Fraser Waters
72cc73f2bf
[Bind] Remove dirName
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Wasn't used, always ended up as "GL2"
2015-06-07 23:01:46 +01:00
thefiddler
c6e8991872
[Bind] Allow multiple overrides files
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Multiple overrides files allow us to split overrides by extension,
simplifying maintenance.
2014-09-02 13:04:13 +02:00
thefiddler
bd339523ab
[Bind] Do not generate DllImports
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These break dynamic loading of OpenGL ES and bloat OpenTK.dll with
duplicated strings. The new extension loading mechanism is now fast
enough to make DllImports unnecessary.
2014-04-26 14:22:37 +02:00
thefiddler
67b0ead68b
[Bind] Process documentation from subdirectories
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Instead of using xslt, we now process the documentation in code. This
allows us to fix mismatches from e.g. invalid parameter names that
sometimes creep in the specs.
2014-03-28 20:08:38 +01:00
Stefanos A
0002b2e23e
Fixed typo in ES3Generator.cs
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The DllImports file should be named ES30Core.cs, not ES3Core.cs. Fixed
now.
2013-11-07 10:09:17 +01:00
Stefanos A
451bd62f63
ES 3.0 contains both 2.0 and 3.0 bindings
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This is in accordance to the upstream gl3.h for ES 3.0.
2013-11-03 20:33:14 +01:00
Stefanos A.
c83d6ad530
DefaultOutputPath now matches OpenTK source tree
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By default, generated bindings are placed in the source tree of
OpenTK. This can be overriden via a commandline switch.
2013-11-03 12:13:35 +01:00
Stefanos A
888cb6637b
Added generators for ES 2.0 and 3.0
2013-11-03 01:29:32 +01:00