Commit graph

168 commits

Author SHA1 Message Date
the_fiddler 762ea8f1bb Set window on top during creation. 2008-01-15 00:02:58 +00:00
the_fiddler 5498022742 Fixed an issue where WMInput did not detach on the Destroy message, causing the application to stay open. 2008-01-14 23:44:22 +00:00
the_fiddler 42c205db00 Fixed a GameWindow exit bug, where the GameWindow didn't send the destroy message on GameWindow.Exit(). 2008-01-14 23:43:56 +00:00
the_fiddler c11735a22f Got rid of some warnings. 2008-01-11 20:54:06 +00:00
the_fiddler 1c6c2c4776 Major update. Explicitly implemented internal interfaces. 2008-01-11 20:24:48 +00:00
the_fiddler 589e6ad813 Now uses GLContext directly, instead of WinGLContext. 2008-01-11 20:24:20 +00:00
the_fiddler 2cc221998c Hacks to get the visual before creating a context. 2008-01-11 20:23:41 +00:00
the_fiddler 408bdc3f3c CreateWindow now takes a GLContext. 2008-01-11 20:23:17 +00:00
the_fiddler dcafbcf8a1 Split items that should be internal in different interfaces, for explicit implementations. 2008-01-11 20:22:46 +00:00
the_fiddler 1606cbf0e4 Updated INativeGLWindow.CreateWindow to accept a GLContext as argument. 2008-01-11 20:22:08 +00:00
the_fiddler 47aa1f27a9 Documentation update. 2008-01-11 20:21:32 +00:00
the_fiddler 523b712cec Fixed NRE on mode.ToString(). 2008-01-06 11:02:38 +00:00
the_fiddler e439322f18 Minor cosmetic change. 2008-01-06 10:40:50 +00:00
the_fiddler 8609b7dc39 Fixed GetRawInputData call. 2008-01-06 02:35:57 +00:00
the_fiddler 6ef09165b2 Added PointToClient and PointToScreen placeholders. 2008-01-06 02:29:14 +00:00
the_fiddler 3f705cba4b Implemented mouse and keyboard driver. 2008-01-06 02:28:51 +00:00
the_fiddler fabd24a6ea Fixed starting coordinates (should now report position in absolute coordinates.) Updated data packet handling. 2008-01-06 02:28:27 +00:00
the_fiddler 8505d5801e Moved KeyMap from WinRawKeyboard to its own class. 2008-01-06 02:27:03 +00:00
the_fiddler 335664ff74 Changed all public items to internal. 2008-01-06 02:26:11 +00:00
the_fiddler 2f4afe34f5 Added PointToClient and PointToScreen functions. Changed default input driver implementation from RawInput to WMInput due to invalid RawInput data. 2008-01-06 02:25:56 +00:00
the_fiddler 37c4576fcc Added PointToClient and PointToScreen functions. 2008-01-06 02:25:33 +00:00
the_fiddler 3740766589 Changed all public items to internal. 2008-01-06 02:24:49 +00:00
the_fiddler 4ddc6222f5 Changed all public classes to internal. Added missing WM_* mouse events. Added functions to get mouse position. Updated the RawInput structures. 2008-01-06 02:24:33 +00:00
the_fiddler 107951c4d1 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler a1fb128a70 Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same. 2007-11-11 20:23:25 +00:00
the_fiddler 6c43d97cf4 Removed a couple of unused lines of code. 2007-11-11 20:22:51 +00:00
the_fiddler 0590fa91ca Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result. 2007-11-11 20:10:08 +00:00
the_fiddler f1ece1b265 X11GLContext plays better with Windows.Forms. 2007-11-11 19:28:55 +00:00
the_fiddler c13f33d6bd Reverted to 0.3.12 way of handling input events. 2007-11-10 18:25:33 +00:00
the_fiddler 04560794ad Reverted to 0.3.12 way of handling input events. Added Close button press handling (X no longer crashes). 2007-11-10 18:25:16 +00:00
the_fiddler 24a2140872 Reverted to 0.3.12 way of handling input events. 2007-11-10 18:24:56 +00:00
the_fiddler ff5540b487 Re-added IInputDriver property. 2007-11-10 18:24:30 +00:00
the_fiddler 8efe76ca92 Removed some warnings. 2007-11-06 13:37:04 +00:00
the_fiddler 092eb36a07 Commented out some unused code. 2007-11-06 13:36:47 +00:00
the_fiddler d5df9715b7 Corrected a few warnings. 2007-11-06 13:35:40 +00:00
the_fiddler df733c7719 Removed InputDriver. 2007-11-04 15:38:39 +00:00
the_fiddler e633395202 Now initializes GL class. Slight layout improvements. Removed useless constructors. 2007-11-04 15:37:41 +00:00
the_fiddler 31672f0303 Added check to disable swap control, if the relevant extension is not supported. 2007-11-04 15:35:31 +00:00
the_fiddler b41ad63491 Removed Wgl.Ext.SupportsExtension. Updated code to use the new naming conventions. 2007-11-04 15:34:54 +00:00
the_fiddler ae1349b44d Bindings (with new naming conventions) re-generated with Bind 0.9.9 2007-11-04 15:28:20 +00:00
the_fiddler 339ae77c29 Regenerated using the latest Bind version. 2007-10-31 17:44:45 +00:00
the_fiddler db6b583030 Took care of a couple of warnings. 2007-10-26 15:51:07 +00:00
the_fiddler 55f8be2bd6 Added GdiCharset enum. Not used for now. 2007-10-20 13:40:55 +00:00
the_fiddler 056d2d654c Added WMInput driver. 2007-10-19 20:02:34 +00:00
the_fiddler 32d40b8033 Removed the InputDriver from the INativeGLWindow interface. It now resides lower, in the GameWindow class. 2007-10-19 20:00:45 +00:00
the_fiddler 33c276bc76 VSync now responds to changes. Contains a true DisplayMode. New constructor. 2007-10-15 11:16:20 +00:00
the_fiddler 9504ea7ad2 Now loads GL and Glu functions. 2007-10-15 11:14:41 +00:00
the_fiddler 50e0da4392 INativeGLWindow no longer inherits from IGLcontrol. Fixes build problems, too. 2007-10-15 11:11:38 +00:00
the_fiddler 2e09aa16b6 Removed loading of GL and Glu functions. This now happens lower in the hierarchy, inside GameWindow. 2007-10-15 11:06:58 +00:00
the_fiddler 8cce2ac278 Disabled support for multiple devices to minimize memory and CPU usage. 2007-10-15 11:02:14 +00:00