Commit graph

1331 commits

Author SHA1 Message Date
the_fiddler 9c524e0d52 * Source/OpenTK/Platform/MacOS/CarbonGLNative.cs: Removed unused
code.
2010-10-18 16:14:50 +00:00
the_fiddler 60a9af5939 * Source/OpenTK/Platform/Windows/API.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs: Implemented
  CursorVisible.
2010-10-18 16:14:38 +00:00
the_fiddler 1fc5e96a25 * Source/OpenTK/NativeWindow.cs:
* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
  implementation of CursorVisible API. See issue [#1560].
2010-10-18 15:25:25 +00:00
the_fiddler 6f815689e7 Added UNSIGNED_INT to ActiveUniformType enum. Fixes issue [#2077]: "Add UnsignedInt to ActiveUniformType". 2010-10-13 20:42:58 +00:00
the_fiddler cf97ff84a9 Fixed issue [#2072]: "Box2 constructor bug". 2010-10-11 07:54:46 +00:00
the_fiddler f2d418e3d1 Report Xinerama as not supported when it fails to detect any devices. Fixes issue on Nvidia drivers when Twinview is enabled. 2010-10-09 19:11:45 +00:00
the_fiddler dd41ed9610 Added XF86VM fallback when XRandR is missing (many thanks to jdomnitz!) 2010-10-09 19:10:39 +00:00
the_fiddler 42fdd873ff Set the correct, platform-specific GetCurrentContext implementation on startup. Ensures the correct function of dummy contexts. 2010-10-09 18:53:20 +00:00
the_fiddler 9d273cee7e All projects now read common AssemblyInfo items from GlobalAssemblyInfo.cs. The various AssemblyInfo.cs files now only contain project-specific information. Assembly versions are now controlled by Build.UpdateVersion. 2010-10-04 21:37:33 +00:00
the_fiddler bb61dfe3f4 Added keyfile and strong-named all projects. 2010-10-04 14:39:42 +00:00
the_fiddler d169315719 Updated default ToolsVersion to 4.0. Fixes intermittent build issues and increases build performance significantly. It is still possible to build on the 3.5 toolset by passing the /tv:3.5 parameter to msbuild. 2010-10-04 13:49:08 +00:00
the_fiddler 080729bad7 Disabled OpenCL bindings (#define EXPERIMENTAL in project options to re-enable). 2010-10-03 13:19:05 +00:00
the_fiddler a4e82c0915 Added Generator.Bind and Generator.Convert projects.
Fixed msbuild compilation by removing the 3.5 bootstrap ItemGroups. (VS2010 added those on its own - hey, we are targeting v2.0 and we are not using ClickOnce!)
2010-10-03 12:30:39 +00:00
the_fiddler de1fa768c8 * Source/OpenTK/OpenTK.csproj:
* Source/Build.Tasks/Build.Tasks.csproj:
* Source/Examples/OpenTK.Examples.csproj:
* Source/GLControl/OpenTK.GLControl.csproj:
* Source/Compatibility/OpenTK.Compatibility.csproj: Ensure we are
using the 2.0 toolset to build. Fixes compilation errors on
MonoDevelop/xbuild.

* Documentation/Build.Docs.csproj: Use "." instead of
"$(MSBuildProjectDirectory)", because MonoDevelop/xbuild fails to
replace the latter with its value.
2010-10-02 23:21:58 +00:00
the_fiddler f2f2c05485 * Added project files for all projects.
* Modified Build.Docs project to respond to the "Documentation" configuration. Added Clean target.
