the_fiddler
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2e09aa16b6
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Removed loading of GL and Glu functions. This now happens lower in the hierarchy, inside GameWindow.
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2007-10-15 11:06:58 +00:00 |
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the_fiddler
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fa5e22da79
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Removed loading of GL and Glu functions. This now happens lower in the hierarchy, inside GameWindow.
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2007-10-15 11:06:58 +00:00 |
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the_fiddler
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e64171ae45
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Added Exceptions.cs which contains OpenTK exceptions.
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2007-10-15 11:03:57 +00:00 |
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the_fiddler
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4d90ee15a0
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Added Exceptions.cs which contains OpenTK exceptions.
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2007-10-15 11:03:57 +00:00 |
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the_fiddler
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8cce2ac278
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Disabled support for multiple devices to minimize memory and CPU usage.
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2007-10-15 11:02:14 +00:00 |
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the_fiddler
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8eb779558c
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Disabled support for multiple devices to minimize memory and CPU usage.
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2007-10-15 11:02:14 +00:00 |
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the_fiddler
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f71bb87fe1
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Removed the glControl.CreateControl() calls.
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2007-10-05 07:46:56 +00:00 |
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the_fiddler
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605225822a
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Removed the glControl.CreateControl() calls.
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2007-10-05 07:46:56 +00:00 |
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the_fiddler
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961cf9d54c
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Constructor now throws ArgumentNullException instead of ArgumentException.
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2007-10-05 06:54:36 +00:00 |
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the_fiddler
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65e2c7830c
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Constructor now throws ArgumentNullException instead of ArgumentException.
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2007-10-05 06:54:36 +00:00 |
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the_fiddler
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5f9a8921b2
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Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs
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2007-10-05 06:52:40 +00:00 |
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the_fiddler
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5467bc9567
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Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs
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2007-10-05 06:52:40 +00:00 |
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the_fiddler
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de5df88e8c
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Deleted obsolete examples.
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2007-09-30 14:11:46 +00:00 |
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the_fiddler
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0ea1aaf6cf
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Deleted obsolete examples.
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2007-09-30 14:11:46 +00:00 |
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the_fiddler
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fa395a5325
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Big update: added timing information. Improved update and render frequency limiting algorithms (they extremely accurate now!) Added VSync property and VSyncMode enum. Adaptive VSync not available yet.
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2007-09-30 12:44:42 +00:00 |
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the_fiddler
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96b6ccebd8
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Big update: added timing information. Improved update and render frequency limiting algorithms (they extremely accurate now!) Added VSync property and VSyncMode enum. Adaptive VSync not available yet.
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2007-09-30 12:44:42 +00:00 |
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the_fiddler
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e932f8e162
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Fixed a warning.
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2007-09-30 12:42:43 +00:00 |
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the_fiddler
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b8ce1d4818
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Fixed a warning.
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2007-09-30 12:42:43 +00:00 |
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the_fiddler
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50733e421d
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Now uses disposable pattern when launching GameWindows and Forms.
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2007-09-30 12:38:40 +00:00 |
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the_fiddler
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b9cd62e372
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Now uses disposable pattern when launching GameWindows and Forms.
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2007-09-30 12:38:40 +00:00 |
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the_fiddler
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cccb14446a
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Updated to use the new Shapes.Cube interface.
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2007-09-30 12:36:41 +00:00 |
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the_fiddler
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1e33b950c7
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Updated to use the new Shapes.Cube interface.
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2007-09-30 12:36:41 +00:00 |
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the_fiddler
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53bd24ac16
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Added some debug information. Updated to use the new Shapes.Cube interface.
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2007-09-30 12:35:35 +00:00 |
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the_fiddler
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0b92d270df
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Added some debug information. Updated to use the new Shapes.Cube interface.
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2007-09-30 12:35:35 +00:00 |
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the_fiddler
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6341ced26c
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Fixed memory corruption issue with (Cube's vertices were being moved by the GC). I think.
