Stefanos A
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d33d0c7387
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Added state output for OpenTK.Input.Joystick
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2013-12-24 17:18:05 +01:00 |
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Stefanos A
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f459647613
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Removed all instances of refresh_text
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2013-12-24 17:18:03 +01:00 |
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Stefanos A
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ea3c9ffe85
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Refresh text continuously
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2013-12-24 17:18:03 +01:00 |
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Stefanos A
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0c9a67da41
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Fixed rendering of joysticks and gamepads
Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
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2013-12-24 17:18:02 +01:00 |
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Stefanos A
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18f99c2f63
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Added state information for GamePads
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2013-12-24 17:18:00 +01:00 |
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Stefanos A.
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4aa2eae2e5
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Display renderer information
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2013-12-21 22:41:10 +01:00 |
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Stefanos A.
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32a5e0fc50
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Add test for new text input events
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2013-11-22 18:25:30 +01:00 |
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Stefanos A.
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873f8fb6eb
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Cleaned up test code committed by mistake.
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2013-11-11 11:44:21 +01:00 |
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Stefanos A.
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a12b394607
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Load ES30 and OpenGL4 entry points
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2013-11-08 10:39:08 +01:00 |
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Stefanos A.
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7d74c37d2a
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Added usage example for new xml specs
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2013-11-07 17:18:12 +01:00 |
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thefiddler
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8dcb8601a2
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Normalized line endings
Hopefully this is the first and last time we have to do this.
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2013-10-11 01:58:54 +02:00 |
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Stefanos A
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1434f0d3e9
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Display joystick information
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2013-10-04 02:37:05 +02:00 |
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Stefanos A.
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b3ce99a086
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Increased the text surface size
This is necessary for high-dpi monitors which render text at double
resolution.
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2013-09-27 22:59:56 +02:00 |
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Andy Korth
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0f64af130a
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Committing artfunkel patch for scan codes
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2013-01-24 15:48:01 -06:00 |
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Andy Korth
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6500e176df
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A bit of cleanup on the Vector ToStrings
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2013-01-08 12:04:21 -06:00 |
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Andy Korth
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4230c6b4f0
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Added Robmaister's Matrix3 implementations
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2013-01-03 10:41:56 -06:00 |
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Andy Korth
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5a6f5a870e
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Test for basic mouse input
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2013-01-03 10:07:50 -06:00 |
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Andy Korth
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d029a73c68
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Test for mouseUp event firing when mouse is outside of the window
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2012-12-21 21:22:55 -06:00 |
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Andy Korth
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c98d9e4503
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Supress printing of some keyboard non-errors.
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2012-12-21 18:43:19 -06:00 |
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Andy Korth
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39c3f3f543
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Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800
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2012-12-21 17:11:39 -06:00 |
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Andy Korth
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3c609872fe
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New test for Basic Mouse Input. Does not work on Mac.
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2012-12-21 15:22:37 -06:00 |
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the_fiddler
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7569345e0a
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Use new DisplayDevice.GetDisplay() interface instead of obsolete AvailableDisplays.
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2011-12-15 11:30:39 +00:00 |
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the_fiddler
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39297e5f6c
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Corrected version checks in examples. Finally fixes issue [#1898]: "Minor and major OpenGL version incorrect."
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2011-09-06 12:55:19 +00:00 |
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the_fiddler
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f4a7bf2a93
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Cleaned up license information.
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2011-01-18 11:40:49 +00:00 |
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the_fiddler
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bf89608157
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* OpenTK/Test/GameWindowStates.cs: Print information on pressed
keyboard keys and mouse buttons.
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2010-11-01 07:57:21 +00:00 |
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the_fiddler
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03c97e306b
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Fixed keyboard_old assignment.
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2010-10-28 11:11:19 +00:00 |
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the_fiddler
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bb1619161f
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Read OpenTK.Input.Keyboard state. Should gradually replace existing keyboard/mouse events with the new input API.
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2010-10-28 10:37:20 +00:00 |
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the_fiddler
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202bd2a96e
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Avoid using deprecated GLControl.GrabScreenshot() method.
