Commit graph

5223 commits

Author SHA1 Message Date
Stefanos A. c8e753d2da Moved address parameter to last place
This way, it is the last item on the evaluation stack before calling the
unmanaged function pointer. This simplifies the calli rewrite procedure.
2013-11-25 00:18:43 +01:00
Stefanos A. 1e6a819b07 Removed GLObsolete.cs helper
This file must be recreated using the new loading mechanism.
2013-11-24 13:59:15 +01:00
Stefanos A. 811b04e880 Regenerated bindings with new loading mechanism 2013-11-24 13:58:54 +01:00
Stefanos A. fec958c8dc Hooked up new loading mechanism 2013-11-24 13:58:30 +01:00
Stefanos A. 657c447737 Hooked up new loading mechanism 2013-11-24 13:58:12 +01:00
Stefanos A. 825ed3621f Implemented new loading mechanism 2013-11-24 13:57:43 +01:00
Stefanos A. 7a57c9c3d2 Clarified GetAddress documentation 2013-11-24 13:57:23 +01:00
Stefanos A. 475e7ea797 Allow overriding of loading methods 2013-11-24 13:57:08 +01:00
Stefanos A. 1e71ca9122 Removed delegates and DllImports 2013-11-24 13:56:35 +01:00
Stefanos A. 2045f3e98e Add slots into entry point table 2013-11-24 13:55:13 +01:00
Stefanos A. 7b93a87bb0 Generate entry point tables 2013-11-24 13:54:52 +01:00
Stefanos A 8ee2152709 Moved delegate loaders to the Delegates class 2013-11-23 17:23:26 +01:00
Stefanos A 03a26ed12f Regenerated bindings with lazy loading 2013-11-22 20:07:01 +01:00
Stefanos A 0fea0a19b7 Added support for lazy binding loading 2013-11-22 20:06:49 +01:00
Stefanos A 5d0e7a4acf Moved GetExtensionDelegate to the correct position 2013-11-22 20:06:28 +01:00
Stefanos A ffe934fa5d Added static GetExtensionDelegate implementation 2013-11-22 20:06:04 +01:00
Stefanos A 2ace001203 Implemented direct binding loading
OpenTK normally uses reflection to load bindings, instead of generating
huge constructors. Although reflection is faster on first load (thanks
to reduced JIT overhead), it fails to work correctly with monolinker.
This branch explores the performance of a direct binding.
2013-11-22 17:32:17 +01:00
Stefanos A. e2404d2cfc Fix "CursorVisible bugs"
When we enter the modal resize loop on Windows with ClipCursor set, we
cause a feedback loop where every resize causes the cursor to move and
every move causes a new resize. To fix this, we need to ungrab the
cursor when we are enter the modal loop.
2013-11-22 14:10:21 +01:00
Stefanos A. 24aa7893b8 Updated release notes 2013-11-22 00:32:42 +01:00
Stefanos A. 5acd38c4f6 Updated todo list 2013-11-21 19:44:12 +01:00
Stefanos A. fef8a9e840 Updated build instructions. 2013-11-21 09:34:34 +01:00
Stefanos A. b7af883cff Fix exceptions on reused OpenGL context handles
Implementations may reuse OpenGL context handles that have been
destroyed. If a context is finalized but not Disposed, then OpenTK may
keep a reference to the old context handle, causing a crash when the
same handle is returned for a new context. To fix that, new context
handles will now replace old handles in case of a clash.
2013-11-21 09:34:06 +01:00
Stefanos A. 08701d318c Destroy SDL window when finalized
SDL_DestroyWindow must be called on the main thread. If the window is
finalized, the finalizer will push a CLOSE event to the event loop
(thread-safe) and the window will be destroyed on the main thread.
2013-11-21 09:31:32 +01:00
Stefanos A. 75d4f3d07c Fixed #5
We need to release the cursor before closing a GameWindow, otherwise
subsequent GameWindows may fail to receive mouse events.
2013-11-20 18:05:45 +01:00
Stefanos A. 486130c01e Toolkit.Init() now returns a concrete class
This gives us room for expansion in the future, if necessary.
