thefiddler
fc81f30251
[Examples] Draw device index for Joysticks and GamePads
2014-01-05 21:32:24 +01:00
thefiddler
3a63496b6d
Merge branch 'gamepad' into develop
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Conflicts:
Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
3bad2eefdc
[Examples] Added ExternalContext test
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This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing.
2013-12-28 01:17:56 +01:00
Stefanos A
d33d0c7387
Added state output for OpenTK.Input.Joystick
2013-12-24 17:18:05 +01:00
Stefanos A
f459647613
Removed all instances of refresh_text
2013-12-24 17:18:03 +01:00
Stefanos A
ea3c9ffe85
Refresh text continuously
2013-12-24 17:18:03 +01:00
Stefanos A
0c9a67da41
Fixed rendering of joysticks and gamepads
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Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
2013-12-24 17:18:02 +01:00
Stefanos A
18f99c2f63
Added state information for GamePads
2013-12-24 17:18:00 +01:00
Stefanos A.
4aa2eae2e5
Display renderer information
2013-12-21 22:41:10 +01:00
Stefanos A.
32a5e0fc50
Add test for new text input events
2013-11-22 18:25:30 +01:00
Stefanos A.
873f8fb6eb
Cleaned up test code committed by mistake.
2013-11-11 11:44:21 +01:00
Stefanos A.
a12b394607
Load ES30 and OpenGL4 entry points
2013-11-08 10:39:08 +01:00
Stefanos A.
7d74c37d2a
Added usage example for new xml specs
2013-11-07 17:18:12 +01:00
thefiddler
8dcb8601a2
Normalized line endings
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Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A
1434f0d3e9
Display joystick information
2013-10-04 02:37:05 +02:00
Stefanos A.
b3ce99a086
Increased the text surface size
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This is necessary for high-dpi monitors which render text at double
resolution.
2013-09-27 22:59:56 +02:00
Andy Korth
0f64af130a
Committing artfunkel patch for scan codes
2013-01-24 15:48:01 -06:00
Andy Korth
6500e176df
A bit of cleanup on the Vector ToStrings
2013-01-08 12:04:21 -06:00
Andy Korth
4230c6b4f0
Added Robmaister's Matrix3 implementations
2013-01-03 10:41:56 -06:00
Andy Korth
5a6f5a870e
Test for basic mouse input
2013-01-03 10:07:50 -06:00
Andy Korth
d029a73c68
Test for mouseUp event firing when mouse is outside of the window
2012-12-21 21:22:55 -06:00
Andy Korth
c98d9e4503
Supress printing of some keyboard non-errors.
2012-12-21 18:43:19 -06:00
Andy Korth
39c3f3f543
Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800
2012-12-21 17:11:39 -06:00
Andy Korth
3c609872fe
New test for Basic Mouse Input. Does not work on Mac.
2012-12-21 15:22:37 -06:00
the_fiddler
7569345e0a
Use new DisplayDevice.GetDisplay() interface instead of obsolete AvailableDisplays.
2011-12-15 11:30:39 +00:00
the_fiddler
39297e5f6c
Corrected version checks in examples. Finally fixes issue [ #1898 ]: "Minor and major OpenGL version incorrect."
2011-09-06 12:55:19 +00:00
the_fiddler
f4a7bf2a93
Cleaned up license information.
2011-01-18 11:40:49 +00:00
the_fiddler
bf89608157
* OpenTK/Test/GameWindowStates.cs: Print information on pressed
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keyboard keys and mouse buttons.
2010-11-01 07:57:21 +00:00
the_fiddler
03c97e306b
Fixed keyboard_old assignment.
2010-10-28 11:11:19 +00:00
the_fiddler
bb1619161f
Read OpenTK.Input.Keyboard state. Should gradually replace existing keyboard/mouse events with the new input API.
2010-10-28 10:37:20 +00:00
the_fiddler
202bd2a96e
Avoid using deprecated GLControl.GrabScreenshot() method.
2010-10-22 15:04:04 +00:00
the_fiddler
f0dd1370d8
Suppressed unused field warnings. The code is like that on purpose.
2010-10-22 15:03:35 +00:00
the_fiddler
3d87bc7e8f
Fixed text anti-aliasing on Windows.
2010-10-22 09:29:41 +00:00
the_fiddler
6276057c65
* Test/GameWindowStates.cs: Added relative mouse motion indicator. Improved text antialiasing. Moved to GameWindow category.
2010-10-21 13:14:36 +00:00
the_fiddler
00311cdb13
Added initial code for mouse grabbing. Modified GameWindowStates to test this.
2010-10-19 09:20:59 +00:00
the_fiddler
f201c3bed9
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Handle
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MouseButtonUp event to make mouse visible.
2010-10-18 15:48:32 +00:00
the_fiddler
42e0880cbb
* Source/OpenTK/NativeWindow.cs:
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* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
implementation of CursorVisible API. See issue [#1560 ].
2010-10-18 15:25:25 +00:00
the_fiddler
1f4b5be7d0
Synced trunk with 1.0 branch.
2010-10-02 18:52:34 +00:00
the_fiddler
3f8f9b09e3
Synced with 1.0 branch.
2010-03-11 22:53:11 +00:00
the_fiddler
da7e4c7252
Backported bugfixes from 1.0 branch.
2010-02-03 19:04:42 +00:00
the_fiddler
f5642b91c5
Added BlittableValueType test from branches/1.0.
2009-11-17 10:00:52 +00:00
the_fiddler
f12cbf1cd5
Synced trunk with 1.0 branch.
2009-11-16 18:45:41 +00:00
the_fiddler
c152a724d6
Synced trunk with the 1.0 beta-1 release.
2009-11-10 09:22:46 +00:00
the_fiddler
20216d0d2b
* OpenTK/Test/Multithreading.cs: Replaced anonymous delegate by a private function for easier debugging.
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Switch to/from fullscreen when Key.Space is pressed.
2009-11-09 19:14:14 +00:00
the_fiddler
2073a8805c
Added missing base.On* calls.
2009-11-04 17:01:44 +00:00
the_fiddler
8ce46fafde
Set window title and icon.
2009-11-04 11:47:58 +00:00
the_fiddler
c2a40d0b66
Added multithreading test to verify GameWindow behavior with multiple threads.
2009-11-03 09:58:39 +00:00
the_fiddler
9d8cf134c1
Qualify System.Drawing.Rectangle/Point/Size structs fully when necessary, to avoid namespace clash with OpenTK.Rectangle/Point/Size.
2009-11-02 09:37:18 +00:00
the_fiddler
0c0acfbf75
Track mouse enter/leave events.
2009-10-27 23:58:29 +00:00
the_fiddler
895e416ca1
OnLoad/OnUnload should be protected, not public, to conform with the class library design guidelines. This issue was supposed to be fixed in 0.9.9-2, but was apparently overlooked.
2009-10-21 13:33:00 +00:00