the_fiddler
b36e6c64d7
Refactored timer installation/removal into their own methods.
2009-11-04 18:35:32 +00:00
the_fiddler
c2d92f5aca
Added simpler constructor overload for external GraphicsContexts.
2009-11-04 17:18:32 +00:00
the_fiddler
bf8e2c695a
Added simpler constructor overload for external GraphicsContexts.
2009-11-04 17:18:32 +00:00
the_fiddler
839406aec4
Don't forget to load all bindings when constructing an external context - this constructor was added for precisely this reason, after all.
2009-11-04 17:14:57 +00:00
the_fiddler
e3781e0b91
Don't forget to load all bindings when constructing an external context - this constructor was added for precisely this reason, after all.
2009-11-04 17:14:57 +00:00
the_fiddler
30afae50c6
Deprecated the LoadAll() method in favor of the new GraphicsContext constructors.
2009-11-04 17:03:59 +00:00
the_fiddler
38576a20f2
Deprecated the LoadAll() method in favor of the new GraphicsContext constructors.
2009-11-04 17:03:59 +00:00
the_fiddler
c3aba0d21e
Added missing base.On* calls.
2009-11-04 17:01:44 +00:00
the_fiddler
2073a8805c
Added missing base.On* calls.
2009-11-04 17:01:44 +00:00
the_fiddler
7f57d75570
Support external EGL contexts.
2009-11-04 17:00:52 +00:00
the_fiddler
9f4eca541f
Support external EGL contexts.
2009-11-04 17:00:52 +00:00
the_fiddler
cc8ac7df14
Added missing documentation to GraphicsContext constructor.
2009-11-04 17:00:34 +00:00
the_fiddler
1f254a9f55
Added missing documentation to GraphicsContext constructor.
2009-11-04 17:00:34 +00:00
the_fiddler
2d4b962d2c
Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method.
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Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves.
2009-11-04 16:49:56 +00:00
the_fiddler
5142354cda
Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method.
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Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves.
2009-11-04 16:49:56 +00:00
the_fiddler
b3c66b852d
Set window title and icon.
2009-11-04 11:47:58 +00:00
the_fiddler
8ce46fafde
Set window title and icon.
2009-11-04 11:47:58 +00:00
the_fiddler
f0fb55b864
Doubled the size of particles and made them slightly faster.
2009-11-04 10:47:20 +00:00
the_fiddler
507a890ceb
Doubled the size of particles and made them slightly faster.
2009-11-04 10:47:20 +00:00
the_fiddler
11b68be5d0
Cleaned up sample, added color and motion.
2009-11-04 10:44:56 +00:00
the_fiddler
74657d94f8
Cleaned up sample, added color and motion.
2009-11-04 10:44:56 +00:00
the_fiddler
11dc8fc4cd
Initialize threads before calling any other X methods.
2009-11-04 10:04:16 +00:00
the_fiddler
3ca21ed1b6
Initialize threads before calling any other X methods.
2009-11-04 10:04:16 +00:00
the_fiddler
e5469f38d1
Removed unnecessary debugging messages from main loop.
2009-11-04 10:03:50 +00:00
the_fiddler
9f96fe71c1
Removed unnecessary debugging messages from main loop.
2009-11-04 10:03:50 +00:00
the_fiddler
907d2bd7e9
Added Toolkit.Init() method that can be used to configure the underlying platform correctly when using OpenTK along with other toolkits (e.g. OpenTK+GTK# on X, where GTK# does not initialize threads).
2009-11-04 09:46:45 +00:00
the_fiddler
f5de2fc8d3
Added Toolkit.Init() method that can be used to configure the underlying platform correctly when using OpenTK along with other toolkits (e.g. OpenTK+GTK# on X, where GTK# does not initialize threads).
2009-11-04 09:46:45 +00:00
the_fiddler
331b7d0f63
Default window style flags can be constants rather than static readonly fields.
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Throw an exception if we fail to register the window class, the previous solution (check for "class already exists" error) was a workaround for a threading issue that has been solved.
