Commit graph

4551 commits

Author SHA1 Message Date
Robert Rouhani 5438f941dc More work on matrices.
Fixed some static fields in the math classes that weren't also readonly.
2013-01-19 15:06:51 -08:00
Robert Rouhani 84a03e965c Matrix2 implementation
Started on Matrix2x3 implementation
Minor changes to Matrix3 and Matrix4
2013-01-19 00:29:22 -08:00
Robert Rouhani 8b8ded3232 Added very basic implementations of all possible matrix sizes up to 4x4
Moved the indexers out of the Properties region and into their own Indexers region
2013-01-18 19:21:24 -08:00
Robert Rouhani e5adf4d862 Added Matrix4x3 and Matrix3x4 implementations from our game. 2013-01-18 15:32:09 -08:00
Robert Rouhani afefc93fc6 Fixed bug in Matrix4.LookAt. 2013-01-18 15:13:36 -08:00
Andy Korth 2a0ad3ef6f A few minor comments 2013-01-17 14:45:57 -06:00
Robert Rouhani 3a9dfc62ad Fixed extra endregion directive that prevented compilation.
Fixed some warnings about csproj files.
2013-01-16 22:11:18 -08:00
Robert Rouhani 1712057977 Removed swizzles that had duplicate components. 2013-01-16 19:21:54 -08:00
Robert Rouhani c0fcbb6961 Fixed spacing of #endregion directives from merging 2013-01-16 18:53:59 -08:00
Robert Rouhani bf1401e115 Fixed the issues caused by merging in our changes as patches from the old repo. 2013-01-16 18:08:03 -08:00
Robert Rouhani 59c652aaf8 Added all swizzle permutations up to the vector's dimension. 2013-01-16 18:01:07 -08:00
Robert Rouhani 819c02c445 More hacking for gamepads 2013-01-16 17:59:52 -08:00
Robert Rouhani b5591e1eee Started implementing GamePad 2013-01-16 17:56:31 -08:00
Robert Rouhani e6a855f00a Added UniformMatrix3/3d/4d overloads 2013-01-16 17:53:00 -08:00
Robert Rouhani 56e75748b5 Added ref/out overload for Matrix4.Invert 2013-01-16 17:49:26 -08:00
Robert Rouhani 20c219bda1 Implemented perpendicular dot product in Vector2. 2013-01-16 17:46:05 -08:00
Robert Rouhani 7a0634814e Matrix4 optimizations 2013-01-16 17:45:10 -08:00
Andy Korth fa422dca2a Fix Windows 8 Keyboard, OpenTK issue 3198 2013-01-14 13:09:55 -06:00
Andy Korth 6500e176df A bit of cleanup on the Vector ToStrings 2013-01-08 12:04:21 -06:00
the_fiddler 1a2b506142 Fixed incorrect reference in GetDisplay() documentation. 2013-01-08 10:39:08 +00:00
Andy Korth 4230c6b4f0 Added Robmaister's Matrix3 implementations 2013-01-03 10:41:56 -06:00
Andy Korth 1939bc789d Added index getters and settors for Vector and Matrix classes 2013-01-03 10:39:15 -06:00
Andy Korth 0c7c1e8bd9 Add Create from quaternion method from avc81, OpenTK Issue 2439 2013-01-03 10:19:06 -06:00
Andy Korth 84e97adf45 Address OpenTK Issue 1880 2013-01-03 10:14:59 -06:00
Andy Korth 5a6f5a870e Test for basic mouse input 2013-01-03 10:07:50 -06:00
Andy Korth d029a73c68 Test for mouseUp event firing when mouse is outside of the window 2012-12-21 21:22:55 -06:00
Andy Korth 5b0db16a89 Mouse up events in Windows occur regardless of where on the screen the cursor is. OpenTK issue 2133 2012-12-21 21:12:59 -06:00
Andy Korth c98d9e4503 Supress printing of some keyboard non-errors. 2012-12-21 18:43:19 -06:00
Andy Korth 39c3f3f543 Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800 2012-12-21 17:11:39 -06:00
Andy Korth 3c609872fe New test for Basic Mouse Input. Does not work on Mac. 2012-12-21 15:22:37 -06:00
Andy Korth 02ce1430ab Reduce debugging a little for now 2012-12-20 16:19:54 -06:00
