Commit graph

2158 commits

Author SHA1 Message Date
MutantAura 62f8ceb60b
Resolution scaling hotkeys (#3185)
* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* Remove outdated configuration and force hotkeys unbound

* Add avalonia support

* Fix configuration file

* Update GTK implementation and fix config... again.

* Remove legacy implementation + nits

* Avalonia locales (DeepL)

* review

* Remove colon from chinese locale

* Update ConfigFile

* locale fix
2022-07-24 15:44:47 -03:00
gdkchan 1a888ae087
Add support for conditional (with CC) shader Exit instructions (#3470)
* Add support for conditional (with CC) shader Exit instructions

* Shader cache version bump

* Make CSM conditions default to false for EXIT.CC
2022-07-24 15:33:30 -03:00
菘菘 84d0ca5645
feat: add traditional chinese translate (Avalonia) (#3474)
* feat: add traditional chinese translate

* update translate
2022-07-24 15:18:21 -03:00
MutantAura 31b8d413d5
Change MenuHeaders to embedded textblocks (#3469) 2022-07-24 14:50:06 -03:00
Emmanuel Hansen 6e02cac952
Avalonia - Use content dialog for user profile manager (#3455)
* remove content dialog placeholder from all windows

* remove redundant window argument

* redesign user profile window

* wip

* use avalonia auto name generator

* add edit and new user options

* move profile image selection to content dialog

* remove usings

* fix updater

* address review

* adjust avatar dialog size

* add validation for user editor

* fix typo

* Shorten some labels
2022-07-24 14:38:38 -03:00
Mary-nyan 3a3380fa25
fix: Ensure to load latest version of ffmpeg libraries first (#3473)
Fix a possible crash related to older version of ffmpeg being loaded
instewad of the one shipped with the emulator.
2022-07-24 11:39:56 +02:00
EmulationFanatic 2d252db0a7
GTK & Avalonia changes (#3480) 2022-07-23 12:05:51 -03:00
gdkchan 7f8a3541eb
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
* Fix decoding of block after BRA.CC instructions without predicate

* Shader cache version bump
2022-07-23 11:53:14 -03:00
gdkchan b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used

* Shader cache version
2022-07-23 11:15:58 -03:00
riperiperi 5811d121df
Avoid scaling 2d textures that could be used as 3d (#3464) 2022-07-15 09:24:13 -03:00
Logan Stromberg 6eb85e846f
Reduce some unnecessary allocations in DMA handler (#2886)
* experimental changes to try and reduce allocations in kernel threading and DMA handler

* Simplify the changes in this branch to just 1. Don't make unnecessary copies of data just for texture-texture transfers and 2. Add a fast path for 1bpp linear byte copies

* forgot to check src + dst linearity in 1bpp DMA fast path. Fixes the UE4 regression.

* removing dev log I left in

* Generalizing the DMA linear fast path to cases other than 1bpp copies

* revert kernel changes

* revert whitespace

* remove unneeded references

* PR feedback

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
Co-authored-by: gdk <gab.dark.100@gmail.com>
2022-07-14 15:45:56 -03:00
Mary c5bddfeab8
Remove dependency for FFmpeg.AutoGen and Update FFmpeg to 5.0.1 for Windows (#3466)
* Remove dependency for FFMpeg.AutoGen

Also prepare for FFMpeg 5.0 and 5.1

* Update Ryujinx.Graphics.Nvdec.Dependencies to 5.0.1-build10

* Address gdkchan's comments

* Address Ack's comment

* Address gdkchan's comment
2022-07-14 15:13:23 +02:00
Fruityloops 70ec5def9c
BSD: Allow use of DontWait flag in Receive (#3462) 2022-07-14 11:47:25 +02:00
merry 7853faa334
Ava/MainWindow: Do not show Show Console menu item on non-Windows (#3461) 2022-07-12 12:58:31 +00:00
riperiperi b7fb474bfe
Handle the case where byte optionValues are sent to BSD (#3405)
Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-07-12 00:50:01 +02:00
Emmanuel Hansen 2fa6413ed8
Avalonia - Add border to Flyouts (#3341)
* add borders to menus