2010-10-02 22:16:59 +00:00
the_fiddler 88e6aceae0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler bca3751e8b Synced with 1.0 branch. 2010-03-11 22:53:11 +00:00
the_fiddler adcce2c00b Added explicit ActiveUniformParameter enum for GetActiveUniforms function. Fixes issue [#1443]: "GetActiveUniforms parameter name". 2010-02-03 20:43:42 +00:00
the_fiddler 0b3fa24c10 Added missing TEXTURE_LOD_BIAS token to TextureParameterName. Fixes issue [#1531]: "TextureParameterName enum missing TEXTURE_LOD_BIAS element". 2010-02-03 20:17:02 +00:00
the_fiddler da138163bf Backported fix for issue [#1538] from 1.0 branch. 2010-02-03 19:55:09 +00:00
the_fiddler 53b84d18d4 Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
kanato 411f4bcc98 * Platform/MacOS/CarbonGLNative.cs: Fix width/height properties on Mac OS X. 2010-01-11 22:08:00 +00:00
the_fiddler 25339f3bee * Source/OpenTK/Compute/CL10/CL.cs:
* Source/OpenTK/Compute/CL10/Core.cs:
* Source/Bind/Specifications/csharp.tm:
* Source/OpenTK/Compute/CL10/Delegates.cs: cl_context_properties
  should be mapped to IntPtr, not int.
Modified CreateContext signature to return ErrorCode rather than plain
  int.

* Source/OpenTK/Compute/CL10/CLHelper.cs: Added helper overloads that
  convert ContextProperties enums into IntPtr internally.
2010-01-04 13:29:21 +00:00
the_fiddler da1ffa44f3 Regenerated bindings using the latest binding generator, which ensures consistent sorting order between consecutive runs. 2009-12-25 14:17:55 +00:00
the_fiddler d00cc6bd86 Merged GameWindow timing fixes and release documentation from branches/1.0. 2009-11-17 14:54:30 +00:00
the_fiddler 144e6b6947 Re-enabled CL10, ES10 and ES11 bindings in trunk. 2009-11-17 10:04:00 +00:00
the_fiddler 77c4c2ee2d Merged fix for [#1386] from branches/1.0. 2009-11-17 09:59:36 +00:00
the_fiddler 97b3cd2e93 Type, Parameter, ParameterCollection and Function classes now implement IComparable directly (rather than casting to strings and comparing those).
Modified comparison order to place pointer overloads after reference or array overloads. Fixes issue [#1098]: "[Bind] Work around VS bug by ensuring pointer parameters are generated last".
2009-11-17 09:26:05 +00:00
the_fiddler 3aa67b84a3 Added strongly-typed tokens for GetActiveUniformBlock, which was introduced in OpenGL 3.1. Fixes issue [#1216]: "[GL] GetActiveUniformBlock* methods take ArbUniformBufferObject parameters". 2009-11-16 16:23:36 +00:00
the_fiddler 4e04838148 Added new OpenGL 3.1 tokens for ARB_texture_rectangle, ARB_shader_objects and EXT_gpu_shader4. Fixes issue [#1355]: "TextureRectangle tokens for ActiveUniformType". 2009-11-16 16:14:32 +00:00
the_fiddler 9d3c251c75 VertexAttribIPointer should take the integer subset (VertexAttribIPointerType) of VertexAttribPointerType. Fixes issue [#1166]: "VertexAttribIPointer pointer type parameter". 2009-11-16 15:13:57 +00:00
the_fiddler fa2cdee5ef Removed invalid BGRA token from VertexAttribPointerType. 2009-11-16 15:00:24 +00:00
the_fiddler b96aaabcae Made unix kernel detection less strict. The program is now allowed to run even the specific kernel name is unknown. Partly fixes issue [#1382]: "OpenTK and other Unix OS". 2009-11-16 14:28:37 +00:00
the_fiddler 9cb660bf85 Added new OpenGL 3.x tokens to GenerateMipmap. Fixes issue [#1162]: "GL.GenerateMipmap argument". 2009-11-16 14:15:56 +00:00
the_fiddler bbe606da53 Vector3(d).Cross: do not modify 'result' more than once to ensure that Cross(ref a, ref b, out a) works correctly.
Optimized vector-quaternion transform. Fixes issue [#1373]: "[Math] optimize Vector transform by Quaternion".