Andy Korth 224a296220 Address mouse on windows 8 for OpenTK issue 3198 2012-12-20 15:18:52 -06:00
Andy Korth 27d2cb451f Supress some of the warnings in the autogenerated files 2012-12-20 13:56:59 -06:00
Andy Korth fb507db838 Fix unparsable characters in shader, OpenTK issue 3186 2012-12-20 13:45:56 -06:00
Andy Korth bef7ecd1ed Fix incorrect Mac OS key map, OpenTK issue 3220 2012-12-20 13:45:00 -06:00
Andy Korth 0847b2ca5c Build.UpdateVersion can track the git revision now, in addition to svn and bzr. 2012-12-20 13:35:58 -06:00
the_fiddler a0021909d1 Minor documentation updates. 2012-05-22 23:42:47 +00:00
the_fiddler d43f00c757 Minor documentation updates. 2012-05-22 23:42:47 +00:00
the_fiddler 5304af3d28 Use singular form for single-object overloads, because plural looks weird when generating a single name. 2012-04-04 11:10:28 +00:00
the_fiddler 58ef0d5c27 Use singular form for single-object overloads, because plural looks weird when generating a single name. 2012-04-04 11:10:28 +00:00
the_fiddler 006ce7a14f Added overloads for Gen* and Delete* functions with single objects as parameters. 2012-04-04 11:03:28 +00:00
the_fiddler 8b8e49535c Added overloads for Gen* and Delete* functions with single objects as parameters. 2012-04-04 11:03:28 +00:00
the_fiddler 4a62861dfc Use new DisplayDevice.GetDisplay() interface instead of obsolete AvailableDisplays. 2011-12-15 11:30:39 +00:00
the_fiddler 7569345e0a Use new DisplayDevice.GetDisplay() interface instead of obsolete AvailableDisplays. 2011-12-15 11:30:39 +00:00
the_fiddler a7964470c6 Use Debug.WriteLine instead of Debug.Print on a single-parameter string. Fixes compilation on mobile devices. 2011-12-08 00:17:08 +00:00
the_fiddler e838aa7953 Use Debug.WriteLine instead of Debug.Print on a single-parameter string. Fixes compilation on mobile devices. 2011-12-08 00:17:08 +00:00
the_fiddler 1b7c8fb295 Added minimal SystemEvents definition to allow compilation on mobile devices. 2011-12-08 00:14:36 +00:00
the_fiddler 1e739bb4ff Added minimal SystemEvents definition to allow compilation on mobile devices. 2011-12-08 00:14:36 +00:00
the_fiddler e8590dddd4 Avoid using the global namespace in the MINIMAL configuration, as it confuses the Mono compiler. 2011-12-08 00:10:03 +00:00
the_fiddler 41e0c65dcb Avoid using the global namespace in the MINIMAL configuration, as it confuses the Mono compiler. 2011-12-08 00:10:03 +00:00
the_fiddler 7bcbfc7072 Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
the_fiddler 4fde3c4dab Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
the_fiddler 02bfac7d59 Removed invalid TextureParameterName.Red token. Fixes issue [#2789]: "TextureParameterName.Red". 2011-12-07 00:28:13 +00:00
the_fiddler 0df6d56f03 Removed invalid TextureParameterName.Red token. Fixes issue [#2789]: "TextureParameterName.Red". 2011-12-07 00:28:13 +00:00
the_fiddler af2c2fc64b Further improvements to suffix trimming regexes. Now matches GetInteger(ui)64 and does not match functions ending in "Coord", "Attrib", "Access" and more. 2011-12-07 00:22:10 +00:00
the_fiddler 1ace769646 Further improvements to suffix trimming regexes. Now matches GetInteger(ui)64 and does not match functions ending in "Coord", "Attrib", "Access" and more. 2011-12-07 00:22:10 +00:00
the_fiddler 22d3b26769 Ensured function names are trimmed using the same code as documentation and function parameters.