* apply to dropdowns

* darken the border for dark theme

* fix duplicate keys
2022-07-12 00:44:35 +02:00
gdkchan 4523a73f75
Propagate Shader phi nodes with the same source value from all blocks (#3457)
* Propagate Shader phi nodes with the same source value from all incoming blocks

* Shader cache version bump
2022-07-12 00:36:58 +02:00
MetrosexualGarbodor f4c47f3c9a
Avalonia - Make tooltips more useful and descriptive, update Spanish localization (#3453)
* expand English tooltips and clean up

* small oversight

* update Spanish locale

* wording

* Internet

* address feedback

* update localization accordingly
2022-07-12 00:32:14 +02:00
Emmanuel Hansen 7d9a5feccb
Avalonia - Couple fixes and improvements (#3451)
* fix updater check crash

* remove line

* reduce cheat window sizes

* enable tiered compilation and r2r

* remove warning on LaunchState

* remove warnings related to tasks

* addressed review

* undo csproj indentation

* fix tabs in axaml file

* remove double line

* remove R2R
2022-07-12 00:25:33 +02:00
Narugakuruga 14ae4e276f
Avalonia - Further Optimize Chinese Translation (#3452)
* Optimize Chinese Translation

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* test

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Delete zh_CN.json

* Add files via upload

* Update zh_CN.json

* Update zh_CN.json
2022-07-12 00:12:52 +02:00
Emmanuel Hansen 3af42d6c7e
UI - Avalonia Part 3 (#3441)
* Add all other windows

* addreesed review

* Prevent "No Update" option from being deleted

* Select no update is the current update is removed from the title update window

* fix amiibo crash
2022-07-08 15:47:11 -03:00
Emmanuel Hansen bccf5e8b5a
Avalonia - Use loaded config when assigning controller input (#3447)
* Use loaded config when assigning controller input

* Fix crash when switch player in controller window
2022-07-08 15:28:45 -03:00
Emmanuel Hansen d86a116e1e
ensure mouse cursor is only hidden when mouse is in renderer (#3448) 2022-07-08 15:16:30 -03:00
Mary 4c2ab880ef
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00
Emmanuel Hansen bc5bb4459e
Fix deadlock in mouse input on Avalonia (#3444)
* fix deadlock in mouse input

* apply @AcK77 changes
2022-07-08 09:53:48 -03:00
gdkchan 55e97959b9
Fix Vi managed and stray layers open/close/destroy (#3438)
* Fix Vi managed and stray layers open/close/destroy

* OpenLayer should set the state to ManagedOpened
2022-07-06 13:37:36 -03:00
gdkchan f7ef6364b7
Implement CPU FCVT Half <-> Double conversion variants (#3439)
* Half <-> Double conversion support

* Add tests, fast path and deduplicate SoftFloat code

* PPTC version
2022-07-06 13:40:31 +02:00
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
Emmanuel Hansen 594246ea47
UI - Avalonia Part 2 (#3351)
* add settings windows and children views

* Expose hotkeys configuration on the UI

* Remove double spacing from locale JSON

* simplify button assigner

* add cemuhook buttons and title to locale

* move common button assigner to own class

* cancel button assigner when window is closed

* remove unused setting

* address review. fix controller profile not loading default when switching devices

* fix updater file name

* Input cleanup (#37)

* addressed review

* add device type to controller device checks

* change accessibility modifier of public classes to internal

* Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update de_DE.json

* Update de_DE.json

* Update tr_TR.json

Translated newly added lines

* Update it_IT.json

* fix rebase

* update avalonia

* fix wrong key used for button text

* Align settings window elements

* Tabs to spaces

* Update brazilian portuguese translation

* Minor improvement on brazilian portuguese translation

* fix turkish translation

* remove unused text

* change view related classes to public

* unsubscribe from deferred event if dialog is closed

* Load the default language before loading any other when switching languages

* Make controller settings more compact

* increase default width of settings window, reduce profile buttons width

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 20:06:31 +02:00
Ac_K d21b403886
Stub GetTemperature (#3429) 2022-07-03 10:17:24 +02:00
gdkchan 5afd521c5a
Bindless elimination for constant sampler handle (#3424)
* Bindless elimination for constant sampler handle