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2010-10-22 15:04:04 +00:00 |
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the_fiddler
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f0dd1370d8
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Suppressed unused field warnings. The code is like that on purpose.
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2010-10-22 15:03:35 +00:00 |
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the_fiddler
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3d87bc7e8f
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Fixed text anti-aliasing on Windows.
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2010-10-22 09:29:41 +00:00 |
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the_fiddler
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6276057c65
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* Test/GameWindowStates.cs: Added relative mouse motion indicator. Improved text antialiasing. Moved to GameWindow category.
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2010-10-21 13:14:36 +00:00 |
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the_fiddler
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00311cdb13
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Added initial code for mouse grabbing. Modified GameWindowStates to test this.
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2010-10-19 09:20:59 +00:00 |
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the_fiddler
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f201c3bed9
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* Source/Examples/OpenTK/Test/GameWindowStates.cs: Handle
MouseButtonUp event to make mouse visible.
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2010-10-18 15:48:32 +00:00 |
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the_fiddler
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42e0880cbb
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* Source/OpenTK/NativeWindow.cs:
* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
implementation of CursorVisible API. See issue [#1560].
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2010-10-18 15:25:25 +00:00 |
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the_fiddler
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1f4b5be7d0
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Synced trunk with 1.0 branch.
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2010-10-02 18:52:34 +00:00 |
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the_fiddler
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3f8f9b09e3
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Synced with 1.0 branch.
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2010-03-11 22:53:11 +00:00 |
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the_fiddler
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da7e4c7252
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Backported bugfixes from 1.0 branch.
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2010-02-03 19:04:42 +00:00 |
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the_fiddler
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f5642b91c5
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Added BlittableValueType test from branches/1.0.
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2009-11-17 10:00:52 +00:00 |
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the_fiddler
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f12cbf1cd5
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Synced trunk with 1.0 branch.
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2009-11-16 18:45:41 +00:00 |
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the_fiddler
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c152a724d6
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Synced trunk with the 1.0 beta-1 release.
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2009-11-10 09:22:46 +00:00 |
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the_fiddler
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20216d0d2b
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* OpenTK/Test/Multithreading.cs: Replaced anonymous delegate by a private function for easier debugging.
Switch to/from fullscreen when Key.Space is pressed.
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2009-11-09 19:14:14 +00:00 |
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the_fiddler
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2073a8805c
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Added missing base.On* calls.
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2009-11-04 17:01:44 +00:00 |
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the_fiddler
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8ce46fafde
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Set window title and icon.
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2009-11-04 11:47:58 +00:00 |
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the_fiddler
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c2a40d0b66
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Added multithreading test to verify GameWindow behavior with multiple threads.
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2009-11-03 09:58:39 +00:00 |
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the_fiddler
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9d8cf134c1
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Qualify System.Drawing.Rectangle/Point/Size structs fully when necessary, to avoid namespace clash with OpenTK.Rectangle/Point/Size.
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2009-11-02 09:37:18 +00:00 |
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the_fiddler
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0c0acfbf75
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Track mouse enter/leave events.
|
2009-10-27 23:58:29 +00:00 |
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the_fiddler
|
895e416ca1
|
OnLoad/OnUnload should be protected, not public, to conform with the class library design guidelines. This issue was supposed to be fixed in 0.9.9-2, but was apparently overlooked.
|
2009-10-21 13:33:00 +00:00 |
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the_fiddler
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48c85b313a
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Indicate whether the window is focused or not.
|
2009-10-18 15:58:48 +00:00 |
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the_fiddler
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fb08c51881
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* GameWindowStates.cs: Increased texture size to ensure the text fits inside.
|
2009-09-04 23:48:44 +00:00 |
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the_fiddler
|
6fdf37f99f
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Added KeyboardKeyEventArgs.
Modified KeyboardDevice.KeyDown/KeyUp to follow the class library design guidelines.
Modified samples to use the new KeyDown/KeyUp event signatures.
|
2009-09-04 22:10:50 +00:00 |
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