Commit graph

826 commits

Author SHA1 Message Date
thefiddler 8649e4a044 [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
thefiddler b513e35ea8 [SDL2] Implemented PacketNumber property 2014-01-02 19:24:38 +01:00
thefiddler 1ccf7e5ad2 [Input] Added PacketNumber property 2014-01-02 19:24:15 +01:00
thefiddler b5d42b7992 [Input] Implemented GetState() and simplified GetCapabilities() 2014-01-02 18:37:53 +01:00
thefiddler bf5d2a738d [Input] Made configuration database non-static 2014-01-02 02:42:51 +01:00
thefiddler 9e4827bf67 [SDL2] Fixed SDL_JoystickGetGUID capitalization 2014-01-02 02:20:51 +01:00
thefiddler fb57a9062d [Input] Renamed GamePadMap to GamePadConfiguration 2014-01-02 01:38:12 +01:00
thefiddler dc1ffab78d [Input] Implemented IGamePadDriver.GetName() 2014-01-02 01:34:21 +01:00
thefiddler a0dad7f698 [Input] Implemented MappedGamePadDriver.GetCapabilities() 2014-01-02 01:13:20 +01:00
thefiddler b9a8e365de [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
thefiddler cd143af60a [SDL2] Added JoystickGetGUID method 2013-12-31 14:08:28 +01:00
thefiddler 1687518ef5 [SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver 2013-12-31 11:46:40 +01:00
thefiddler d4348c5083 [SDL2] Fixed joystick/controller hotplugging support 2013-12-30 17:22:45 +01:00
thefiddler 9c8a5f5028 [SDL2] Fixed GameControllerButton to Buttons translation 2013-12-30 17:15:49 +01:00
thefiddler 43ef78f222 [SDL2] Fix issue where changes to mutable struct were lost 2013-12-30 17:09:20 +01:00
thefiddler 9beb396c9e [SDL2] Explicitly enable joystick and gamepad events 2013-12-30 17:08:42 +01:00
Stefanos A. 6faa58aac3 [SDL2] Fixed joystick hotplugging
SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.

The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler 52b8762593 [SDL2] Fixed mapping of instance ids to device ids 2013-12-30 14:57:28 +01:00
thefiddler 1b0a72472e [SDL] Use TranslateAxis() to decode ControllerAxisEvent
SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler f7fbf38c43 IsButtonBind should check for buttons, not axes 2013-12-25 01:47:27 +01:00
thefiddler b4b8bc1665 Implemented SDL IJoystickDriver2 and IGamePadDriver 2013-12-24 19:15:23 +01:00
thefiddler c51c4934df Added GameControllerGetBind APIs 2013-12-24 19:14:54 +01:00
thefiddler 1eb807bb64 Use IGamePadDriver through MappedGamePadDriver 2013-12-24 17:18:05 +01:00
Stefanos A 9a90772cef Fixed WinMM offsets for IJoystickDevice2 2013-12-24 17:18:05 +01:00
Stefanos A f3cb578587 Improved WinMMJoystickDriver hotplugging behavior 2013-12-24 17:18:05 +01:00
Stefanos A 890d56ae63 Connected XInput driver 2013-12-24 17:18:04 +01:00
Stefanos A 15c01d0d5c WinMMJoystick implements IJoystickDriver2
WinMM is optimized for general joystick use, not for the canonical
GamePad layout. Instead of exposing IGamePadDriver directly, it should
expose IJoystickDriver2 and use a mapping driver to get GamePad support.
2013-12-24 17:18:04 +01:00
Stefanos A 165aa5bde6 Added MappedGamePadDriver skeleton implementation 2013-12-24 17:18:04 +01:00
Stefanos A 2839db587e Implemented thumbsticks and trigger caps 2013-12-24 17:18:04 +01:00
Stefanos A 7e5307bd4a Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
Stefanos A e2d86fdf52 Implemented initial XInput IGamePadDriver 2013-12-24 17:18:03 +01:00
thefiddler 8f7eebb58d Enabled HIDInput IGamePadDriver implementation 2013-12-24 17:18:02 +01:00
Stefanos A 5d88a8daf4 Implemented GamePad API (WIP) 2013-12-24 17:18:02 +01:00
Stefanos A 44351a03c4 More robust handling of device add/remove events 2013-12-24 17:18:02 +01:00
Stefanos A 31ce400a7e Fixed expansion of joysticks collection 2013-12-24 17:18:02 +01:00
Stefanos A 2f1a81da2c Log errors in subsystem initialization 2013-12-24 17:18:02 +01:00
Stefanos A 1d61bd9dd2 Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow 2013-12-24 17:18:01 +01:00
Stefanos A a72d70c3d0 Delay joystick initialization until necessary 2013-12-24 17:18:01 +01:00
Stefanos A 3660509dee Added SDL_InitSubSystem method 2013-12-24 17:18:01 +01:00
thefiddler 484af18673 Updated internal IGamePadDriver interface 2013-12-24 17:18:00 +01:00
thefiddler ee65f81f56 Implemented GameController API bindings 2013-12-24 17:18:00 +01:00
thefiddler d9985fc571 Use SDL2 event API for joystick devices 2013-12-24 17:18:00 +01:00
thefiddler 022e5c845c Implemented SDL2 Joystick and GameController events 2013-12-24 17:17:59 +01:00
thefiddler d7fefe495e Removed unused constructors 2013-12-23 21:43:17 +01:00
thefiddler 95270c877d Added Compositing and FrameworkScaled flags 2013-12-23 21:42:16 +01:00
thefiddler 1189b33ed5 Fixed OpenTK/Carbon key repeat behavior to match the other backends 2013-12-23 20:40:27 +01:00
thefiddler c13d80d6d8 Fixed GameWindow.{Bounds, Location, Size, X, Y} setters on OpenTK/Carbon 2013-12-23 20:21:02 +01:00
thefiddler c6a21a2239 Implemented KeyDown & KeyUp events on OpenTK/Carbon 2013-12-23 19:32:16 +01:00
Stefanos A. 30cd9cb7f8 Fixed crash in MakeCurrent(null)
MakeCurrent(null) should set the bound device context to zero.
2013-12-22 11:10:05 +01:00
Stefanos A. 0a46e20029 Added WGL_DRAW_TO_WINDOW_ARB flag
Without this flag, OpenGL rendering does not work as expected.

Additionally, all WGL_ARB_pixel_format attributes are expected to be
specified in key-value pairs. Fixed double-buffering and stereoscoping
rendering attributes.
2013-12-22 10:35:05 +01:00