Commit graph

3409 commits

Author SHA1 Message Date
Olle Håkansson 2943bdfecb Fixed too high mouse scrolling speed. 2014-04-24 13:45:06 +02:00
Olle Håkansson 4573db2ceb Much improved handling of window/border states. 2014-04-24 13:45:06 +02:00
Olle Håkansson df6caa3cbb Fixed missing Mode value in CocoaContext.
Crashed E.g. GameWindow States example.
2014-04-24 13:45:06 +02:00
Olle Håkansson 374ce26186 Added a helper for creating cocoa window infos. 2014-04-24 13:45:05 +02:00
Olle Håkansson 86a5399534 Register mouse drag as well as move. 2014-04-24 13:45:05 +02:00
Olle Håkansson 46856dc21d Closing should occur in ProcessEvents. 2014-04-24 13:45:05 +02:00
Olle Håkansson ed87814a7f Cleanups. 2014-04-24 13:45:05 +02:00
Olle Håkansson 3798d268dc Fixed mouse position not being received. 2014-04-24 13:45:05 +02:00
Olle Håkansson 9183e3ae0d Fixed crashes from callbacks. 2014-04-24 13:45:05 +02:00
Olle Håkansson d1fb2597bb Better handling of maximized window.
Used the “zoom” command before, but it has some limitations (e.g. no
event when zoom is done).
2014-04-24 13:45:05 +02:00
Olle Håkansson 7c3872531e Disabled capturing when changing resolution.
Might be off here, but without capturing it seems like we get a
behaviour closer to that of the PC.
2014-04-24 13:45:05 +02:00
Olle Håkansson 50ed0ee9da Bug fixes. 2014-04-24 13:45:05 +02:00
Olle Håkansson 63d0d057c5 Better fullscreen handling. 2014-04-24 13:45:05 +02:00
Olle Håkansson 59d7889ce0 Restored most window functionality. 2014-04-24 13:45:05 +02:00
Olle Håkansson 5457651676 Fixed swap interval. 2014-04-24 13:45:04 +02:00
Olle Håkansson 6c6beae4fc Setup listening for window events. 2014-04-24 13:45:04 +02:00
Olle Håkansson 5e1b7c82ab Cocoa bindings through libobjc.dylib 2014-04-24 13:45:04 +02:00
thefiddler 74cff79d64 Merge remote-tracking branch 'frassle/issue76' into develop 2014-04-01 09:39:48 +02:00
thefiddler d292d44b90 [Math] Replaced tab characters with spaces 2014-03-31 18:20:08 +02:00
thefiddler e4fd62c0ff Merge branch 'pr/84' into develop 2014-03-31 18:19:18 +02:00
Fraser Waters fbe6cc0a31 Use Marshal.GetLastWin32Error instead of GetLastError.
Also removes magic number 1171 and replaces with constant.
2014-03-23 22:31:32 +00:00
Fraser Waters 095d3f26c0 Use GetMouseMovePointsEx to smooth mouse input.
Uses GetMouseMovePointsEx to get mouse move history so mouse events aren't dropped even with low framerates.

Fixes #76.
2014-03-23 16:26:24 +00:00
thefiddler db913ca3f4 [GL] Added missing [Rgba]16Snorm texture formats
See https://www.opengl.org/sdk/docs/man4/html/glTexImage2D.xhtml or the
4.4 spec, section 8.5, table "Sized internal color formats".
2014-03-18 12:08:02 +01:00
csantos c48f6399e4 Centering the cursor at (width/2, height/2), effectively fixing
the issue described in https://github.com/mono/MonoGame/issues/2283
2014-03-18 01:44:52 -03:00
Phyyl 617131066a Added multiplication operator to all vectors 2014-03-17 16:59:09 -04:00
thefiddler ccb5408258 [Win] Invert vertical axes to match 1.0 API
The 1.0 API defines +y as up and -y as down. This matches XInput but
disagrees with WinMM, where we have to invert the vertical axes.
2014-03-17 00:43:36 +01:00
thefiddler cae62151b8 [Input] LegacyJoystickDriver now reports hat pos 2014-03-17 00:30:19 +01:00
thefiddler f93d464f62 [Input] JoystickHatState is now IEquatable 2014-03-17 00:30:04 +01:00
thefiddler 01c3b51be6 [Input] JoystickState.ToString now prints hat pos 2014-03-17 00:29:45 +01:00
thefiddler 05bbc0b3f4 [Win] Joystick driver now reports hat positions 2014-03-17 00:29:12 +01:00
thefiddler f23b93b839 [SDL2] On Mac, OpenGL 3.0 or 3.1 should create 3.2 context
SDL2/Mac fails to create a 3.0 or 3.1 OpenGL context. We implicitly
bump version to 3.2, otherwise 3.0 or 3.1 would give a 2.1 context.
2014-03-16 22:50:12 +01:00
thefiddler 02bf55ad7e [ES] Fixed loading of OpenGL ES core API
eglGetProcAddress cannot be used to retrieve
entry points of core functions. Instead, we
use [DllImport] for core functions and function
pointers for extension functions.

