Commit graph

1300 commits

Author SHA1 Message Date
Harry 6f12ddd31c Merge pull request #367 from jpbruyere/develop
[SDL2] Don't test Stereo Mode when setting STENCIL_SIZE
2016-07-16 12:11:37 +02:00
Harry 9cd0e4e96f Merge pull request #399 from SiliconStudio/sdl2_lazy_input
[SDL2] Initialize input driver lazily
2016-07-06 14:24:36 +02:00
Virgile Bello 6d0165b75d [SDL2] Initialize input driver lazily (to avoid setting global SDL input filter callback when not needed) 2016-06-21 13:51:43 +09:00
Virgile Bello bcddc07c9f Initial support for Android/iOS 2016-06-08 15:15:59 +09:00
Virgile Bello 1652cf0d23 Egl: Fix context sharing 2016-05-20 17:22:59 +09:00
Virgile Bello 623cfa7e9d Egl: Unset context when calling MakeCurrent(null) 2016-05-20 16:55:50 +09:00
Virgile Bello 695dcd4d60 Egl & Cocoa: Don't change context when creating/deleting them 2016-05-20 12:55:28 +09:00
Harry dc54e9bc02 Merge pull request #354 from mrhelmut/RetinaMouseFix2TK
Scaling mouse coordinate to match Retina scaling
2016-03-14 17:29:54 +01:00
jp ef2aed1e4e [SDL2] Don't test Stereo Mode when setting STENCIL_SIZE 2016-03-11 06:48:22 +01:00
Harry e1ab8f135f Merge pull request #347 from TD25/develop
Fixed few bugs related to getting mouse coordinates
2016-03-06 15:59:46 +01:00
TD25 e5ab1ae791 Fixed few bugs related to getting mouse coordinates 2016-03-06 18:47:19 +02:00
mrhelmut 7b73fe4193 Scaling mouse coordinate to match Retina scaling 2016-02-29 17:22:31 +01:00
Harry f2d1bd1db5 Merge pull request #352 from mrhelmut/SDL2GamePadInstanceId
Fix SDL2 instance enumeration and mapping
2016-02-25 23:42:25 +01:00
Thomas Altenburger 6998f94a39 Fix SDL2 instance enumeration and mapping 2016-02-25 23:05:01 +01:00
Thomas Altenburger 0ab980bfe7 Deactivate screensaver on SDL2 2016-02-25 23:02:01 +01:00
cra0zy b944d92754 [Linux X11] Fix incorrect window state if it was set while the window was invisible 2016-02-19 18:06:09 +01:00
Thomas Altenburger b29bc2f534 Fixes keyboard being recognized as 2 HID devices 2016-01-08 13:16:38 +01:00
Thomas Altenburger 8488bb6229 Fix HID WinRaw driver to handle PS4 controller 2016-01-08 11:43:39 +01:00
leezer3 b0dbb7de7f Align whitespace for SDL2 KeypadEnter fix.... 2015-12-05 23:54:42 +00:00
leezer3 a2ece2c9fb Fix: KP_ENTER key missing from SDL2 keymap. 2015-12-04 23:49:15 +00:00
leezer3 df690c6f7b Fix: Insert key not working on Linux, due to typo in X11KeyMap.cs 2015-11-14 22:23:40 +00:00
Fraser Waters a1cc67c70e [Win32] Fix spurious mouse enter and leave messages
Mouse tracking and mouse capture didn't work well together. Mouse capture was
also buggy in that it could release capture prematurely.

Mouse capture is now counted and tracked better, multiple requests to set
capture will only call SetCapture once. ReleaseCapture will only be called once
the same number of releases have been made as sets.
MW_MOUSELEAVE messages are now ignored if the mouse is captured.
Mouse tracking is renabled when mouse capture is released.
While the mouse is captured enter and leave events are genereated based on
tracking of the mouse inside MouseMove.

Fixes #301
2015-10-17 17:00:41 +01:00
Fraser Waters d1654d70d5 [X11] Fix CursorVisible
Change X11 CursorVisible to only execute if a change is actually needed,
that is if we're going from visible to not visible or vice versa.

Fixes #281
2015-08-21 23:58:00 +01:00
Dean Ellis 69e2f36725 Removed NO_SYSDRAWING in favour of just MINUMAL
Reverted changes to GLControl.cs
Updated sln to not build OpenTK.GLControl in MINIMAL mode
2015-08-12 11:56:12 +01:00
Dean Ellis c7e86d467b Fixed MINIMAL and NO_SYSDRAWING compilation 2015-08-12 11:53:20 +01:00
Fraser Waters 3026154989 Merge pull request #289 from Frassle/leak
[Win32] Fix leaks in Win32 Cursor property
2015-08-10 22:01:42 +01:00
Fraser Waters 33c06d4b35 [Win32] Fix leaks in Win32 Cursor property
GetIconInfo
(https://msdn.microsoft.com/en-us/library/windows/desktop/ms648070(v=vs.85).aspx)
creates bitmaps that must be deleted after the call to
CreateIconIndirect, which copies the bitmaps to the icon it creates.

bmpIcon created by Bitmap.GetHicon is now destroyed after being used.

