Commit graph

260 commits

Author SHA1 Message Date
Stefanos A. 88c57db5b6 [Math] Added MathHelper.Clamp 2014-01-06 01:52:08 +01:00
Stefanos A f579d0fd81 Eliminated cls-compliance warnings in the math library 2013-12-15 22:02:08 +01:00
thefiddler 8dcb8601a2 Normalized line endings
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
thefiddler c7e04c6097 Merge remote-tracking branch 'andy/master' 2013-09-26 01:28:58 +02:00
Neil White fc1a8e022b Fix for setting Matrix/Vector values by Index
Many Matrix*/Vector* implementations were throwing
IndexOutOfBoundsException when you tried to set their values via their
indexer due to a missing else statement.
2013-09-24 15:46:34 +01:00
Robert Rouhani 5c66266933 Added Quaterniond version of FromMatrix 2013-07-18 13:14:30 -07:00
Robert Rouhani d479e3768b Added Quaternion.FromMatrix
Added a Diagonal and Trace property to all matrices
Added missing doc comments in the matrix classes to reduce the number of compiler warnings
2013-07-18 12:58:43 -07:00
Tom Edwards b38c81a458 Added Matrix clearing methods
- Added ClearTranslation(), ClearScale(), ClearRotation() and
ClearProjection()
- Added ExtractProjection() to Matrix4
- Fixed ExtractScale() giving incorrect results if a Matrix4 contained
projection data
- Added setters to Matrix4d's Column properties
2013-04-11 22:23:43 +01:00
Tom Edwards ca7e2c9c4b Copied Matrix4 changes to other classes
* Removed  pointless LengthSquared check from ExtractRotation()
* Improved inline documentation
2013-03-20 12:44:12 +00:00
Tom Edwards 498b659d58 Changes suggested by Rob Rouhani
* Turned the new Matrix4 properties into methods
* Matrix4.Normalize() now behaves correctly. ExtractRotation() does its
own row normalisation.
2013-03-19 15:28:31 +00:00
Tom Edwards b20b21d228 A couple more maths functions 2013-02-23 18:26:34 +00:00
Tom Edwards 11114ca4ea Extra maths features
- Added TranslationPart, ScalePart and RotationPart properties to
Matrix4
- Added Normalized() to Vector2/3/4, Quaternion and Matrix
2013-02-18 18:46:26 +00:00
Andy Korth ebb56e9d77 minor notes in comments of Matrix classes 2013-01-31 09:58:49 -06:00
Robert Rouhani 920d683954 Merge branch 'master' of github.com:andykorth/opentk
Conflicts:
	Source/OpenTK/Math/Matrix3.cs
	Source/OpenTK/Math/Matrix3d.cs
2013-01-26 16:29:23 -05:00
Robert Rouhani 2f9ccbc3af Converted tabs to spaces. 2013-01-26 16:08:34 -05:00
Robert Rouhani 2cbff7261a Copied float matrix classes to their double equivalents. 2013-01-26 14:06:16 -05:00
Robert Rouhani 94c7ad4f58 Implemented Matrix3(d) constructor that takes upper-left 3x3 of a Matrix4(d) as discussed in the following issue: https://github.com/andykorth/opentk/issues/4 2013-01-26 12:57:19 -05:00
Tamme Schichler f455176d2b Added missing XML comments for Matrix3d 2013-01-24 01:53:40 +01:00
Tamme Schichler 56430c7751 Added missing XML comments for Matrix3d
Fixed a few small issues in XML comments for Matrix4d

