Commit graph

61 commits

Author SHA1 Message Date
Sam Lantinga 0479df53ca Updated copyright for 2023 2023-01-09 09:48:21 -08:00
Sam Lantinga ebc2fb411f Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.

Fixes https://github.com/libsdl-org/SDL/issues/7016

(cherry picked from commit ac99db9fc8d528a79abb98a5641e0fd94aa20a9e)
2023-01-08 09:35:55 -08:00
Pierre Wendling d0bbfdbfb8 Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
2022-12-01 13:08:50 -08:00
Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
2022-11-30 12:57:41 -08:00
Sylvain Becker fb0ce375f0 Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00
Sam Lantinga b7e65a81f1 Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state

Fixes https://github.com/libsdl-org/SDL/issues/5261
2022-11-11 08:58:27 -08:00
Sam Lantinga 3607f8316f Find out if a controller is wireless using WGI (thanks @DJm00n!)
Confirmed using an Xbox Series X controller over USB and Bluetooth

Fixes https://github.com/libsdl-org/SDL/issues/6322
2022-10-03 11:02:23 -07:00
Sam Lantinga a3900a751e Lock joysticks when removing a controller on the WGI thread 2022-09-08 13:59:25 -07:00
Shawn Hoffman 42d09a8f42 wgi: refcount the delegate objects 2022-08-30 15:01:31 -07:00
Shawn Hoffman ca915b1884 WGI_JoystickUpdate: bounds-check array sizes 2022-08-30 14:59:38 -07:00
Sam Lantinga 675d90c708 Revert "wgi: refcount the delegate objects"
This reverts commit ff233fe306.

This doesn't compile cleanly with Visual Studio and I don't want to introduce any subtle issues because we're passing the wrong types of pointers to WGI functions.
2022-08-30 12:09:57 -07:00
Sam Lantinga 40bd4feedc Revamped joystick locking
This makes the joystick locking more robust by holding the lock while updating joysticks.

The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate().

It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/6063
2022-08-30 11:42:13 -07:00
Shawn Hoffman ff233fe306 wgi: refcount the delegate objects
assert if calls become unbalanced.
2022-08-30 10:48:10 -07:00
Cameron Gutman b7c1fbf9f0 WGI: Fix a couple of reference leaks 2022-08-28 17:38:02 -05:00
Sam Lantinga 277b033e78 Refactor joystick GUID creation 2022-08-22 19:44:14 -07:00
Sam Lantinga c1e0873940 Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.

Fixes https://github.com/libsdl-org/SDL/issues/6004
2022-08-22 18:22:35 -07:00
Shawn Hoffman 5aa438e80a WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga d2c4d74dd0 Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
2022-05-27 15:49:35 -07:00
Sam Lantinga bd22ca762e Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b.

The broken mingw headers aren't in an official release yet, so reporting this upstream.
2022-05-27 15:40:50 -07:00
Sam Lantinga efdf43aa9b Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
2022-05-27 15:34:45 -07:00
Sam Lantinga e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Cameron Gutman 145824f6ab WGI: Only call RoUninitialize() if RoInitialize() succeeded 2022-04-21 08:47:22 -07:00
Cameron Gutman 00b2e10a7a WGI: Keep a reference to the MTA to avoid crashing on COM teardown
Fixes #5552
Fixes #5270
2022-04-21 08:47:22 -07:00
Sam Lantinga 8ebef12d31 Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!

Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-04-01 14:59:45 -07:00
Sam Lantinga 006aafabcf Fixed freeing a constant string (thanks @gnrlwart) 2022-03-22 20:24:17 -07:00
Sam Lantinga b22ce2b5a8 Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Ryan C. Gordon 43f0271b4e Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185f2f26241598068927821896f36b904.

