Ryujinx/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs

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2019-12-29 17:41:50 +00:00
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Color buffer blending parameters, shared by all color buffers.
/// </summary>
struct BlendStateCommon
{
#pragma warning disable CS0649
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
public BlendFactor ColorDstFactor;
public BlendOp AlphaOp;
public BlendFactor AlphaSrcFactor;
public uint Unknown0x1354;
public BlendFactor AlphaDstFactor;
#pragma warning restore CS0649
public static BlendStateCommon Default = new BlendStateCommon
{
ColorOp = BlendOp.Add,
ColorSrcFactor = BlendFactor.One,
ColorDstFactor = BlendFactor.Zero,
AlphaOp = BlendOp.Add,
AlphaSrcFactor = BlendFactor.One,
AlphaDstFactor = BlendFactor.Zero
};
}
}