The return value of SetCursor was used to retrieve the last cursor, as
it could have been set by another library (Some UI libraries change the
cursor using the .net Cursor) this could of leaked the cursor we created
and now lost track of. We now delete the handle we had set, not the one
returned by SetCursor.
2015-08-10 21:57:05 +01:00
Marcus Comstedt f538b93ad3 Fix XIEventMask to work on any architecture
The mask part of an XIEventMask struct is actually not a pointer to an
integer containing the mask, but rather to an array of bytes each
holding 8 bits of the mask, with the first byte holding bit 0-7.
Therefore the old code would only work on little endian arches.
2015-08-08 23:46:18 +02:00
Fraser Waters e6e8b7a357 Merge pull request #261 from Frassle/resize
X11: Fix so ClientSize can resize windows with fixed borders
2015-05-29 10:40:35 +01:00
Fraser Waters 0fb149f97b X11: Fix so ClientSize can resize windows with fixed borders
Also fixes issue that NativeWindowBase.Height was setting non-client
height but Width was setting client Width. Both now set client size.

Fixes #259
2015-05-12 14:17:16 +01:00
Fraser Waters 29e2876396 [EGL] ANGLE and EXT additions
Adds eglQuerySurfacePointerANGLE and a number of ANGLE related
constants.
Add eglGetPlatformDisplayEXT, eglCreatePlatformWindowSurfaceEXT and
eglCreatePlatformPixmapSurfaceEXT from EGL_EXT_platform_base.
2015-04-21 21:22:29 +01:00
Jonas Boesch d6779d986d GetStaticAddess checks for RenderableFlags.ES3 2015-04-21 14:36:09 +01:00
Jonas Boesch f57e411723 Added OPENGL_ES3_BIT 2015-04-21 14:34:35 +01:00
Fraser Waters a90db72e2d [Windows] Fix detection of KeyboardDivide key
Fixes #237
2015-04-10 23:29:20 +01:00
marko 5953907f86 Allowed Mac and Linux to use GamePad. Added Name param to GamePad. Added Xbox 360 Wireless Joystick linux config to GamePadCongifurationDatabase. 2015-01-19 19:04:59 +01:00
Fraser Waters 2de9c0b907 Fix wrap around bug in XInput.
Fixes #209. 
Negating short.MinValue would cause a wrap around back to short.MinValue. 
This resulted in joystick inputs like 0.8, 0.9, -1.00031.
2015-01-09 12:50:50 +00:00
Fraser Waters b9cc6fa861 [X11] GetEntryAssembly may be null.
When running under NUnit GetEntryAssembly returns null. In this case we instead
search through the AppDomain for an assembly that matches the AppDomain name.
2014-11-04 23:00:05 +01:00
Fraser Waters fe3a0df56a Add #pragma warning disable for unused field warnings.
Fixes warnings [#61] by disabling unused field warnings for two structures in
HidProtocol. These fields aren't currently used by OpenTK but the stuctures are
used in native marshalling so must match the documented structures perfectly.
2014-11-03 01:39:45 +01:00
Fraser Waters 41b684491d Remove unused fields/variables.
Fixes warnings [#61] by removing some unused variables and an unused field.
Field was private so no inheritance concerns.
2014-11-03 01:36:36 +01:00
thefiddler e621b21c88 [Win] Avoid NRE in WinFactory.Dispose()
WinFactory.Dispose() could crash with a NRE when the joystick driver has
not been initialized. Fixed by checking for null before disposing the
input driver.
2014-09-23 08:55:02 +02:00
thefiddler 383cea7e82 [Mac] Fixed exception in HIDInput.Dispose()
HIDInput.Dispose() would remove elements from a DeviceCollection during
iteration. This results in an exception.

We are now using a plain for-loop instead.
2014-09-20 17:11:18 +02:00
thefiddler 747d86bafb [Common] Avoid GC in DeviceCollection
`DeviceCollection.GetEnumerator()` now returns a struct IEnumerable<T>
directly to avoid boxing.

Additionally, we can now use `DeviceCollection[int]` as a shortcut to
`FromIndex(int)`.
2014-09-20 17:10:05 +02:00
thefiddler 2b3a4c578a Merge pull request #181 from thefiddler/evdev
[Linux] Implement evdev joystick driver
2014-09-20 13:53:12 +02:00
thefiddler 179c82387c [Linux] Fixed byteswapping in joystick Guid calculation 2014-09-18 01:20:21 +02:00
thefiddler 21deea87d8 [Linux] Correctly set evdev packet number 2014-09-18 01:20:21 +02:00
thefiddler 129fb81224 [Linux] Implemented evdev joystick polling 2014-09-18 01:20:21 +02:00
thefiddler 397bdda076 [Linux] Implemented evdev joystick device discovery 2014-09-18 01:20:21 +02:00
thefiddler 8642177c30 [Mac] Use DeviceCollection
This reduces code duplication significantly.
2014-09-18 01:16:41 +02:00
thefiddler 2c26df8d93 [Input] Added From* overloads with out parameters 2014-09-18 01:16:40 +02:00
thefiddler 2a6579032e [Mac] Match SDL2 element order
Joystick elements (axes, buttons, hats) are now reported in the same
order as SDL2. This fixes potential mismatches in the GamePad
configuration database.

Additionally, elements are now counted correctly (duplicate elements no
longer count towards the total.)
2014-09-18 01:16:40 +02:00