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2007-09-30 12:34:20 +00:00 |
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the_fiddler
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3cd9a23b17
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Fixed memory corruption issue with (Cube's vertices were being moved by the GC). I think.
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2007-09-30 12:34:20 +00:00 |
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the_fiddler
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d526f5a3a4
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Preparatory stuff for naming convention changes.
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2007-09-30 12:33:27 +00:00 |
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the_fiddler
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60fdfdcdcf
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Preparatory stuff for naming convention changes.
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2007-09-30 12:33:27 +00:00 |
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the_fiddler
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d6265d2190
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Fixed a bug in GL.Load() where the GetProcAddress function was never called.
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2007-09-29 15:27:18 +00:00 |
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the_fiddler
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bd1bf3ca39
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Fixed a bug in GL.Load() where the GetProcAddress function was never called.
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2007-09-29 15:27:18 +00:00 |
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the_fiddler
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2323e0cb79
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Added Wgl.EXT.SupportsExtension and optimized Wgl.ARB.SupportsExtension function. Fixed a bug in Wgl.Load() function, where wglGetProcAddress was never called.
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2007-09-29 15:26:39 +00:00 |
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the_fiddler
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f86e6583e3
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Added Wgl.EXT.SupportsExtension and optimized Wgl.ARB.SupportsExtension function. Fixed a bug in Wgl.Load() function, where wglGetProcAddress was never called.
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2007-09-29 15:26:39 +00:00 |
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the_fiddler
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4e421d30fb
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Added VSync property to IGLContext.
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2007-09-29 15:24:55 +00:00 |
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the_fiddler
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34d3a715a5
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Added VSync property to IGLContext.
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2007-09-29 15:24:55 +00:00 |
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the_fiddler
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29b6f1660e
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Fixed typos.
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2007-09-27 09:24:28 +00:00 |
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the_fiddler
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3e8f24d422
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Fixed typos.
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2007-09-27 09:24:28 +00:00 |
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the_fiddler
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2b389c4d34
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Prepare for release.
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2007-09-27 01:14:32 +00:00 |
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the_fiddler
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b625bfa356
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Prepare for release.
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2007-09-27 01:14:32 +00:00 |
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the_fiddler
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ff5ded2c01
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Correct class names.
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2007-09-27 01:14:09 +00:00 |
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the_fiddler
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0328e31356
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Correct class names.
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2007-09-27 01:14:09 +00:00 |
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the_fiddler
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69dec33ef7
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Fix build on Mono 1.2.4
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2007-09-27 00:40:28 +00:00 |
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the_fiddler
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1c1f5a8d98
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Fix build on Mono 1.2.4
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2007-09-27 00:40:28 +00:00 |
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the_fiddler
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437bf7946b
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Added UnLoad event handler.
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2007-09-26 23:31:53 +00:00 |
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the_fiddler
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8970ad4c94
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Added UnLoad event handler.
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2007-09-26 23:31:53 +00:00 |
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the_fiddler
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87a23b654c
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OnLoad event updated to better demonstrate its usage.
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2007-09-26 23:15:18 +00:00 |
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the_fiddler
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e2fbd2e264
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OnLoad event updated to better demonstrate its usage.
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2007-09-26 23:15:18 +00:00 |
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the_fiddler
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c04b64e5a0
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Rewrote from scratch, using direct OpenGL methods. Added OnUnload override to cleanup resources.
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2007-09-26 23:14:50 +00:00 |
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the_fiddler
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e99d642792
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Rewrote from scratch, using direct OpenGL methods. Added OnUnload override to cleanup resources.
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2007-09-26 23:14:50 +00:00 |
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the_fiddler
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ae35a395b3
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Added Unload event.
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2007-09-26 23:13:57 +00:00 |
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the_fiddler
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9aaa45ace2
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Added Unload event.
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2007-09-26 23:13:57 +00:00 |
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