Improved trimming for functions with '64' suffices.
2011-12-07 00:01:48 +00:00
the_fiddler 59cfdf4664 Ensured function names are trimmed using the same code as documentation and function parameters.
Improved trimming for functions with '64' suffices.
2011-12-07 00:01:48 +00:00
the_fiddler 4fd91623cd Process overrides to Constant.Reference. 2011-12-06 22:59:42 +00:00
the_fiddler 5ee3013e49 Process overrides to Constant.Reference. 2011-12-06 22:59:42 +00:00
the_fiddler 21645ac634 GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now. 2011-12-06 21:54:20 +00:00
the_fiddler 5d61e042a0 GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now. 2011-12-06 21:54:20 +00:00
the_fiddler cba5f45415 Added missing TextureEnvMode.Replace token. Fixes issue [#2791]: "TextureEnvMode.Replace missing". 2011-12-06 21:49:43 +00:00
the_fiddler e2d31c78cb Added missing TextureEnvMode.Replace token. Fixes issue [#2791]: "TextureEnvMode.Replace missing". 2011-12-06 21:49:43 +00:00
the_fiddler f4193c5d4b Fixed extension (and core) loading on windows. 2011-12-06 15:14:58 +00:00
the_fiddler bf90e156f3 Fixed extension (and core) loading on windows. 2011-12-06 15:14:58 +00:00
the_fiddler a3280f3a43 Significant cleanups and bugfixes to the C++ wrappers. Improved typemap to use correct OpenGL types. 2011-12-05 18:43:16 +00:00
the_fiddler d8432cc521 Significant cleanups and bugfixes to the C++ wrappers. Improved typemap to use correct OpenGL types. 2011-12-05 18:43:16 +00:00
the_fiddler 3012e4e9c9 Added GL and CL to Acronyms regex. 2011-12-05 18:42:38 +00:00
the_fiddler fbb17d9815 Added GL and CL to Acronyms regex. 2011-12-05 18:42:38 +00:00
the_fiddler ffb3892afc Added cpp-specific typemap. 2011-12-05 18:42:13 +00:00
the_fiddler 5ef382c043 Added cpp-specific typemap. 2011-12-05 18:42:13 +00:00
the_fiddler 0416ca2a28 Do not rely on JNA types that are not available on Android. 2011-12-05 18:41:46 +00:00
the_fiddler ce55a9920e Do not rely on JNA types that are not available on Android. 2011-12-05 18:41:46 +00:00
the_fiddler f94fb52bfb Do not rely on JNA types that are not available on Android.
Replaced generic multiple wrappers by a single Buffer wrapper.
2011-12-05 16:12:54 +00:00
the_fiddler 082fc8c422 Do not rely on JNA types that are not available on Android.
Replaced generic multiple wrappers by a single Buffer wrapper.
