the_fiddler
17890fb555
Specific enums for Version13 features "Texture Env Combine, Crossbar and Dot3".
2008-01-03 01:27:45 +00:00
the_fiddler
e6d30fd95d
Temporary fix for GetShaderiv, until specific enums for Version20 are added.
2008-01-03 00:55:27 +00:00
the_fiddler
74071fac60
Specific enums for all Version12 features "Light Model, Rescale Normal, Draw Range Elemenets, 3d textures".
2008-01-03 00:54:46 +00:00
the_fiddler
22e356ec45
Fixed a possible null key exception when no AuxEnums are loaded.
2008-01-03 00:52:55 +00:00
the_fiddler
0f15148926
Duplicate enums are now dropped (Core > ARB > EXT > Vendor-specific).
...
Final values are calculated for all tokens (no "Foo = (int)Bar.Baz" anymore)
EnumCollection keys are now updated after translating the enums.
2008-01-03 00:08:49 +00:00
the_fiddler
e56a9500ec
GetGL2Extension now works for both uppercase and lowercase strings.
2008-01-03 00:06:55 +00:00
the_fiddler
b1d46915a9
Cosmetic changes.
2008-01-03 00:06:19 +00:00
the_fiddler
e0fc40b508
Fixed GL.Scale (was GL.Scaled)
2008-01-02 13:50:43 +00:00
the_fiddler
df496cb5d2
Specific enums for Version13 "Compressed Textures".
2008-01-02 10:54:41 +00:00
the_fiddler
65f4fff621
Specific enums for Version13 "Multitexture".
2008-01-02 10:48:06 +00:00
the_fiddler
94302f8577
Commented out Version15 enum.
2008-01-02 01:10:39 +00:00
the_fiddler
e5b5dba183
Update VboTextPrinter to use the updated Buffer Object enums.
2008-01-02 01:06:03 +00:00
the_fiddler
18296ea663
Updated T08_VBO and T10_GLSL_Cube to use the more specific, updated enums.
2008-01-02 01:01:40 +00:00
the_fiddler
fb04abb077
Specific enums for Version15 "Buffer Objects" and Version21 "Pixel Buffer Objects". This is a great update!
2008-01-02 01:00:48 +00:00
the_fiddler
24bb434432
Specific enums for Version20 "Shader Objects".
2008-01-02 00:29:04 +00:00
the_fiddler
f52eb23657
Specific enums for Version21 "sRGB Texture" additions. Fixed Version13 "TextureGenMode" which crashed the generator.
2008-01-01 23:27:46 +00:00
the_fiddler
00c89abaad
Specific enums for Version13 "Transpose Matrix" and "Cube Maps".
2008-01-01 23:21:57 +00:00
the_fiddler
6bc5158cf2
Specific enums for Version14 "Point Parameters" and Version20 "Point Sprites" additions.
2008-01-01 22:39:45 +00:00
the_fiddler
8476fd740f
Specific enums for Version20 "Half Float" additions.
2008-01-01 22:04:53 +00:00
the_fiddler
92a65a14f2
Specific enums for Version14 "Secondary Color" additions.
2008-01-01 22:02:13 +00:00
the_fiddler
fde63de9a0
Specific enums for Version14 "Fog" additions.
2008-01-01 21:39:51 +00:00
the_fiddler
66b8c33efd
Updated TextureParameterName and TextureCompareMode enums (Version14 additions)
2008-01-01 20:51:58 +00:00
the_fiddler
e116c5c964
Updated Depth Texture enum (Version14)
2008-01-01 20:34:02 +00:00
the_fiddler
90bebe0be9
Updated Occlusion Query enums (Version15)
2008-01-01 20:09:29 +00:00
the_fiddler
b05f8728aa
Fixed Perspective implementation.
2007-12-31 12:16:39 +00:00
the_fiddler
ecb325683c
Glu.ErrorString overloaded to accept the OpenGL ErrorCode enum.
...
Minor cosmetic fixes.
2007-12-09 19:55:34 +00:00
the_fiddler
394d65b6d7
GL.Color3 and GL.Color4 overloaded to accept Vector3 and Vector4 structs.
2007-12-09 19:54:47 +00:00
the_fiddler
a70754da07
Clarified KeyboardDevice.KeyRepeat documentation.
2007-12-09 19:54:08 +00:00
the_fiddler
7fee81afcf
Added Version13.TextureCompressed value to GetTextureParameter enum.
2007-12-09 19:51:14 +00:00
the_fiddler
938b2b8519
Hooks for garbage-collectable OpenGL resources.
...
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler
f535256e1e
Fixed TextPrinter.Begin() and TextPrinter.End() not restoring matrices.
2007-12-01 16:51:30 +00:00
the_fiddler
f23bafa6a4
Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process.
2007-11-12 19:21:45 +00:00
the_fiddler
2ed985c231
Documentation updates in preparation for release.
2007-11-12 08:36:01 +00:00
the_fiddler
fcf6b86b20
Documentation updates in preparation for release.
2007-11-12 08:34:27 +00:00
the_fiddler
088194bf1a
Fix for flickering GLControl reported by Per and confirmed by bobbypowers.
2007-11-12 08:33:24 +00:00
the_fiddler
530eb2e52f
Added Contributors.txt.
2007-11-12 07:48:04 +00:00
the_fiddler
180fb083b9
Some comments.
2007-11-12 07:45:34 +00:00
the_fiddler
726ddbf0c2
Added TextPrinter.Draw() for dynamic text. Not implemented yet.
2007-11-12 07:39:56 +00:00
the_fiddler
8db2411038
Added ITextPrinter.Begin()/End() functions to speed up font rendering. Updated Fonts and Text examples.
2007-11-12 07:36:34 +00:00
the_fiddler
e020c2f55f
Added a call to StopWatch.Reset() to avoid starting the timers before their time.
2007-11-11 23:32:58 +00:00
the_fiddler
f103f08f35
Fixed handling of Examples Data Path
2007-11-11 23:28:58 +00:00
the_fiddler
2a315072f2
Added MathSpeed.cs test.
2007-11-11 23:25:41 +00:00
the_fiddler
36e7308e19
Fixed Build system to copy DataFiles to output path.
2007-11-11 23:25:17 +00:00
the_fiddler
7b3dbb96ff
Fixed Examples project build (multiple entry points problem).
2007-11-11 21:55:39 +00:00
the_fiddler
fe1d12d037
Final touches before release.
2007-11-11 21:48:00 +00:00
the_fiddler
815eb7ef55
Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
2007-11-11 20:23:25 +00:00
the_fiddler
42e36a31c6
Removed a couple of unused lines of code.
2007-11-11 20:22:51 +00:00
the_fiddler
6dc133d9eb
Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result.
2007-11-11 20:10:08 +00:00
the_fiddler
b4f044b293
Fixed loading of Bitmap on Linux (invalid path separator).
2007-11-11 20:09:18 +00:00
the_fiddler
9725f72fb9
glControl1_Resize event was not fired.
2007-11-11 19:39:09 +00:00