Commit graph

898 commits

Author SHA1 Message Date
Xpl0itR 1661ce99ca Update path for system archives in README (#870) 2020-01-10 23:04:52 +01:00
Ac_K 021ed3f44e InitializeCounters to Initialize 2020-01-10 02:17:34 +01:00
Ac_K d8eab24b8b PrintGpuInformation 2020-01-10 02:17:34 +01:00
Ac_K 87b52ad7d8 Add GPU Information to Logging 2020-01-10 02:17:34 +01:00
Thog ab29521faa Fix R5G6B5 in SurfaceFlinger (#863)
Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL.
2020-01-09 19:12:47 +01:00
gdkchan 80707f9311 Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
gdkchan 29a825b43b Address PR feedback
Removes a useless null check

Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan 912e43e979 Remove some unused args on the shader translator 2020-01-09 02:13:00 +01:00
gdkchan 6407729a1d Fix FADD32I check for Ra negation 2020-01-09 02:13:00 +01:00
gdkchan e3c919f086 Remove FFMPEG dependency from README 2020-01-09 02:13:00 +01:00
gdkchan 18814d44b2 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan 383452f5cf Fix some shader disposal issues 2020-01-09 02:13:00 +01:00
gdkchan a11f6f5235 Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan 23d8516763 Fix ShaderTools 2020-01-09 02:13:00 +01:00
gdkchan 92703af555 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan 40ef18d759 Target .NET Core 3.0 for NVDEC project 2020-01-09 02:13:00 +01:00
gdkchan 0dbfe3c23e Re-add NVDEC project (not integrated) 2020-01-09 02:13:00 +01:00
gdkchan 6e092c0558 More code cleanup 2020-01-09 02:13:00 +01:00
gdkchan 9bfb373bdf Remove more unused code 2020-01-09 02:13:00 +01:00
gdkchan 59fdaa744b GPU resource disposal 2020-01-09 02:13:00 +01:00
gdkchan f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
gdkchan 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
gdkchan d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
gdkchan 430faeb8ef Add XML documentation to Ryujinx.Graphics.Gpu.Shader 2020-01-09 02:13:00 +01:00
gdkchan e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
gdkchan 80ff2eab29 Change GPU errors to debug and reduce log messages 2020-01-09 02:13:00 +01:00
gdkchan bacb278dc1 Fix typos pointed out by LDj3SNuD 2020-01-09 02:13:00 +01:00
gdkchan c5b9088914 Remove some error logging to avoid log spam 2020-01-09 02:13:00 +01:00
gdkchan ffaad0eaac Fix missing S8 format on texture compatibility check 2020-01-09 02:13:00 +01:00
gdkchan 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
gdkchan 53bbc1311f Fix AstcDecoder Success property never being set to true 2020-01-09 02:13:00 +01:00
gdkchan 654e617fe7 Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan af8498d679 Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
Alex Barney d1ab9fb42c ASTC optimizations (#845)
* ASTC optimizations

* Move code to Ryujinx.Common

* Support 3D textures

* Address feedback

* Remove ASTC logging

* Use stackalloc instead of a Buffer20 struct

* Code style and cleanup

* Respond to feedback

* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan 947e14d3be Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
gdkchan 647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
gdkchan 6cf9a04d98 Stop memory modification check when a invalid address is found 2020-01-09 02:13:00 +01:00
gdkchan a718b60d06 Fix exception on shader translator when adding goto temp variable 2020-01-09 02:13:00 +01:00
gdkchan 82957fa96b Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction 2020-01-09 02:13:00 +01:00
gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
gdkchan 2eccc7023a Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
gdkchan 1a550e810c Copy 16 bytes at a time for layout conversion, if possible 2020-01-09 02:13:00 +01:00
gdkchan cfe5fec0cf Remove some usings that are not needed 2020-01-09 02:13:00 +01:00
gdkchan 171c3d54c6 Correct non-constant offset rewrite for texelFetch 2020-01-09 02:13:00 +01:00
gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan 3323a3a042 Use correct shared memory size (in words, not bytes) 2020-01-09 02:13:00 +01:00
gdkchan ad3bc2531b Ensure a valid shared memory size is used 2020-01-09 02:13:00 +01:00
gdkchan 66d91cbc6c Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
gdkchan 0d9672f3ae Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchan 375ee0ba96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw 2020-01-09 02:13:00 +01:00