2011-12-05 16:12:54 +00:00
the_fiddler 16119645f0 Fixed enum generation. 2011-12-05 15:48:51 +00:00
the_fiddler cb06e36785 Fixed enum generation. 2011-12-05 15:48:51 +00:00
the_fiddler 9d93398613 Fixed bug in acronym capitalization handling, when multiple acronyms exist in the same enum. 2011-12-05 15:16:11 +00:00
the_fiddler 687140323e Fixed bug in acronym capitalization handling, when multiple acronyms exist in the same enum. 2011-12-05 15:16:11 +00:00
the_fiddler 7f0e30fadc Improved capitalization of acronyms, like 3Tc, in enum names. 2011-12-05 15:04:01 +00:00
the_fiddler 17974b6c7b Improved capitalization of acronyms, like 3Tc, in enum names. 2011-12-05 15:04:01 +00:00
the_fiddler 85a774c902 Simplified the ISpecReader interface. Ensure 'delete' directives are followed in the xml specs. 2011-12-05 14:30:40 +00:00
the_fiddler 43c4f38e2d Simplified the ISpecReader interface. Ensure 'delete' directives are followed in the xml specs. 2011-12-05 14:30:40 +00:00
the_fiddler 772e987c2b Minor comment fix. 2011-12-05 14:29:17 +00:00
the_fiddler e8a4bdb2b1 Minor comment fix. 2011-12-05 14:29:17 +00:00
the_fiddler 9848b51089 Generic type parameters cannot be primitive types in Java. Fixed! 2011-12-05 13:28:17 +00:00
the_fiddler d32a9ae03b Generic type parameters cannot be primitive types in Java. Fixed! 2011-12-05 13:28:17 +00:00
the_fiddler e643d97317 Fixed generic type parameters (for real this time!), suppressed pointer parameters and shuffled code for improved readability. 2011-12-05 13:03:48 +00:00
the_fiddler 6bd6877a97 Fixed generic type parameters (for real this time!), suppressed pointer parameters and shuffled code for improved readability. 2011-12-05 13:03:48 +00:00
the_fiddler 1a8177dc8f Fixed generic parameter definitions. 2011-12-05 12:27:23 +00:00
the_fiddler 14c56427ed Fixed generic parameter definitions. 2011-12-05 12:27:23 +00:00
the_fiddler 72123730e4 Added "callback" to Java reserved keywords. 2011-12-05 12:26:54 +00:00
the_fiddler aa40b760df Added "callback" to Java reserved keywords. 2011-12-05 12:26:54 +00:00
the_fiddler 7d3823ca6f Significant improvements to the Java wrappers: generate a package, improve wrapper generation taking into account lack of ref/out parameters. 2011-12-05 11:54:06 +00:00
the_fiddler b80b920f90 Significant improvements to the Java wrappers: generate a package, improve wrapper generation taking into account lack of ref/out parameters. 2011-12-05 11:54:06 +00:00
the_fiddler b394962854 Use Parameter.RawName when accessing the spec xml files (these files are platform-agnostic, so parameter names are not escaped!) 2011-12-05 11:52:28 +00:00
the_fiddler e8b53ade10 Use Parameter.RawName when accessing the spec xml files (these files are platform-agnostic, so parameter names are not escaped!) 2011-12-05 11:52:28 +00:00
the_fiddler b418ef0f2c Made the escape character for reserved keywords customizable. (C# uses '@' and Java/C++ use '_' by default). Updated the Parameter class to return escaped names by default and added a RawName parameter to access the raw names. 2011-12-05 11:49:59 +00:00
the_fiddler 154ce76303 Made the escape character for reserved keywords customizable. (C# uses '@' and Java/C++ use '_' by default). Updated the Parameter class to return escaped names by default and added a RawName parameter to access the raw names. 2011-12-05 11:49:59 +00:00
the_fiddler efc4f15033 Added missing function declarations (WIP). 2011-12-02 14:49:26 +00:00
the_fiddler 6443b271dd Added missing function declarations (WIP). 2011-12-02 14:49:26 +00:00
