Opentk/Source/OpenTK/Platform
Stefanos A 694869dc05 Implemented resolution change workaround on SDL2
SDL2 does not support changing display resolutions independently of an
SDL window. As a workaround, if the user uses ChangeResolution and then
makes a GameWindow fullscreen, we use old-style SDL fullscreen which
changes the resolution. If the user makes a GameWindow fullscreen
without calling ChangeResolution first, we use the new
fullscreen-desktop mode to match the other OpenTK backends.
2013-12-13 00:07:13 +01:00
..
Dummy Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Egl Enabled SAMPLE_BUFFERS EGL attribute 2013-11-11 11:42:30 +01:00
MacOS Re-added WindowHandle property 2013-11-13 18:25:49 +01:00
SDL2 Implemented resolution change workaround on SDL2 2013-12-13 00:07:13 +01:00
Windows ClientRectangle should not affect window location 2013-12-05 17:44:13 +01:00
X11 Corrected core profile selection 2013-11-14 08:29:06 +01:00
DesktopGraphicsContext.cs Load ES30 and OpenGL4 entry points 2013-11-09 15:07:16 +01:00
DisplayDeviceBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
EmbeddedGraphicsContext.cs Load ES30 and OpenGL4 entry points 2013-11-09 15:07:16 +01:00
Factory.cs Cleaner startup sequence 2013-11-12 20:34:53 +01:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00