Non-accelerated contexts are now considered iff no accelerated contexts
are available. Additionally, a GraphicsException will be thrown if
context construction fails for any reason, instead of causing a runtime
crash.
To do that, we need a custom InputOnly window. This window is only used
for receiving the exit ClientMessage - XI2 input is still received
through the root window.
Fixes issue https://github.com/mono/MonoGame/issues/2711
You cannot create an X11/OpenGL context without the GLX extension.
OpenTK will now throw a `NotSupportedException` when this condition is
encountered.
In some cases, it may be possible to enable the EGL backend by passing
`GraphicsContextFlags.Embedded` to the `GraphicsContext` constructor.
External mice will now report horizontal scrolling in the low-level
`Mouse.GetState()` API. The touchpad apparently creates an emulated
mouse device that does not report horizontal wheel scrolling events.
Touchpad support probably requires a proper multitouch implementation.
OpenTK uses the win32 wheel coordinate system, where
(+h, +v) = (right, up). XI2 uses (+h, +v) = (right, down)
instead, so we need to flip the vertical offset.
Fixes issue #133 and https://github.com/mono/MonoGame/issues/2686
This was caused by calling XDestroyWindow inside Dispose(), or
by processing events after calling XDestroyWindow. Pending events
are now discarded when Close() is called and not cancelled, and
XDestroyWindow is only called if the window exists.
We now use the display connection specified in EglWindowInfo
throughout the EGL backend, instead of opening new connections
in EglGraphicsMode. This fixes EGL errors in
Egl.CreateWindowSurface.
As part of this fix, all instances of
IPlatformFactory.CreateGraphicsMode() have been removed. This
API is no longer used in OpenTK 1.1
We have to load statically exported entry points using the regular OS
symbol loading facilities, and only use eglGetProcAddress for
extensions.
Fixes crash in https://github.com/mono/MonoGame/pull/2377