--HG--
extra : rebase_source : 18595a2fc57dcf7ff0f61d699e092be036d65157
2013-01-24 01:28:53 +01:00
Tamme Schichler f0a9afacce Fixed a few warnings with XML comments 2013-01-24 01:26:33 +01:00
Robert Rouhani 31ba0a36b9 Matrix4x2 implementation and documenting the other matrix classes. 2013-01-20 16:38:25 -05:00
Robert Rouhani df78210bc5 Matrix3x2 implementation and partial Matrix4x2 implementation. 2013-01-20 00:46:47 -08:00
Robert Rouhani f10af59c14 Matrix2x3 and Matrix2x4 implementatinos 2013-01-19 23:58:30 -08:00
Robert Rouhani 5438f941dc More work on matrices.
Fixed some static fields in the math classes that weren't also readonly.
2013-01-19 15:06:51 -08:00
Robert Rouhani 84a03e965c Matrix2 implementation
Started on Matrix2x3 implementation
Minor changes to Matrix3 and Matrix4
2013-01-19 00:29:22 -08:00
Robert Rouhani 8b8ded3232 Added very basic implementations of all possible matrix sizes up to 4x4
Moved the indexers out of the Properties region and into their own Indexers region
2013-01-18 19:21:24 -08:00
Robert Rouhani e5adf4d862 Added Matrix4x3 and Matrix3x4 implementations from our game. 2013-01-18 15:32:09 -08:00
Robert Rouhani afefc93fc6 Fixed bug in Matrix4.LookAt. 2013-01-18 15:13:36 -08:00
Robert Rouhani 3a9dfc62ad Fixed extra endregion directive that prevented compilation.
Fixed some warnings about csproj files.
2013-01-16 22:11:18 -08:00
Robert Rouhani 1712057977 Removed swizzles that had duplicate components. 2013-01-16 19:21:54 -08:00
Robert Rouhani c0fcbb6961 Fixed spacing of #endregion directives from merging 2013-01-16 18:53:59 -08:00
Robert Rouhani bf1401e115 Fixed the issues caused by merging in our changes as patches from the old repo. 2013-01-16 18:08:03 -08:00
Robert Rouhani 59c652aaf8 Added all swizzle permutations up to the vector's dimension. 2013-01-16 18:01:07 -08:00
Robert Rouhani 56e75748b5 Added ref/out overload for Matrix4.Invert 2013-01-16 17:49:26 -08:00
Robert Rouhani 20c219bda1 Implemented perpendicular dot product in Vector2. 2013-01-16 17:46:05 -08:00
Robert Rouhani 7a0634814e Matrix4 optimizations 2013-01-16 17:45:10 -08:00
Andy Korth 6500e176df A bit of cleanup on the Vector ToStrings 2013-01-08 12:04:21 -06:00
Andy Korth 4230c6b4f0 Added Robmaister's Matrix3 implementations 2013-01-03 10:41:56 -06:00
Andy Korth 1939bc789d Added index getters and settors for Vector and Matrix classes 2013-01-03 10:39:15 -06:00
Andy Korth 0c7c1e8bd9 Add Create from quaternion method from avc81, OpenTK Issue 2439 2013-01-03 10:19:06 -06:00
Andy Korth 84e97adf45 Address OpenTK Issue 1880 2013-01-03 10:14:59 -06:00
the_fiddler f5b3f9167d Optimized Matrix4(d).Mult for a 7x speedup. Code courtesy of http://www.edais.co.uk/blog/?p=27 2011-09-04 20:52:42 +00:00
the_fiddler d0cd45e6d0 Optimized Matrix4(d).Mult for a 7x speedup. Code courtesy of http://www.edais.co.uk/blog/?p=27 2011-09-04 20:52:42 +00:00
the_fiddler e9939e0dc6 * Quaternion.cs:
* Quaterniond.cs: Check for W > 1.0 _or_ W < -1.0 before normalizing
  in ToAxisAngle. Resolves issue [#2465]: "Quaternion rotation bug".
2011-07-10 14:48:29 +00:00
the_fiddler ed5c64208b * Quaternion.cs:
* Quaterniond.cs: Check for W > 1.0 _or_ W < -1.0 before normalizing
  in ToAxisAngle. Resolves issue [#2465]: "Quaternion rotation bug".
2011-07-10 14:48:29 +00:00
the_fiddler 4595d424f0 Added missing double-precision radian-to-degree conversion routines. 2011-02-08 20:10:42 +00:00
the_fiddler c4475ec05b Added missing double-precision radian-to-degree conversion routines. 2011-02-08 20:10:42 +00:00
the_fiddler 9c8247c13a * Vector4.cs: Fixed doc comment to refer to the single-precision
version of the structure, rather than the double-precision one.
2010-11-24 21:15:38 +00:00
the_fiddler 8677320714 * Vector4.cs: Fixed doc comment to refer to the single-precision
version of the structure, rather than the double-precision one.
2010-11-24 21:15:38 +00:00
the_fiddler 4bc0db1d10 Updated documentation on Vector4(Vector3) constructor to state that the w component is initialized to 0. 2010-11-24 20:50:47 +00:00