2009-11-16 13:23:04 +00:00
the_fiddler 0605607e6a Changed vector-quaternion transformations to use standard q * v * q^-1 convention. Fixes issue [#1372]: "[Math] Vector transformation by Quaternion follows non-standard quaternion math convention". 2009-11-16 13:00:42 +00:00
the_fiddler 6471772777 Added support for fractional mouse wheel values. Fixes issue [#1279]: "Mouse wheel does not seem to work". 2009-11-16 12:15:35 +00:00
the_fiddler a8c0c7adf4 Preserve the sign of the mouse position. Fixes issue [#1376]: "mouse position". 2009-11-16 10:38:49 +00:00
kanato 1bc11bb807 MacOS: Fix crash in CheckEnterLeaveEvents if using WinForms too. 2009-11-15 22:00:14 +00:00
kanato 69c05cdb20 MacOS: Correct resizing behavior and correctly implement Bounds, ClientRectangle, and ClientSize getters and setters. 2009-11-15 19:31:23 +00:00
kanato d695bb599c MacOS: Add proper icon support for the dock. 2009-11-15 18:08:49 +00:00
kanato 63b314c4a8 MacOS: Implement Focused property and FocusChanged event. 2009-11-15 04:12:37 +00:00
kanato 103190ebf4 MacOS: Implement mouse enter / leave events. 2009-11-15 03:55:29 +00:00
kanato 52e89c13b1 MacOS: Clean up AglContext destruction code.
Implement INativeWindow.Close method.
2009-11-14 21:33:07 +00:00
kanato ed05d8e12c MacOS: Several minor fixes:
* Implement MouseWheel event
* Implement KeyPress event
* Fix generation of MouseMove events
* Fix right mouse button up event
2009-11-14 18:40:56 +00:00
kanato 6979e24254 MacOS: Fix bug where application started from the command line would not be in the foreground and not respond to keyboard events. 2009-11-14 00:30:57 +00:00
the_fiddler fe01e67d39 Do not hook ProcessExit event if an X server is not available. Should fix issue [#1364]: 1.0 beta-1 throws TypeInitializationException in OpenTK.Platform.X11.API when running on windows.
Cleaned up stale comments and code.
2009-11-12 15:41:41 +00:00
the_fiddler 01bb1971e4 * Vector4.cs:
* Vector3.cs:
* Vector2.cs:
* Vector4d.cs:
* Vector3d.cs:
* Vector2d.cs: Removed code using C# 3.0 features.
2009-11-11 22:37:04 +00:00
the_fiddler 598c447b2c * BlittableValueType.cs: Clarify how BlittableValueType<T>.Stride works on non-blittable types. 2009-11-11 18:23:52 +00:00
the_fiddler 5991bee09f * Source/OpenTK/BlittableValueType.cs: Removed struct constraint. Sometimes consumers of this class may not be able to use struct generic constraints - the class is now usable in this case.
* Source/Examples/OpenTK/Test/BlittableValueTypes.cs: Test BlittableValueType class using several different types.