* Shader cache version bump

* Update TextureHandle.ReadPackedId for new bindless elimination
2022-07-02 15:03:35 -03:00
Mary 0c66d71fe8
ui: Fix timezone abbreviation since #3361 (#3430)
As title say
2022-06-29 22:08:30 +02:00
Narugakuruga bdc4fa81f2
Add Simplified Chinese to Avalonia (V2) (#3416)
* Add files via upload

* Update Ryujinx.Ava.csproj

* Update MainWindow.axaml
2022-06-25 17:03:48 +02:00
gdkchan 625f5fb88a
Account for pool change on texture bindings cache (#3420)
* Account for pool change on texture bindings cache

* Reduce the number of checks needed
2022-06-25 16:52:38 +02:00
Mary 2382717600
timezone: Fix regression caused by #3361 (#3418)
Because of that PR, TimeZoneRule was bigger than 0x4000 thanks to a
misuse of a constant.

This commit address this issue and add a new unit test to ensure the size of
TimeZoneRule is 0x4000 bytes.

Also address suggestions that were lost on the original PR.
2022-06-24 21:11:56 +02:00
Mary 30ee70a9bc
time: Make TimeZoneRule blittable and avoid copies (#3361)
* time: Make TimeZoneRule blittable and avoid copies

This drastically reduce overhead of using TimeZoneRule around the
codebase.

Effect on games is unknown

* Add missing Box type

* Ensure we clean the structure still

This doesn't perform any copies

* Address gdkchan's comments

* Simplify Box
2022-06-24 19:04:57 +02:00
gdkchan 232b1012b0
Fix ThreadingLock deadlock on invalid access and TerminateProcess (#3407) 2022-06-24 02:53:16 +02:00
gdkchan e747f5cd83
Ensure texture ID is valid before getting texture descriptor (#3406) 2022-06-24 02:41:57 +02:00
Ac_K 8aff17a93c
UI: Some Avalonia cleanup (#3358) 2022-06-23 15:59:02 -03:00
gdkchan f2a41b7a1c
Rewrite kernel memory allocator (#3316)
* Rewrite kernel memory allocator

* Remove unused using

* Adjust private static field naming

* Change UlongBitSize to UInt64BitSize

* Fix unused argument, change argument order to be inline with official code and disable random allocation
2022-06-22 12:28:14 -03:00
RhavoX c881cd2d14
Fix doubling of detected gamepads on program start (#3398)
* Fix doubling of detected gamepads (sometimes the connected event is fired when the app starts even though the pad was connected for some time now).

The fix rejects the gamepad if one with the same ID is already present.

* Fixed review findings
2022-06-20 19:01:55 +02:00
riperiperi 68f9091870
Account for res scale changes when updating bindings (#3403)
Fixes a regression introduced by the texture bindings PR.

Also renames TextureStatePerStage, as it's no longer per stage.
2022-06-17 17:41:38 -03:00
riperiperi 99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1

* Changes 2

* Better ModifiedSequence handling

This should handle PreciseEvents properly, and simplifies a few things.

* Minor changes, remove debug log

* Handle stage.Info being null

Hopefully fixes Catherine crash

* Fix shader specialization fast texture lookup

* Fix some things.

* Address Feedback Part 1

* Make method static.
2022-06-17 13:09:14 -03:00
gdkchan d987cacfb7
Fix VIC out of bounds copy (#3386)
* Fix VIC out of bounds copy

* Update the assert
2022-06-17 12:01:52 -03:00
gdkchan 851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (#3400)
* Support Array/3D depth-stencil render target, and single layer clears

* Alignment
2022-06-14 13:30:39 -03:00
gdkchan b1bd6a50b5
Less invasive fix for EventFd blocking operations (#3394) 2022-06-12 09:29:12 +02:00
gdkchan 70895bdb04
Allow concurrent BSD EventFd read/write (#3385) 2022-06-11 14:58:30 -03:00
gdkchan 830cbf91bb
Ignore ClipControl on draw texture fallback (#3388) 2022-06-11 14:31:17 -03:00
gdkchan 9a9349f0f4
Fix instanced indexed inline draw index count (#3389) 2022-06-10 23:44:49 -03:00
gdkchan 46cc7b55f0
Fix instanced indexed inline draws (#3383) 2022-06-05 21:24:28 -03:00