Commit graph

617 commits

Author SHA1 Message Date
the_fiddler 544de30874 Fixed eglGetProcAddress entry point (was eglCopyBuffer). 2011-05-07 18:52:47 +00:00
the_fiddler da5371e92b Added PFD_SUPPORT_COMPOSITION on Vista and higher, to avoid inadvertently disabling Aero.
Allow non-accelerated formats when all accelerated ones fail. Fixes issue [#2224]: "Getting GraphicsModeException from WinGraphicsMode constructor".
2011-02-09 00:23:43 +00:00
the_fiddler d19244feb5 Add DrawToWindow and SupportOpenGL flags to GetModesARB and check whether Wgl.Arb.ChoosePixelFormat() worked correctly (to avoid undefined results). 2011-01-18 22:34:06 +00:00
the_fiddler 774374efc0 * Egl.cs:
* EglContext.cs:
* EglGraphicsMode.cs: Added a parameter to indicate which ES renderer
  version we wish to use. Fixes issue [#2247]: "CreateEGLGraphicsMode
  should select the correct renderer".
2011-01-18 00:29:38 +00:00
the_fiddler d22c7312d9 * EglWindowInfo.cs: Corrected error checking for
CreateWindowSurface. Fixes issue [#2248]: "EGL CreateWindowSurface
  function is incorrect".
2011-01-17 23:55:48 +00:00
the_fiddler a964d3a9de * EglGraphicsMode.cs:
Removed unused Egl.GetConfigs call.
2011-01-14 10:28:37 +00:00
the_fiddler b987b10c70 * EglGraphicsMode.cs:
Added missing RENDERABLE_TYPE bits to EGL mode selection. This is
required by the OpenGL ES spec.
2011-01-14 01:57:59 +00:00
the_fiddler 26075f0243 Do not try to register device when device description is empty. 2010-12-03 12:29:01 +00:00
the_fiddler 1bfd143b96 * Platform/MacOS/HIDInput.cs, Platform/MacOS/MacOSFactory.cs:
Added support for raw keyboard input.
2010-11-30 23:23:42 +00:00
the_fiddler 5b3c08f463 * Platform/MacOS/CarbonGLNative.cs:
Fixed handling of key repeat.
Fixed crash when unknown key is pressed.
2010-11-30 23:22:56 +00:00
the_fiddler 455acac6f8 * MacOS/CarbonGLNative.cs:
Removed unnecessary debug information.
2010-11-26 13:32:52 +00:00
the_fiddler df4339433a * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs,
CarbonInput.cs, CarbonGLNative.cs, MacOSException.cs,
CarbonBindings/Agl.cs, CarbonBindings/CarbonAPI.cs,
CarbonBindings/MacOSKeys.cs, CarbonBindings/SpeechChannel.cs,
CarbonBindings/CoreFoundation.cs,
CarbonBindings/QuartzDisplayServicesAPI.cs:
Normalized licensing information.
2010-11-26 11:41:45 +00:00
the_fiddler 75aa2a1dc1 * Platform/MacOS/CarbonGLNative.cs:
Implemented CursorVisible property. Aligned mouse behavior to win32 &
x11. General code cleanup.
2010-11-26 11:01:51 +00:00
the_fiddler ed08f068c7 * Platform/MacOS/CarbonBindings/QuartzDisplayServicesAPI.cs:
Added support for mouse control.
2010-11-26 11:00:57 +00:00
the_fiddler 42663d1a70 * Platform/MacOS/CarbonBindings/CarbonAPI.cs:
Added support for mouse delta events.
2010-11-26 11:00:27 +00:00
the_fiddler 859216b94b Disabled event suppression after cursor movements. 2010-11-26 10:59:08 +00:00
the_fiddler 2c0b024158 Implemented SetPosition in terms of CGWarpMouseCursorPosition.
Added constructors to HIPoint.
2010-11-25 00:30:16 +00:00
the_fiddler 1fc495a06f Implemented new multi-mouse API on Mac
OS X.
2010-11-24 23:49:40 +00:00
the_fiddler efc864de76 Use main run loop for input callbacks. This way we don't have to run the loop ourselves.
Unregister callbacks for removed devices.
2010-11-24 13:13:14 +00:00
the_fiddler 72a38b36cb Device discovery now works correctly. Added support for input value callbacks. 2010-11-24 12:50:08 +00:00
the_fiddler 1626b3a835 * MacOSGraphicsMode.cs:
* CarbonBindings/Agl.cs: Added AGL-based GraphicsMode detection on Mac
  OS X. Fixes issue [#1679]: "GraphicsMode returns hardcoded mode on
  Mac OS X".
2010-11-24 00:55:19 +00:00
the_fiddler 1d33d1000e [Win32] Implemented Mouse.SetPosition via SetCursorPos. This was refreshingly simple, the function works exactly as expected! (unlike XWarpPointer on X11) 2010-11-23 22:10:49 +00:00
the_fiddler 23eaef0c70 Avoid loading Wgl entry points automatically. This is now explicitly done through WinGLContext. 2010-11-23 22:08:53 +00:00
the_fiddler 45a623a873 * X11Mouse.cs: Updated comments to clarify the capabilities of the driver. 2010-11-23 19:26:35 +00:00
the_fiddler 32a564c990 * XI2Mouse.cs: Removed unused code. 2010-11-23 19:21:28 +00:00
the_fiddler 88cbcc3a04 * X11Mouse.cs: Added SetPosition() implementation.