Set the small icon when registering the class.
2009-11-04 09:21:41 +00:00
the_fiddler
765f54917e
Default window style flags can be constants rather than static readonly fields.
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Throw an exception if we fail to register the window class, the previous solution (check for "class already exists" error) was a workaround for a threading issue that has been solved.
Set the small icon when registering the class.
2009-11-04 09:21:41 +00:00
the_fiddler
6452cf4629
Now recognizes Resources folder for Examples project.
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Added icon to Examples project.
2009-11-04 01:20:13 +00:00
the_fiddler
5d303f6257
Now recognizes Resources folder for Examples project.
...
Added icon to Examples project.
2009-11-04 01:20:13 +00:00
the_fiddler
7bf742575e
Added default icon to samples and the example browser.
2009-11-04 01:19:35 +00:00
the_fiddler
f58fe867e8
Added default icon to samples and the example browser.
2009-11-04 01:19:35 +00:00
the_fiddler
e60df8ba28
Added default application icon.
2009-11-04 00:57:14 +00:00
the_fiddler
72045f4901
Added default application icon.
2009-11-04 00:57:14 +00:00
the_fiddler
eec0033297
Fixed ClassName and ModalLoopTimerId when constructing multiple WinGLNative windows in parallel.
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WinGLNative windows are now correctly focused when clicked on the client area.
2009-11-03 23:42:06 +00:00
the_fiddler
15ab0d3ea7
Fixed ClassName and ModalLoopTimerId when constructing multiple WinGLNative windows in parallel.
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WinGLNative windows are now correctly focused when clicked on the client area.
2009-11-03 23:42:06 +00:00
the_fiddler
2ba3e5357e
Serialize context construction to avoid threading issues with shared contexts.
2009-11-03 23:39:03 +00:00
the_fiddler
544cf9d405
Serialize context construction to avoid threading issues with shared contexts.
2009-11-03 23:39:03 +00:00
the_fiddler
40940d1430
Avoid static caching of extension strings and improve multithreading behavior - WGL extension checking is fast enough that caching is not very useful.
2009-11-03 23:36:37 +00:00
the_fiddler
7e1ebfea6b
Avoid static caching of extension strings and improve multithreading behavior - WGL extension checking is fast enough that caching is not very useful.
2009-11-03 23:36:37 +00:00
the_fiddler
ddb56a1952
Added SyncRoot object to BindingsBase that can be used to protect shared state in the various bindings.
2009-11-03 23:26:57 +00:00
the_fiddler
bd3334dd2b
Added SyncRoot object to BindingsBase that can be used to protect shared state in the various bindings.
2009-11-03 23:26:57 +00:00
the_fiddler
043e0fec2f
Fixed race condition in GraphicsMode.Default.
2009-11-03 13:16:59 +00:00
the_fiddler
9b63078b11
Fixed race condition in GraphicsMode.Default.
2009-11-03 13:16:59 +00:00
the_fiddler
92c5cbfaf2
No need to burn 100% CPU time just for a spinning cube! (Especially important for the multithreading test, which opens multiple such windows).
2009-11-03 13:03:35 +00:00
the_fiddler
baf44cff90
No need to burn 100% CPU time just for a spinning cube! (Especially important for the multithreading test, which opens multiple such windows).
2009-11-03 13:03:35 +00:00
the_fiddler
1af4990517
Use new string(sbyte*) instead of Marshal.PtrToStringAnsi to increase performance when calling GetString to retrieve the list of available extensions.
2009-11-03 12:59:25 +00:00
the_fiddler
18109103e3
Use new string(sbyte*) instead of Marshal.PtrToStringAnsi to increase performance when calling GetString to retrieve the list of available extensions.
2009-11-03 12:59:25 +00:00
the_fiddler
70140e62ef
Implemented Tranform(Vector, Quaternion) overloads. Fixes issue [ #1028 ]: "[Math] Add vector transformation by quaternion".
2009-11-03 12:20:21 +00:00