The older Windows SDK's headers are wrong, and this change would crash if
you hotplug a device.
2022-01-28 20:40:19 -05:00
pionere d7110b4490 fix compiler warnings in SDL_windows_gaming_input.c 2022-01-28 20:40:19 -05:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sam Lantinga dd2f91118e Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
2021-11-27 20:18:29 -08:00
Sam Lantinga c2904c8ce7 Fixed compile warnings and errors
Fixes https://github.com/libsdl-org/SDL/issues/4998
2021-11-27 11:16:15 -08:00
Sam Lantinga 09b7ca27d6 Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
2021-11-27 10:53:20 -08:00
Sam Lantinga 12895eca1a Fixed WGI initialization on Win32 2021-11-27 10:52:58 -08:00
Sam Lantinga 110e4e1334 Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Sam Lantinga 2ca2ad76da Fixed build warnings 2021-11-26 10:13:45 -08:00
Ozkan Sezer 3eb9bfac7a win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement 2021-11-14 22:22:50 +03:00
Cameron Gutman afccabb881 joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman 1ccfbf963e joystick: Convert HasLED() into a generic GetCapabilities() function 2021-11-11 15:10:08 -08:00
Cameron Gutman f6dc47caef WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled
Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false.
That causes WGI and DInput backends to take ownership of XInput-compatible
controllers, because they think there's no XInput-specific backend enabled.

In WGI's case, it will actually race with RawInput to open the device. By
properly excluding XInput devices from WGI, we can ensure that the sets of
devices managed by WGI and RawInput don't intersect. This makes the race
harmless, since they'll never both go after the same device.
2021-11-07 16:14:33 -06:00
Cameron Gutman b3e909dc41 WGI: Fix SDL_IsXInputDevice() for Xbox One controllers
The Xbox One driver stack doesn't propagate the VID/PID down to the
HID devices that end up in the GetRawInputDeviceList() output. This
means we end up matching against the wrong VID/PID and can't properly
exclude Xbox One controllers from WGI.

Fortunately, it is possible to walk back up the device tree to find
the parent with the matching VID/PID.
2021-11-07 13:33:18 -08:00
Cameron Gutman 6312aaea0f WGI: Add workaround for delayed callbacks after WGI_JoystickQuit() 2021-11-06 21:35:01 -07:00
Sam Lantinga 022235012c Fixed crash if WGI didn't give us the name for a controller 2021-08-02 16:40:58 -07:00
Sam Lantinga 9d457aa446 Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
This fixes https://github.com/libsdl-org/SDL/issues/4488
2021-07-29 14:25:13 -07:00
Sam Lantinga d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Ozkan Sezer a594b85031 use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed:
i.e. where the string is known guaranteed to be WCHAR*, in:
- SDL_dinputjoystick.c (WIN_IsXInputDevice): VARIANT->var is BSTR (WCHAR*)
- SDL_rawinputjoystick.c (RAWINPUT_AddDevice): string is WCHAR*
- SDL_windows_gaming_input.c (IEventHandler_CRawGameControllerVtbl_InvokeAdded):
  string is WCHAR*

There should be more of these..
2021-01-04 10:00:30 +03:00
Ozkan Sezer 398d2764c7 RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
because WindowsCreateStringReference specifically accepts const WCHAR *
- WGI_JoystickInit(): ditto.

cf. bug #5435.
2021-01-04 01:23:50 +03:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga 797a6910fd Fixed bug 5375 - WGI: Fix HSTRING memory leak.
Joel Linn

TLDR; https://godbolt.org/z/43fd8G

Let's deduce this from C++ reference code:

https://docs.microsoft.com/en-us/cpp/cppcx/wrl/how-to-activate-and-use-a-windows-runtime-component-using-wrl?view=msvc-160
At the bottom of the page there is this snippet:
```
int wmain()
{
    /* ... more code ... */

    // Get the domain part of the URI.
    HString domainName;
    hr = uri->get_Domain(domainName.GetAddressOf());
    if (FAILED(hr))
    {
        return PrintError(__LINE__, hr);
    }

    // Print the domain name and return.
    wprintf_s(L"Domain name: %s\n", domainName.GetRawBuffer(nullptr));

    // All smart pointers and RAII objects go out of scope here.
}
```

`HString` is defined in `corewrappers.h` and the call chain for the destructor is:
`~HString() -> Release() -> ::WindowsDeleteString()`

QED
2020-12-09 20:28:51 -08:00
Sam Lantinga f2fff21762 Fixed bug 5374 - WGI: Use fast-pass strings.
Joel Linn

Eliminate additional heap allocation for short-lived HSTRINGs.
Uses `WindowsCreateStringReference()` to disable reference counting and memory management by the Window Runtime.
2020-12-09 06:24:40 -08:00
Sam Lantinga 8a449de20d Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT 2020-11-27 10:44:47 -08:00