Added detection of pointer warping and used it to fake relative
  motion.
2010-11-23 19:21:17 +00:00
the_fiddler 07cbb9dd8b * Input/Mouse.cs:
* Input/IMouseDriver2.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/Windows/WMInput.cs:
* Platform/X11/X11GLNative.cs:
* Platform/Windows/WinRawMouse.cs: Added ability to set the position
  of the mouse cursor.
[X11] Avoid grabbing the pointer, as this causes unexpected
  side-effects (XInput2 stops working, debugging becomes difficult).
  We now use XWarpPointer and try to discard the spurious MouseMove
  events it generates.
[X11] Make cursor visible when window loses focus, to make debugging
  easier. Restore previous state when it regains focus.
2010-11-23 17:17:13 +00:00
the_fiddler 4fd279534b * OpenTK.csproj:
* Platform/MacOS/HIDInput.cs:
* Platform/MacOS/MacOSFactory.cs:
* Platform/MacOS/CarbonBindings/CoreFoundation.cs: Initial work on HID
  input manager.
2010-11-22 15:57:26 +00:00
the_fiddler 6c0da79687 Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend).
Made XRR resolution changes more robust.
Resolution changes now refresh the DisplayDevices on Windows.
2010-11-21 20:16:18 +00:00
the_fiddler d9eaf4562c Improved and simplified behavior of RelaxParameters. Removed unused code. 2010-11-11 19:32:22 +00:00
the_fiddler e0736a69bc Added workaround for zoom-in/zoom-out keys on Microsoft Digital 3000 keyboard. These keys report 0 as a device id, but no such device exists. 2010-11-09 15:19:58 +00:00
the_fiddler 529a376d77 * X11GLNative.cs: Added missing KeyDown/KeyUp events. 2010-11-09 11:52:14 +00:00
the_fiddler daf7c83dc8 Capture ButtonUp events after ButtonDown even if the mouse leaves the window. 2010-11-09 08:55:55 +00:00
the_fiddler e8373def1b Use async input to poll the keyboard/mouse. 2010-11-08 22:19:44 +00:00
the_fiddler 2e0a6c8a96 Reverted to wait for messages. 2010-11-08 22:19:19 +00:00
the_fiddler 3726c9b94f Removed obsolete System.Windows.Forms reference. 2010-11-08 21:47:24 +00:00
the_fiddler 9706c9040b Added new KeyDown and KeyUp events. 2010-11-08 21:45:15 +00:00
the_fiddler a3177540b7 Removed dependency on System.Windows.Forms. 2010-11-08 21:44:56 +00:00
the_fiddler c2d6f0c091 Refactored input drivers in terms of WinInputBase to reduce code duplication. 2010-11-08 21:43:29 +00:00
the_fiddler 0533a6be23 Minor spelling fix.
Use POINT structure instead of System.Drawing.Point.
2010-11-08 21:41:44 +00:00
the_fiddler e5928f2b8d WinRawInput requires Windows 5.1 (XP) or higher. 2010-11-08 21:40:43 +00:00
the_fiddler 13a07273ba Removed unimplement SetPixelFormatARB - no such function exists.
Added aggressive locking during context creation and delegate loading in order to avoid potential race conditions.
Now uses Wgl.Imports directly wherever possible in order to improve performance and avoid race conditions.
Slightly improved debugging messages.
2010-11-08 21:38:32 +00:00
the_fiddler 452d8924e6 Minor cosmetic fixes. Removed unused code. 2010-11-08 21:36:10 +00:00
the_fiddler e1e1be49c4 Removed WinForms dependency and performed general code cleanup. 2010-11-08 19:48:01 +00:00
the_fiddler 6bb01d4cbb Added GraphicsModeComparer for GraphicsMode comparisons.
Added WinInputBase as a base abstraction for all win32 input class.
2010-11-08 19:45:58 +00:00
the_fiddler fd3e1850b7 Retrieve all pixel formats at once and select the correct one through a custom selection predicate. Simplifies the code significantly and reduces the chance of race conditions. 2010-11-08 19:41:24 +00:00
the_fiddler d08438785e Avoid reference to System.Windows.Forms.
Pass a concrete GraphicsMode to the context constructor in SelectPixelFormatARB to avoid NRE.
2010-11-08 16:01:50 +00:00
the_fiddler 206a6530a4 Removed duplicate success message. 2010-11-08 15:58:42 +00:00
the_fiddler d65e0aad47 Release both shift keys when one is released. Otherwise, we end up with stuck keys. 2010-11-08 08:59:32 +00:00
the_fiddler 666355103b * XI2Mouse.cs:
* X11Factory.cs: Removed window hooking, as it complicates code
  unnecessarily.
2010-11-04 18:01:07 +00:00