2013-11-20 13:12:42 +01:00
Stefanos A. 1d19a80b53 Removed incorrect comment 2013-11-20 13:05:49 +01:00
Stefanos A. 48803bb4d6 Fixed #4
Sdl2InputDriver.Dispose() would call SDL_DelEventWatch with a different
"user_data" parameter than SDL_AdEventWatch. This caused the EventFilter
to remain registered and subsequently crash when closing and reopening a
window.
2013-11-20 09:10:12 +01:00
Stefanos A 255f4e9083 Completed compatibility overloads for OpenTK 1.0 2013-11-20 08:16:07 +01:00
Stefanos A 02120f429f Do not trim 's' from Groups 2013-11-20 08:16:06 +01:00
Stefanos A. 8c5887e996 Aligned GL core and compat enums 2013-11-18 18:51:38 +01:00
Stefanos A. a34407f440 Removed stale QuickStart project
Instead of QuickStart.sln, we should provide proper templates.
2013-11-18 18:38:03 +01:00
Stefanos A. 32828ecd8a Do not call SDL.GetVersion unless requested 2013-11-18 18:35:23 +01:00
Stefanos A 635bb85313 Reverted 'h' suffix detection
This causes too many breaking changes in the NV namespace.
2013-11-18 18:32:36 +01:00
Stefanos A ac0fab7760 More compatibility overloads for OpenGL 2013-11-18 18:32:36 +01:00
Stefanos A 5d4c42672f Improved suffix detection. Support index-based parameter overloading. 2013-11-18 18:32:34 +01:00
Stefanos A. e7f70330b2 Implemented IEquatable<ColorFormat>
This eliminates memory allocations when storing and comparing
ColorFormat structures.
2013-11-18 13:49:06 +01:00
Stefanos A 3d50554903 Added OpenGL overloads for OpenTK-1.0 compatibility 2013-11-18 13:28:44 +01:00
Stefanos A e572f418af Added compatibility overloads for ES 2.0 2013-11-18 01:10:01 +01:00
Stefanos A 01d40c551a Aligned FBO API with desktop OpenGL 2013-11-17 23:57:38 +01:00
Stefanos A 0865b0f200 Allow overriding of function names 2013-11-17 23:56:51 +01:00
Stefanos A 359dc5b2dc Added OpenGL ES 2.0 documentation 2013-11-17 23:56:37 +01:00
Stefanos A fbcae3b2fe Removed debugging code 2013-11-17 21:27:22 +01:00
Stefanos A b652145977 Handle overloads with different element counts 2013-11-17 21:27:09 +01:00
Stefanos A c175a486fc Improved and documented IEquatable vs IComparable 2013-11-17 21:26:28 +01:00
Stefanos A 358bcd4f88 Regenerated bindings 2013-11-17 01:49:10 +01:00
Stefanos A 13d3bdb47f OpenGL overrides for compatibility
Added overrides to maintain backwards compatibility with
OpenTK.Graphics.OpenGL.GL. These were generated
through the apitest tool.
2013-11-17 01:49:07 +01:00
Stefanos A f8a81f396e Cleaned up ending trim regex
Trim regex will now correctly match GetInteger64 and other functions
ending in "64". It also uses a correct ending anchor to avoid matches
in the middle of a function name.
2013-11-17 01:49:07 +01:00
Stefanos A fd910e6a6c Added int/uint to the c# typemap 2013-11-17 01:49:07 +01:00
Stefanos A afd076a83d Speed up enum code generator
Scan through the list of wrappers once, instead of multiple times, in
order to find out which functions use which enums. This speeds up enum
generation tremendously.
2013-11-17 01:49:07 +01:00
Stefanos A. d9afed2d10 Setup correct class style for OpenGL
On Windows, we need to have a CS_OWNDC class style on windows with
OpenGL contexts attached. In Windows.Forms, we can set this via the
Control.CreateParams property. See
https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL)
2013-11-16 22:38:17 +01:00