2009-11-11 18:21:45 +00:00
the_fiddler 1f9c9eac44 Added missing license information. 2009-11-10 22:51:35 +00:00
the_fiddler 6263153aa8 Disabled CL10, ES10 and ES11 bindings which were not finalized in time for OpenTK 1.0. 2009-11-10 06:39:27 +00:00
the_fiddler e9d7d147d8 Color4(byte, byte, byte, byte) constructor now correctly normalizes values to the 0.0 - 1.0 range. 2009-11-10 00:09:04 +00:00
the_fiddler 2870532c78 Branched for 1.0 release. 2009-11-09 20:14:14 +00:00
the_fiddler 9eb504eb4e Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
the_fiddler d4457c6ce1 Fixed documentation which describes w components as z components (patch by iRBiS). 2009-11-09 08:12:34 +00:00
kanato d7506f0a73 MacOS: Hack for AGL to have access to the display device specified when a NativeWindow is created. 2009-11-09 07:50:21 +00:00
kanato 049d339643 MacOS: Detect display boundaries so created windows are placed in the right spot. 2009-11-09 07:39:38 +00:00
kanato dad798d41d MacOS: Fix event from user clicking close box to properly report that window doesn't exist anymore. 2009-11-09 07:18:54 +00:00
kanato 8bd20009b2 Mac OS X Fix for GameWindow to call glContext.Update when resized 2009-11-09 06:51:52 +00:00
the_fiddler c494250c3c Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348). 2009-11-08 23:02:53 +00:00
the_fiddler eedbe9df31 Don't display window by default, unless "Visible = true" is called. Allows the creation of invisible windows for secondary GraphicsContexts. 2009-11-08 22:46:49 +00:00
the_fiddler a0e95055e3 Added a second terminating 0 to attribute list, trying to work around issue [#1352]: "Occasional AccessViolationExceptions when creating the GLControl". 2009-11-08 22:42:20 +00:00
the_fiddler f03a6ddc76 Added system-defined colors.
Added and improved constructors (more versatile).
Added ToArgb() method for improved System.Drawing.Color interop.
2009-11-07 19:38:40 +00:00
the_fiddler 874401ce0b Use SHOW command instead of SHOWNORMAL when making a window visible, since SHOWNORMAL will un-maximize a fullscreen or maximized window.
Do not force an invisible window to become visible when modifying its state or borders.
2009-11-07 10:44:31 +00:00
the_fiddler dd832ab6bd Always set the DisplayDevice.Bounds to a correct value. Fixes issue [#1339]: "DisplayDevice.Bounds not set". 2009-11-07 10:42:25 +00:00
the_fiddler 4e8d7482ae Do not check for an X server if we detect Mac OS X. Should solve issue [#1338]: "Running apps in Mac OSX start a application called X11". 2009-11-07 10:10:53 +00:00
the_fiddler 29dd5dfe68 Update the context when the native window is resized. 2009-11-06 21:56:35 +00:00
the_fiddler 30aa9ff194 Correctly set the primary device in the DisplayDevice constructor. 2009-11-06 18:34:53 +00:00
the_fiddler 4278538317 MacOS can have an X server installed. Modified the code so that it prefers the native Carbon/Quartz platform driver over X in this case. 2009-11-06 17:58:35 +00:00
the_fiddler 67fed8705f Fixed spelling of hertz and fps. Fixes issue [#1333]: "Spelling of SI units in documentation and captions". Patch by iRBiS. 2009-11-06 16:46:28 +00:00
the_fiddler 92e2104c9d * Rectangle.cs: Fixed ToString formatting code. 2009-11-06 10:04:32 +00:00
the_fiddler 139b6af9fa * Platform/Windows/WinDisplayDevice.cs:
* Platform/MacOS/QuartzDisplayDeviceDriver.cs: Updated to use the new
  DisplayDevice constructors.

* Platform/X11/X11XrandrDisplayDevice.cs: Query Xinerama for the exact
  bounds of each display device, if available.
Use global X lock to protect from multithreaded access.
2009-11-06 09:50:50 +00:00
the_fiddler 2f3481231b * DisplayDevice.cs: Made DisplayDevice properties settable
internally (simplifies device detection code).
Bounds property is now independent of the default resolution.

* DisplayResolution.cs: Obsoleted the Bounds property, as this becomes
  invalid as soon as the resolution of any display device is changed.
2009-11-06 09:49:06 +00:00
the_fiddler e6aeff7d35 * X11GLNative.cs: Convert from ASCII to the default encoding before generating KeyPress events (allows support for simple scripts that do not use composition.) 2009-11-05 12:12:29 +00:00
the_fiddler 5127316431 * X11GLNative.cs: Implemented KeyPress event (no support for input
methods yet).

