mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-11-12 20:54:56 +00:00
SDL2 does not support changing display resolutions independently of an SDL window. As a workaround, if the user uses ChangeResolution and then makes a GameWindow fullscreen, we use old-style SDL fullscreen which changes the resolution. If the user makes a GameWindow fullscreen without calling ChangeResolution first, we use the new fullscreen-desktop mode to match the other OpenTK backends. |
||
|---|---|---|
| .. | ||
| Dummy | ||
| Egl | ||
| MacOS | ||
| SDL2 | ||
| Windows | ||
| X11 | ||
| DesktopGraphicsContext.cs | ||
| DisplayDeviceBase.cs | ||
| EmbeddedGraphicsContext.cs | ||
| Factory.cs | ||
| IDisplayDeviceDriver.cs | ||
| INativeGLWindow.cs | ||
| IPlatformFactory.cs | ||
| IWindowInfo.cs | ||
| PlatformException.cs | ||
| Utilities.cs | ||