Squashed commit of the following:

commit 0b84aa6ef78dfa3600b81fc412eb192f2a87e40c
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:24:58 2014 +0100

    [Examples] Rolled back changes to Example browser

commit 1acfbaac3d17184debdbbe872c58ac07d1b37c0a
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 02:20:57 2014 +0100

    [Examples] Rolled back WinForms example

commit 835d9d6035a890bd3426566929fbfd25c493eca0
Author: thefiddler <stapostol@gmail.com>
Date:   Sat Mar 15 01:15:01 2014 +0100

    [Examples] Rolled back erroneous GLControl mods

commit 056418014f0e835e83fb85b54b8749519a555364
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 23:11:11 2014 +0100

    [Rewrite] Remove calli prototypes

    When a function is called indirectly via a function pointer, its
    prototype is not required (the prototype is added as a callsite at the
    calli invocation.) Removing these prototypes reduces binary size by
    roughly 400KB.

commit 353a16ec2836c597150d2fab28581e7c264b2b39
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:31:25 2014 +0100

    [Rewrite] Call DllImports directly

    When a function does not have an allocated slot (i.e. slot = -1), then
    we will call its DllImport signature directly.

commit 9a5313e4b7afb10b698d255e4b5637887bf71cf3
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:30:04 2014 +0100

    [Bind] Do not allocate slots for DllImports

commit 6ac5342409363cac0e59f9dc669948b319bd20a9
Author: thefiddler <stapostol@gmail.com>
Date:   Fri Mar 14 22:29:07 2014 +0100

    [Bind] Added option to use DllImports

    This is necessary for the core functionality of OpenGL ES, where
    eglGetProcAddress returns null or garbage (the latter on Android.)
2014-03-16 19:40:49 +01:00
thefiddler 242b8bbe6c [Graphics] Init OpenTK when creating external context
Fixes issue #52
2014-03-13 19:51:29 +01:00
thefiddler 625ba5dcda [Graphics] Regenerated with newest generator 2014-03-13 19:44:33 +01:00
thefiddler d12bd18158 Merge branch 'gl_Mar2014' into develop 2014-03-13 19:39:37 +01:00
thefiddler 51c173e935 [Graphics] Documented parameter length
Fixes issue #15
2014-03-13 19:38:12 +01:00
thefiddler b3fac68b37 [Graphics] Synced with Khronos repository
Adds:
- INTEL_performance_query extension
- “count” attribute fixes for multiple functions
2014-03-13 18:46:01 +01:00
thefiddler cf728a631e [Bind] Added overloads for backwards compatibility 2014-03-13 18:42:37 +01:00
thefiddler 6a3838757c Fixed NRE when calling Toolkit.Dispose() more than once. 2014-03-11 16:00:25 +01:00
thefiddler f5a4a4bd96 Merge branch 'issue69' into develop 2014-03-11 15:01:09 +01:00
thefiddler 3f8a62eaf7 Merge remote-tracking branch 'frassle/warnings' into develop 2014-03-11 14:57:36 +01:00
thefiddler 40a8a6d915 [GameWindow] Do not override Target*Frequency in GameWindow.Run()
This patch makes the following code work as expected:
```csharp
var gw = new GameWindow();
gw.TargetRenderFrequency = 60;
gw.Run();
```
Fixes issue #69
2014-03-06 14:16:30 +01:00
Paul Kratt d9a7821319 Call the new code instead of leaving the old version untouched 2014-02-25 18:52:34 -06:00
Paul Kratt 0df7c55609 Update spacing and formatting to match existing style 2014-02-25 18:46:07 -06:00
Paul Kratt 794d45fdeb Make GLControl work on OS X
This isn’t the greatest solution, but at least it doesn’t require us to
reference WinForms in OpenTK and it works perfectly for what I’m using.
2014-02-25 18:46:06 -06:00
Fraser Waters b80bb86c5b Remove unused fields and variables. 2014-02-25 10:31:17 +00:00
Fraser Waters ab0751e7ec ModalLoopCallback is never assigned.
ModalLoopCallback is never assigned, so always has it's default value
null. Replace all uses of ModalLoopCallback with null.
2014-02-25 10:31:17 +00:00
Fraser Waters 95bd094404 Disable Obsolete warning.
IGraphicsContext.VSync property is obsolete, but we have to call it in
the GraphicsContext.VSync implementation, so disable the obsolete
warning for this one use.
2014-02-25 10:31:17 +00:00
Fraser Waters b89f79266b Fix XML documentation. 2014-02-25 10:31:17 +00:00
thefiddler 2f4161108d [X11] Fixed KeyUp event arguments
KeyUp event was incorrectly fired with KeyDownEventArgs instead of KeyUpEventArgs. This is now fixed.
2014-02-25 01:13:46 +01:00