Stefanos A.
0e7f237d5e
[Examples] BindAttribLocation must precede LinkProgram
2014-01-30 11:42:07 +01:00
Stefanos A.
bc95477488
[Examples] Updated to use 1.1 API
2014-01-30 11:40:01 +01:00
Stefanos A.
8cb3538767
[Examples] Move UTF8 sample to Test folder
2014-01-16 14:37:27 +01:00
Nayuta Taga
b15f91a0f2
shader source with Japanese comment test
2014-01-16 18:27:32 +09:00
Stefanos A.
7b98255626
[Examples] Improved timing display
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GameWindowStates will now display the average fps and draw three moving
boxes based on different timing methods.
If the timing implementation in OpenTK is working correctly, all three
boxes should be moving at the same speed.
2014-01-14 13:27:09 +01:00
Stefanos A.
a961fb3db3
[Examples] Added keys to modify timing
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Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency.
2014-01-07 22:09:52 +01:00
thefiddler
251f5717ae
[Examples] Improve timing information; add vsync toggle
2014-01-07 09:12:35 +01:00
thefiddler
c5dcc8a93b
[Examples] Calculate timing information in GameWindowStates
2014-01-07 01:01:00 +01:00
thefiddler
d49dacb5b3
[Examples] Cleaned up input device printing in GameWindowStates
2014-01-07 00:48:09 +01:00
thefiddler
fc81f30251
[Examples] Draw device index for Joysticks and GamePads
2014-01-05 21:32:24 +01:00
thefiddler
3a63496b6d
Merge branch 'gamepad' into develop
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Conflicts:
Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
3dbf575765
[Build] Added new files to the relevant csproj scripts
2013-12-28 01:23:39 +01:00
thefiddler
3bad2eefdc
[Examples] Added ExternalContext test
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This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing.
2013-12-28 01:17:56 +01:00
Stefanos A
d33d0c7387
Added state output for OpenTK.Input.Joystick
2013-12-24 17:18:05 +01:00
Stefanos A
f459647613
Removed all instances of refresh_text
2013-12-24 17:18:03 +01:00
Stefanos A
ea3c9ffe85
Refresh text continuously
2013-12-24 17:18:03 +01:00
Stefanos A
0c9a67da41
Fixed rendering of joysticks and gamepads
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Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
2013-12-24 17:18:02 +01:00
Stefanos A
18f99c2f63
Added state information for GamePads
2013-12-24 17:18:00 +01:00
Stefanos A.
4aa2eae2e5
Display renderer information
2013-12-21 22:41:10 +01:00
Stefanos A.
ea1dbf7f5e
No point in using 16bpp color
2013-12-18 14:29:18 +01:00
Stefanos A.
809799aa90
Clean up shader error detection
2013-12-17 12:09:00 +01:00
Stefanos A
0bdb871e90
Merge remote-tracking branch 'origin/master' into no-reflect
2013-12-05 14:53:37 +01:00
Stefanos A
d942986d17
Generate debug symbols in release builds
2013-12-05 09:13:50 +01:00
Stefanos A
ac65eb7b09
Added MonoDevelop artifacts
2013-11-27 00:05:26 +01:00
Stefanos A.
32a5e0fc50
Add test for new text input events
2013-11-22 18:25:30 +01:00
Stefanos A.
52a8653f52
Hack for GLControl support
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Added a hack to allow GLControl examples to run even if SDL is
installed.
2013-11-12 20:38:02 +01:00
Stefanos A.
873f8fb6eb
Cleaned up test code committed by mistake.
2013-11-11 11:44:21 +01:00
Stefanos A.
12005e0792
Try to create Embedded context first
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By mistake, this code would always create a desktop context. The correct
approach is to create an embedded (EGL) context and only fallback to
desktop if that doesn't work.
