frequency: update {4} ({0:f2}/{1:f2}); render {5} ({2:f2}/{3:f2})",
UpdateFrequency, TargetUpdateFrequency,
RenderFrequency, TargetRenderFrequency,
update_fps, render_fps),
line++);
DrawString(gfx,
String.Format("Period: update {4:N4} ({0:f4}/{1:f4}); render {5:N4} ({2:f4}/{3:f4})",
UpdatePeriod, TargetUpdatePeriod,
RenderPeriod, TargetRenderPeriod,
1.0 / update_fps, 1.0 / render_fps),
line++);
DrawString(gfx, String.Format("Time: update {0:f4}; render {1:f4}",
UpdateTime, RenderTime), line++);
DrawString(gfx, String.Format("Drift: clock {0:f4}; update {1:f4}; render {2:f4}",
clock_time, clock_time - update_time, clock_time - render_time), line++);
DrawString(gfx, String.Format("Text: {0}", TypedText.ToString()), line++);
if (timestamp >= 1)
{
timestamp -= 1;
update_fps = update_count;
render_fps = render_count;
update_count = 0;
render_count = 0;
}
// Input information
line = DrawKeyboards(gfx, line);
line = DrawMice(gfx, line);
line = DrawJoysticks(gfx, line);
line = DrawLegacyJoysticks(gfx, Joysticks, line);
}
fixed_update_timestep_pos += TargetUpdatePeriod;
variable_update_timestep_pos += e.Time;
if (fixed_update_timestep_pos >= 1)
fixed_update_timestep_pos -= 2;
if (variable_update_timestep_pos >= 1)
variable_update_timestep_pos -= 2;
}
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int DrawJoysticks(Graphics gfx, int line)
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{
line++;
DrawString(gfx, "GamePad:", line++);
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for (int i = 0; i < 4; i++)
{
GamePadCapabilities caps = GamePad.GetCapabilities(i);
GamePadState state = GamePad.GetState(i);
if (state.IsConnected)
{
DrawString(gfx, String.Format("{0}: {1}", i, caps), line++);
DrawString(gfx, state.ToString(), line++);
}
}
line++;
DrawString(gfx, "Joystick:", line++);
for (int i = 0; i < 4; i++)
{
JoystickCapabilities caps = Joystick.GetCapabilities(i);
JoystickState state = Joystick.GetState(i);
if (state.IsConnected)
{
DrawString(gfx, String.Format("{0}: {1}", i, caps), line++);
DrawString(gfx, state.ToString(), line++);
}
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}
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return line;
}
protected override void OnLoad(EventArgs e)
{
watch.Start();
using (var bitmap = new Bitmap("Data/Textures/cursor.png"))
{
var data = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
Pencil = new OpenTK.MouseCursor(
2, 21, data.Width, data.Height, data.Scan0);
}
GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.Texture2D);
GL.Enable(EnableCap.Blend);
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GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcColor);
texture = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, texture);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, TextBitmap.Width, TextBitmap.Height,
0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Nearest);
}
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protected override void OnResize(EventArgs e)
{
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base.OnResize(e);
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viewport_changed = true;
}
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protected override void OnRenderFrame(FrameEventArgs e)
{
render_time += e.Time;
render_count++;
GL.Clear(ClearBufferMask.ColorBufferBit);
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if (viewport_changed)
{
viewport_changed = false;
GL.Viewport(0, 0, Width, Height);
}
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DrawText();
DrawMovingObjects();
variable_refresh_timestep_pos += e.Time;
if (variable_refresh_timestep_pos >= 1)
variable_refresh_timestep_pos -= 2;
SwapBuffers();
}
// Uploads our text Bitmap to an OpenGL texture
// and displays is to screen.
private void DrawText()
{
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
PixelType.UnsignedByte, data.Scan0);
TextBitmap.UnlockBits(data);
Matrix4 text_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref text_projection);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.Color4(Color4.White);
GL.Enable(EnableCap.Texture2D);
GL.Begin(PrimitiveType.Quads);
GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);
GL.TexCoord2(1, 1); GL.Vertex2(TextBitmap.Width, TextBitmap.Height);
GL.TexCoord2(0, 1); GL.Vertex2(0, TextBitmap.Height);
GL.End();
GL.Disable(EnableCap.Texture2D);
}
// Draws three moving objects, using three different timing methods:
// 1. fixed framerate based on TargetUpdatePeriod
// 2. variable framerate based on UpdateFrame e.Time
// 3. variable framerate based on RenderFrame e.Time
// If the timing implementation is correct, all three objects
// should be moving at the same speed, regardless of the current
// UpdatePeriod and RenderPeriod.
void DrawMovingObjects()
{
Matrix4 thing_projection = Matrix4.CreateOrthographic(2, 2, -1, 1);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref thing_projection);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.Translate(fixed_update_timestep_pos, -0.2, 0);
GL.Color4(Color4.Red);
DrawRectangle();
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.Translate(variable_update_timestep_pos, -0.4, 0);
GL.Color4(Color4.DarkGoldenrod);
DrawRectangle();
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.Translate(variable_refresh_timestep_pos, -0.8, 0);
GL.Color4(Color4.DarkGreen);
DrawRectangle();
}
private void DrawRectangle()
{
GL.Begin(PrimitiveType.Quads);
GL.Vertex2(-0.05, -0.05);
GL.Vertex2(+0.05, -0.05);
GL.Vertex2(+0.05, +0.05);
GL.Vertex2(-0.05, +0.05);
GL.End();
}
public static void Main()
{
using (GameWindowStates ex = new GameWindowStates())
{
Utilities.SetWindowTitle(ex);
ex.Run(30.0);
}
}
}
}