the_fiddler 5f4487e87b Added support for different per-language typemaps. 2011-12-02 13:12:53 +00:00
the_fiddler 1fa6a05c60 Added support for different per-language typemaps. 2011-12-02 13:12:53 +00:00
the_fiddler d66f9656be Added preliminary Java wrapper generation. Heavy work-in-progress. 2011-12-02 11:27:04 +00:00
the_fiddler 6f1b8c11a2 Added preliminary Java wrapper generation. Heavy work-in-progress. 2011-12-02 11:27:04 +00:00
the_fiddler 656e18ed00 Protect against negative Stopwatch values on buggy systems. Fixes issue [#2740}: "OpenTK freeze in GameWindow main loop, and possible fix. (Copied from Development forum)". 2011-11-03 10:34:57 +00:00
the_fiddler 12a2fbcaec Protect against negative Stopwatch values on buggy systems. Fixes issue [#2740}: "OpenTK freeze in GameWindow main loop, and possible fix. (Copied from Development forum)". 2011-11-03 10:34:57 +00:00
the_fiddler b73bbd899d Map libX11 (libX11.so) to libX11.so.6, because the former is not available on Ubuntu without libX11-dev installed. 2011-09-26 13:39:49 +00:00
the_fiddler ddbce3c4ec Map libX11 (libX11.so) to libX11.so.6, because the former is not available on Ubuntu without libX11-dev installed. 2011-09-26 13:39:49 +00:00
the_fiddler aeebecc2b0 Fixed encoding error that prevent compilation on Linux. 2011-09-26 13:23:19 +00:00
the_fiddler 442a17d799 Fixed encoding error that prevent compilation on Linux. 2011-09-26 13:23:19 +00:00
the_fiddler f3bf5b866a Modified CppSpecWriter to generate single-file bindings. 2011-09-26 11:18:57 +00:00
the_fiddler 52678e9479 Modified CppSpecWriter to generate single-file bindings. 2011-09-26 11:18:57 +00:00
the_fiddler f3250baf07 Corrected version checks in examples. Finally fixes issue [#1898]: "Minor and major OpenGL version incorrect." 2011-09-06 12:55:19 +00:00
the_fiddler 39297e5f6c Corrected version checks in examples. Finally fixes issue [#1898]: "Minor and major OpenGL version incorrect." 2011-09-06 12:55:19 +00:00
the_fiddler 06db92585a Moved GL.TexParameter calls to before GL.TexImage2D, as recommended by AMD/ATI. This ensures that no slow format conversion will take place. 2011-09-06 12:15:51 +00:00
the_fiddler 3297ed54ed Moved GL.TexParameter calls to before GL.TexImage2D, as recommended by AMD/ATI. This ensures that no slow format conversion will take place. 2011-09-06 12:15:51 +00:00
the_fiddler b825371460 Corrected TexCount check (needs at least 1 texture set, not at least 2). Fixes issue [#2677]: "Framebuffer Object sample crashes". 2011-09-06 12:14:42 +00:00
the_fiddler c7b8453f24 Corrected TexCount check (needs at least 1 texture set, not at least 2). Fixes issue [#2677]: "Framebuffer Object sample crashes". 2011-09-06 12:14:42 +00:00
the_fiddler b3f846dbc6 Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
the_fiddler 809d369c52 Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
the_fiddler f5b3f9167d Optimized Matrix4(d).Mult for a 7x speedup. Code courtesy of http://www.edais.co.uk/blog/?p=27 2011-09-04 20:52:42 +00:00
the_fiddler d0cd45e6d0 Optimized Matrix4(d).Mult for a 7x speedup. Code courtesy of http://www.edais.co.uk/blog/?p=27 2011-09-04 20:52:42 +00:00
the_fiddler 44eb41dade Fixed coordinate transform for CursorVisible = false on Windows. Fixes issue [#2416]: "Hided mouse cursor problem".
Removed unnecessary constructors from Win32Rectangle struct.
2011-08-25 13:38:08 +00:00
the_fiddler 9c6a4bb2df Fixed coordinate transform for CursorVisible = false on Windows. Fixes issue [#2416]: "Hided mouse cursor problem".
Removed unnecessary constructors from Win32Rectangle struct.