2013-11-11 11:43:15 +01:00
Stefanos A.
b66912a8e1
Potential fix for issue 3430
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EnableCap.ColorArray is part of the client state and must be enabled
with GL.EnableClientState, not GL.Enalbe. This is a potential fix for
http://www.opentk.com/node/3430 "Picking example's problem"
2013-11-09 15:13:50 +01:00
Stefanos A
440e3fe248
Load ES30 and OpenGL4 entry points
2013-11-09 15:07:16 +01:00
Stefanos A.
7d74c37d2a
Added usage example for new xml specs
2013-11-07 17:18:12 +01:00
thefiddler
8dcb8601a2
Normalized line endings
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Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A
6fa0aba7fd
Do not copy Dependencies
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Since the Example Browser is not loading its Dependencies by itself, there is no point in copying them to the output directory.
2013-10-04 17:04:35 +02:00
Stefanos A
342af2f927
Fixed file not found error
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The debug.log would be deleted after launching an example, causing the
example browser to complain that the file cannot be found. In reality,
it should be deleted before launching an example - fixed.
2013-10-04 10:03:26 +02:00
Stefanos A
1434f0d3e9
Display joystick information
2013-10-04 02:37:05 +02:00
Stefanos A
80845315db
Fallback to desktop context if embedded fails
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Starting with OpenGL 4.1 and the ARB_ES2_compatibility extension, desktop contexts can execute OpenGL|ES code. This fallback will allow platforms to execute OpenGL|ES code even if EGL is not available (e.g. Nvidia/Windows).
2013-10-03 17:20:17 +02:00
Stefanos A.
f6da957639
Improved debugging messages
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Exceptions that occur in the example process are now logged.
2013-10-02 17:55:57 +02:00
Stefanos A
c077d5c026
Added Mac OS X build of SDL2 to dependencies
2013-10-02 01:39:53 +02:00
Stefanos A
f8d9667653
Use separate process for executing examples
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Using a separate, isolated process protects against incompatible interactions between the Example Browser (WinForms) and the executing example (native or SDL). It also protects the main GUI from crashes in the example code.
2013-10-02 01:10:03 +02:00
Stefanos A
019f466130
Clean up OpenTK after every example
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Use the IDisposable instance returned by OpenTK.Toolkit.Init() to shutdown OpenTK after the end of each example run.
2013-10-01 22:04:11 +02:00
Stefanos A.
b57e58dc47
Implemented Sdl2GLControl
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SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
thefiddler
778087fe3a
Reduced icon resolution to 128x128 in order to avoid "out of memory" errors when building with Mono.
2013-09-30 11:09:14 +02:00
Stefanos A.
fcc9049d18
Added high-res icons to Example Browser
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The Example Browser should now look better on high resolution screens.
2013-09-29 23:58:10 +02:00
Stefanos A.
b3ce99a086
Increased the text surface size
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This is necessary for high-dpi monitors which render text at double
resolution.
2013-09-27 22:59:56 +02:00
Stefanos A.
cf703aca62
Added app.manifest to OpenTK.Examples project
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The file had been added to the source tree, but was missing from the
OpenTK.Examples project configuration, causing hi-dpi mode to fail on
the examples window.
2013-09-27 15:19:21 +02:00
thefiddler
77d124d7e8
Made OpenTK.Examples high-dpi aware
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Added application manifest with the necessary key to mark
OpenTK.Examples as high-dpi aware. This improves application
appearance when DPI scaling is enabled.
2013-09-26 01:38:27 +02:00
Andy Korth
0f64af130a
Committing artfunkel patch for scan codes
2013-01-24 15:48:01 -06:00
Andy Korth
2a0ad3ef6f
A few minor comments
2013-01-17 14:45:57 -06:00
Andy Korth
6500e176df
A bit of cleanup on the Vector ToStrings
2013-01-08 12:04:21 -06:00
Andy Korth
4230c6b4f0
Added Robmaister's Matrix3 implementations
2013-01-03 10:41:56 -06:00