* Functions.cs: Added XLookupString and XRefreshKeyboardMapping
  methods for simple ANSI text input.
2009-11-05 11:49:24 +00:00
the_fiddler 4af10e6c68 Added missing TitleChanged event. 2009-11-04 20:49:38 +00:00
the_fiddler 03512805c8 Removed unused code. 2009-11-04 20:48:35 +00:00
the_fiddler fa81d3daa8 Cleaned up a large number of documentation issues. 2009-11-04 20:48:02 +00:00
the_fiddler b353b62115 Added helper overloads for OpenTK.Point/Rectangle structures. 2009-11-04 19:24:21 +00:00
the_fiddler 078adc4b83 Enabled System.Drawing.Point/Size/Rectangle replacements. 2009-11-04 19:10:32 +00:00
the_fiddler 2cec4c1696 Refactored timer installation/removal into their own methods. 2009-11-04 18:35:32 +00:00
the_fiddler c2d92f5aca Added simpler constructor overload for external GraphicsContexts. 2009-11-04 17:18:32 +00:00
the_fiddler 839406aec4 Don't forget to load all bindings when constructing an external context - this constructor was added for precisely this reason, after all. 2009-11-04 17:14:57 +00:00
the_fiddler 30afae50c6 Deprecated the LoadAll() method in favor of the new GraphicsContext constructors. 2009-11-04 17:03:59 +00:00
the_fiddler 7f57d75570 Support external EGL contexts. 2009-11-04 17:00:52 +00:00
the_fiddler cc8ac7df14 Added missing documentation to GraphicsContext constructor. 2009-11-04 17:00:34 +00:00
the_fiddler 2d4b962d2c Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method.
Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves.
2009-11-04 16:49:56 +00:00
the_fiddler 11dc8fc4cd Initialize threads before calling any other X methods. 2009-11-04 10:04:16 +00:00
the_fiddler e5469f38d1 Removed unnecessary debugging messages from main loop. 2009-11-04 10:03:50 +00:00
the_fiddler 907d2bd7e9 Added Toolkit.Init() method that can be used to configure the underlying platform correctly when using OpenTK along with other toolkits (e.g. OpenTK+GTK# on X, where GTK# does not initialize threads). 2009-11-04 09:46:45 +00:00
the_fiddler 331b7d0f63 Default window style flags can be constants rather than static readonly fields.
Throw an exception if we fail to register the window class, the previous solution (check for "class already exists" error) was a workaround for a threading issue that has been solved.
Set the small icon when registering the class.
2009-11-04 09:21:41 +00:00
the_fiddler eec0033297 Fixed ClassName and ModalLoopTimerId when constructing multiple WinGLNative windows in parallel.
WinGLNative windows are now correctly focused when clicked on the client area.
2009-11-03 23:42:06 +00:00
the_fiddler 2ba3e5357e Serialize context construction to avoid threading issues with shared contexts. 2009-11-03 23:39:03 +00:00
the_fiddler 40940d1430 Avoid static caching of extension strings and improve multithreading behavior - WGL extension checking is fast enough that caching is not very useful. 2009-11-03 23:36:37 +00:00
the_fiddler ddb56a1952 Added SyncRoot object to BindingsBase that can be used to protect shared state in the various bindings. 2009-11-03 23:26:57 +00:00
the_fiddler 043e0fec2f Fixed race condition in GraphicsMode.Default. 2009-11-03 13:16:59 +00:00
the_fiddler 1af4990517 Use new string(sbyte*) instead of Marshal.PtrToStringAnsi to increase performance when calling GetString to retrieve the list of available extensions. 2009-11-03 12:59:25 +00:00
the_fiddler 70140e62ef Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [#1028]: "[Math] Add vector transformation by quaternion". 2009-11-03 12:20:21 +00:00
the_fiddler d7a85401da Deprecated Mult in favor of Multiply.
Modified operator * to use Multiply internally (reduces code duplication).
2009-11-03 12:11:51 +00:00