2011-08-25 13:38:08 +00:00
the_fiddler 585a07358e Added UniformBlockReferencedByGeometryShader token to ActiveUniformBlockParameter. Fixes issue [#2616]: "ActiveUniformBlockParameter.UniformBlockReferencedByGeometryShader is missing". 2011-07-26 14:09:12 +00:00
the_fiddler f4f0b97f7c Added UniformBlockReferencedByGeometryShader token to ActiveUniformBlockParameter. Fixes issue [#2616]: "ActiveUniformBlockParameter.UniformBlockReferencedByGeometryShader is missing". 2011-07-26 14:09:12 +00:00
the_fiddler 921944ce90 Added ColorWritemask to GetIndexedPName. Fixes issue [#2509]: "Missing GetIndexedPName.ColorWritemask as GetBoolean parameter". 2011-07-26 12:35:50 +00:00
the_fiddler 97f47e8cdc Added ColorWritemask to GetIndexedPName. Fixes issue [#2509]: "Missing GetIndexedPName.ColorWritemask as GetBoolean parameter". 2011-07-26 12:35:50 +00:00
the_fiddler c7bc4bffe1 Added missing tokens for ARB_texture_buffer_object (core since GL3.1). Fixes issue [#2615]: "GetPName.MaxTextureBufferSize is missing". 2011-07-26 12:14:17 +00:00
the_fiddler 43afd8cf57 Added missing tokens for ARB_texture_buffer_object (core since GL3.1). Fixes issue [#2615]: "GetPName.MaxTextureBufferSize is missing". 2011-07-26 12:14:17 +00:00
the_fiddler 98919ef36d Regenerated OpenGL bindings using the 06 July 2011 specs and the latest binding generator that includes documentation comments to enums. 2011-07-26 11:56:15 +00:00
the_fiddler 81efad6bd0 Regenerated OpenGL bindings using the 06 July 2011 specs and the latest binding generator that includes documentation comments to enums. 2011-07-26 11:56:15 +00:00
the_fiddler 47312a7a30 Updated OpenGL signatures using gl.spec revision 15037 (06 July 2011). 2011-07-26 11:55:13 +00:00
the_fiddler 6f53e40a5a Updated OpenGL signatures using gl.spec revision 15037 (06 July 2011). 2011-07-26 11:55:13 +00:00
the_fiddler c6b6cb7e68 Updated Generator.Convert documentation to match what the tool actually does. 2011-07-26 11:54:09 +00:00
the_fiddler 072c815cdc Updated Generator.Convert documentation to match what the tool actually does. 2011-07-26 11:54:09 +00:00
the_fiddler 81b188ffca Added documentation comments to generated enums.
Improved ISpecWriter API by removing low-level implementation details.
Made Constant implement IComparable so it can be sorted before being written to output.
2011-07-20 10:10:33 +00:00
the_fiddler 55324777ca Added documentation comments to generated enums.
Improved ISpecWriter API by removing low-level implementation details.
Made Constant implement IComparable so it can be sorted before being written to output.
2011-07-20 10:10:33 +00:00
the_fiddler 08709e985f * Structures/Enum.cs: Marked code that needs to be refactored. 2011-07-20 10:08:27 +00:00
the_fiddler 91519cb62b * Structures/Enum.cs: Marked code that needs to be refactored. 2011-07-20 10:08:27 +00:00
the_fiddler e9939e0dc6 * Quaternion.cs:
* Quaterniond.cs: Check for W > 1.0 _or_ W < -1.0 before normalizing
  in ToAxisAngle. Resolves issue [#2465]: "Quaternion rotation bug".
2011-07-10 14:48:29 +00:00
the_fiddler ed5c64208b * Quaternion.cs:
* Quaterniond.cs: Check for W > 1.0 _or_ W < -1.0 before normalizing
  in ToAxisAngle. Resolves issue [#2465]: "Quaternion rotation bug".
2011-07-10 14:48:29 +00:00
the_fiddler 45083fb996 Use v1.0 GL.ClearDepth(double) instead of v4.1 GL.ClearDepth(float). 2011-05-30 12:31:39 +00:00
the_fiddler 36349f667f Use v1.0 GL.ClearDepth(double) instead of v4.1 GL.ClearDepth(float). 2011-05-30 12:31:39 +00:00
the_fiddler 967eb64ed6 Added fix for issue [#2506]: "GLControl inside a user control crashes during design time". 2011-05-30 09:20:12 +00:00
the_fiddler 05df162c0c Added fix for issue [#2506]: "GLControl inside a user control crashes during design time". 2011-05-30 09:20:12 +00:00
the_fiddler 46d7abc467 Fixed eglGetProcAddress entry point (was eglCopyBuffer). 2011-05-07 18:52:47 +00:00
the_fiddler 544de30874 Fixed eglGetProcAddress entry point (was eglCopyBuffer). 2011-05-07 18:52:47 +00:00