Fraser Waters
e855d2eb33
[Input] Legacy keyboard respects the KeyRepeat field.
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If the legacy keyboard device receives a key down event with IsRepeat set it
will only raise it's own key down event if it's KeyRepeat field is set to true.
This is as documented, regression casused by refactoring. Fixes issue #201 .
Also change the GameWindowState example to show setting of KeyRepeat to true
and false and how that changes the event counts for the legacy and new keyboard
devices.
2014-11-23 14:40:36 +01:00
thefiddler
d739085cca
Fixed compilation warnings on Mono 3.4.0
2014-07-21 17:52:17 +02:00
thefiddler
7a064c382a
[Examples] Fixed all warnings
2014-07-21 17:20:19 +02:00
thefiddler
b1a31c08cc
[Examples] Only use WinForms when supported.
2014-07-18 09:44:47 +02:00
thefiddler
2b16a641f0
[Examples] Improved Mouse.GetState output
2014-05-12 02:20:53 +02:00
thefiddler
b89c920f32
[Examples] Test Mouse.SetPosition
2014-05-12 02:20:52 +02:00
thefiddler
f4a3cab0e0
[Input] Added Mouse.GetCursorPos() (WIP)
2014-05-12 02:20:52 +02:00
thefiddler
0e48ad30d0
[Examples] Fixed Scroll.X/Y misreporting
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Scroll.X and Y are no longer swapped.
2014-05-10 01:52:06 +02:00
thefiddler
7e86d349d2
[Examples] Test MouseCursor in GameWindowStates
2014-05-06 09:12:08 +02:00
thefiddler
3408523e27
[Examples] Added PointToClient test
2014-05-06 09:00:42 +02:00
thefiddler
2e9ff4d8b9
[Examples] Print KeyboardState
2014-05-05 00:56:19 +02:00
thefiddler
b53d4a6554
[Examples] Test key events for consistency
2014-05-05 00:43:58 +02:00
thefiddler
1457e44309
[Examples] Hook both MouseDevice and Mouse events
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They should give identical results.
2014-05-04 08:33:51 +02:00
thefiddler
94fdf1881c
[Platform] Improved mouse interface
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- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
2014-05-04 01:29:55 +02:00
thefiddler
e85377c350
[Platform] Added support for horizontal wheel
2014-05-03 16:47:03 +02:00
thefiddler
66e78ad3f6
[Examples] Improved ExternalContext test
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Also added documentation
2014-04-25 12:14:27 +02:00
thefiddler
985aca3752
[Examples] Test mouse input under heavy load
2014-04-01 09:49:56 +02:00
Fraser Waters
54f1e575d0
Fix compile warnings in Examples.
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This commit fixes every current warning in the Example code bar two.
Both due to the use of the OpenTK.GameWindow.Joysticks.
2014-02-25 10:31:17 +00:00
thefiddler
d985362058
[Examples] Display modifier key information
2014-02-25 01:13:46 +01:00
Stefanos A.
8cb3538767
[Examples] Move UTF8 sample to Test folder
2014-01-16 14:37:27 +01:00
Stefanos A.
7b98255626
[Examples] Improved timing display
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GameWindowStates will now display the average fps and draw three moving
boxes based on different timing methods.
If the timing implementation in OpenTK is working correctly, all three
boxes should be moving at the same speed.
2014-01-14 13:27:09 +01:00
Stefanos A.
a961fb3db3
[Examples] Added keys to modify timing
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Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency.
2014-01-07 22:09:52 +01:00
thefiddler
251f5717ae
[Examples] Improve timing information; add vsync toggle
2014-01-07 09:12:35 +01:00
thefiddler
c5dcc8a93b
[Examples] Calculate timing information in GameWindowStates
2014-01-07 01:01:00 +01:00
thefiddler
d49dacb5b3
[Examples] Cleaned up input device printing in GameWindowStates
2014-01-07 00:48:09 +01:00
thefiddler
fc81f30251
[Examples] Draw device index for Joysticks and GamePads
2014-01-05 21:32:24 +01:00
thefiddler
3a63496b6d
Merge branch 'gamepad' into develop
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Conflicts:
Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
3bad2eefdc
[Examples] Added ExternalContext test
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This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing.
2013-12-28 01:17:56 +01:00
Stefanos A
d33d0c7387
Added state output for OpenTK.Input.Joystick
2013-12-24 17:18:05 +01:00
Stefanos A
f459647613
Removed all instances of refresh_text
2013-12-24 17:18:03 +01:00
Stefanos A
ea3c9ffe85
Refresh text continuously
2013-12-24 17:18:03 +01:00
Stefanos A
0c9a67da41
Fixed rendering of joysticks and gamepads
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Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
2013-12-24 17:18:02 +01:00
Stefanos A
18f99c2f63
Added state information for GamePads
2013-12-24 17:18:00 +01:00
Stefanos A.
4aa2eae2e5
Display renderer information
2013-12-21 22:41:10 +01:00
Stefanos A.
32a5e0fc50
Add test for new text input events
2013-11-22 18:25:30 +01:00
Stefanos A.
873f8fb6eb
Cleaned up test code committed by mistake.
2013-11-11 11:44:21 +01:00
Stefanos A.
a12b394607
Load ES30 and OpenGL4 entry points
2013-11-08 10:39:08 +01:00
Stefanos A.
7d74c37d2a
Added usage example for new xml specs
2013-11-07 17:18:12 +01:00
thefiddler
8dcb8601a2
Normalized line endings
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Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A
1434f0d3e9
Display joystick information
2013-10-04 02:37:05 +02:00
Stefanos A.
b3ce99a086
Increased the text surface size
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This is necessary for high-dpi monitors which render text at double
resolution.
2013-09-27 22:59:56 +02:00
Andy Korth
0f64af130a
Committing artfunkel patch for scan codes
2013-01-24 15:48:01 -06:00
Andy Korth
6500e176df
A bit of cleanup on the Vector ToStrings
2013-01-08 12:04:21 -06:00
Andy Korth
4230c6b4f0
Added Robmaister's Matrix3 implementations
2013-01-03 10:41:56 -06:00
Andy Korth
5a6f5a870e
Test for basic mouse input
2013-01-03 10:07:50 -06:00
Andy Korth
d029a73c68
Test for mouseUp event firing when mouse is outside of the window
2012-12-21 21:22:55 -06:00
Andy Korth
c98d9e4503
Supress printing of some keyboard non-errors.
2012-12-21 18:43:19 -06:00
Andy Korth
39c3f3f543
Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800
2012-12-21 17:11:39 -06:00
Andy Korth
3c609872fe
New test for Basic Mouse Input. Does not work on Mac.
2012-12-21 15:22:37 -06:00
the_fiddler
7569345e0a
Use new DisplayDevice.GetDisplay() interface instead of obsolete AvailableDisplays.
2011-12-15 11:30:39 +00:00