Commit graph

580 commits

Author SHA1 Message Date
the_fiddler 3127258045 Added license. 2008-03-24 13:25:57 +00:00
the_fiddler 653f9a812f Unique handles for different contexts (makes multiple contexts work under Visual Studio designer). 2008-03-24 13:25:38 +00:00
the_fiddler f978762c04 Removed IGLContextCreationHack interface (no longer used). 2008-03-24 13:24:32 +00:00
the_fiddler 034d524a87 Use one display connection for all X11 communication. Seems to fix (not 100%) the crash problems encountered. 2008-03-24 13:12:02 +00:00
the_fiddler 7493aeb412 Debug message when creating default GraphicsMode. 2008-03-23 12:55:33 +00:00
the_fiddler e295acdd37 Cache default display mode. 2008-03-23 12:51:41 +00:00
the_fiddler aa21965023 Temporarily removed detailed constructors. 2008-03-16 10:07:55 +00:00
the_fiddler b3d32793f3 Some formatting updates. 2008-03-16 10:07:24 +00:00
the_fiddler 8a6171e28b Fixed an NRE that could occur under some circumstances. 2008-03-15 11:26:31 +00:00
the_fiddler b08edbc341 Removed OnResize overload. 2008-03-10 15:54:40 +00:00
the_fiddler d9143c7654 Moved GraphicsContext creation to the HandleCreated event. 2008-03-10 13:25:33 +00:00
the_fiddler b2b9cd1353 Fixed multiple GLControls under Mono/X11. 2008-03-10 13:23:09 +00:00
the_fiddler ac0209a575 Open a different X11 display connection - reusing the one from Windows.Forms results in messages getting routed to the wrong windows. 2008-03-10 11:37:41 +00:00
the_fiddler f23d7929be Can now distinguish between left and right control, shift, alt and enter keys. 2008-03-10 08:50:19 +00:00
the_fiddler e49b1beb7b Added internal ClearKeys method. Made the constructor internal. Added docs to a few functions. 2008-03-10 08:49:48 +00:00
the_fiddler bb84178f20 Added detection of left and right shift/control/alt buttons. 2008-03-08 17:35:58 +00:00
the_fiddler ca68971695 Moved OpenTK.Fonts to from OpenTK OpenTK.Utilities.
Added OpenTK.Utilities.dll reference to Examples.
Moved assembly-level attributes from GameWindow.cs to Configuration.cs.
2008-03-08 14:06:59 +00:00
the_fiddler 05d8f839e2 Fixed licenses. Resaved some docs as unicode. 2008-03-06 21:06:52 +00:00
the_fiddler c946bc6fb8 Added Bezier Curves. Added Factorial and BinomialCoefficient to Functions.cs. Added Vector2d?.Perpendicular 2008-03-06 21:04:53 +00:00
the_fiddler 532594c1b2 Initial commit. 2008-03-03 12:48:13 +00:00
the_fiddler 9f7d858136 Initial commit. 2008-03-03 12:48:00 +00:00
the_fiddler 03825f1241 Initial commit. 2008-03-03 12:47:35 +00:00
the_fiddler d2ede50705 Renamed. 2008-03-03 12:46:58 +00:00
the_fiddler 4adcea8546 Initial commit. 2008-03-03 12:46:46 +00:00
the_fiddler 58e910d478 Initial commit. 2008-03-03 12:46:17 +00:00
the_fiddler 223c742648 Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler e477631ad7 Major update: fixed context construction on X11.
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00
the_fiddler 65f2b432d8 Fixed a struct != null comparison. 2008-02-28 16:09:02 +00:00
the_fiddler c89abaee72 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:28:40 +00:00
the_fiddler 09081803e4 Renamed file. 2008-02-28 15:26:51 +00:00
the_fiddler 7d6d34c686 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:26:13 +00:00
the_fiddler afc5f84b21 Initial commit. 2008-02-28 14:02:17 +00:00
the_fiddler 42c6a6818c Removed obsolete WindowInfo.cs 2008-02-28 14:00:45 +00:00
the_fiddler 9abcb5d92e Updated to use new IWindowInfo interface.
Updated to use GraphicsFormat instead of DisplayMode.
Updated to use ColorDepth instead of ColorMode.
Improved GameWindow Exit handling, and handling of failed context creation.
Improved WinGLContext creation code, to allow for FSAA support in the future.
Fixed several shutdown bugs in WinGLContext and GraphicsContext.
Context creation no longer relies on IGLContextCreationHack.
X11GLContext is not working at the moment.
2008-02-28 13:57:07 +00:00
the_fiddler f6b2e63381 New IWindowInfo interface. 2008-02-28 13:54:07 +00:00
the_fiddler 97ccade80f Obsoleted. 2008-02-28 13:53:28 +00:00
the_fiddler 64aa98f9c6 Initial commit. Can detect idle mode and can create a WinWindowInfo out of a Windows.Forms.Control. 2008-02-28 13:46:44 +00:00
the_fiddler 8d9b66ef18 Fixed PixelFormatDescriptorFlags.
Fixed SetWindowLongPtr on 32bit platforms.
Added DescribePixelFormat.
Added SetLastError to SetPixelFormat.
2008-02-28 13:45:38 +00:00
the_fiddler 009a4aa1b4 Initial commit. Takes the place of Windows.WindowInfo. 2008-02-28 13:43:19 +00:00
the_fiddler c4e165bec9 Added SetLastError to a couple of Wgl functions. These are temporary, until the generator is updated. 2008-02-28 13:42:43 +00:00
the_fiddler 59c91f66cb Obsoleted in favour of OpenTK.Graphics.ColorDepth. 2008-02-28 13:41:50 +00:00
the_fiddler 83537eac3a Updated default modes to use double buffering. 2008-02-28 13:41:08 +00:00
the_fiddler b02abbe150 Initial commit. Can detect if we are running on Windows, Linux or OSX. 2008-02-28 13:39:42 +00:00
the_fiddler ff5533e355 Initial commit. 2008-02-28 13:38:19 +00:00
the_fiddler da62a4fd7f * AL.cs: Removed CLSCompliant assembly attribute, as this is already
defined in GameWindow.cs
2008-02-23 22:56:25 +00:00
the_fiddler 4e7978105b API.cs: Disabled cleanup code on AppDomain.ProcessExit, as it would cause X errors.
Renamed libXrandr to libXrandr.so.2 for DllImports.
2008-02-23 21:48:32 +00:00
chrisbrandtner ea911fbf67 at least 1 CLSCompliant overload per function. EfxReverb.cs sample plays fine with int overloads. 2008-02-11 10:11:58 +00:00
chrisbrandtner 154981a705 at least 1 CLSCompliant overload per function. 2008-02-11 09:16:25 +00:00
the_fiddler af638d4795 Fixed a few warnings.
Added [assembly: CLSCompliant(true)] attribute to GameWindow.cs
2008-02-02 13:39:23 +00:00
the_fiddler 7200a57159 Moved and renamed OpenTK.OpenAL to OpenTK.Audio.OpenAL (namespace still unchanged). 2008-02-02 13:34:46 +00:00