Commit graph

5196 commits

Author SHA1 Message Date
stdgregwar 0b7b0977fc fix PSP texure artifacts 2021-12-15 18:00:28 -08:00
Francisco Javier Trujillo Mata 996f30b0e4 Use lightweight mutex 2021-12-15 13:59:08 -08:00
Francisco Javier Trujillo Mata 0341ec93fe Improve performance when vsync is enabled and the game is not reaching the 60 FPS 2021-12-15 11:29:49 -08:00
Sam Lantinga 67c4b99639 Fixed enabling udev hotplug detection on Linux 2021-12-15 10:39:42 -08:00
Sam Lantinga c326ff7c6f Re-enabled the O_CLOEXEC definition so config headers can be fixed 2021-12-14 12:42:39 -08:00
Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
Sam Lantinga 086c74556d Fixed build warning on iOS 2021-12-14 12:08:36 -08:00
Sam Lantinga b08e57e926 Don't try to create a vbo if we aren't using any vertices 2021-12-14 09:32:05 -08:00
Sylvain b7885abc44
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Alex Szpakowski 323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. 2021-12-13 15:14:33 -08:00
thfrwn 2b6b69fb12 fix assertion failure in sndio audio caused by the recent hotplugging support 2021-12-13 11:26:35 -08:00
Sylvain 8927d73b1c
RenderGeometry: simplify casting (Thanks Daniel Gibson) 2021-12-12 09:55:23 +01:00
Sylvain d7f66ba1ec
Remove strict aliasing warning in opengles2 backend 2021-12-11 20:04:53 +01:00
Sylvain 3e43d6e34b
SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing" 2021-12-11 17:19:00 +01:00
David Redondo e2ade2bfc4 Fix build against wayland 1.20
Fixes #5088
2021-12-10 08:59:20 -08:00
David Gow 9da93d074b video: x11: Set XImage's byte_order field (fix #5081)
If the X server's byte order is different from the client, things might
display in the wrong colour.

Apparently we can just set the byte_order field to the client's byte
order, and the X server will adjust everything automatically:
https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
2021-12-09 20:40:12 -08:00
Hanseul Jun e7f84c20bc Fix a typo in comment. 2021-12-09 11:05:23 -08:00
Hanseul Jun 66fbf00e7d Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow. 2021-12-09 11:05:23 -08:00
Valentin Hăloiu cb8fa5f9c3 wayland: fix keycodes of swapped xkb modifier keys 2021-12-09 09:30:58 -08:00
Ozkan Sezer 615f7b4453 more updates to os2 makefile for libiconv 2021-12-08 23:51:56 +03:00
Ozkan Sezer 8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Sylvain 1940d289bf
SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "")
because:
- GeHint return a value pointer.
- SetHint free internally the pointer
- The -now invalid- pointer is re-read

==9363== Invalid read of size 1
==9363==    at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044)
==9363==    by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938)
==9363==    by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332)
==9363==    by 0x401584: main (main.c:421)
==9363==  Address 0x9c24040 is 0 bytes inside a block of size 1 free'd
==9363==    at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==9363==    by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432)
==9363==    by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76)
==9363==    by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
2021-12-08 09:41:33 +01:00
Ozkan Sezer 9409642e08 fix some warnings from vita builds (missing includes)
also some tidy-up to whitespace.
2021-12-07 21:24:24 +03:00
stdgregwar 21d46b7e0c PSP renderer fixed 2021-12-07 20:55:04 +03:00
Sergio Padrino 6f6382f8d0 Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Cameron Gutman da0f76de6d cocoa: Don't round scroll deltas from trackpads
Rounding the scroll deltas from trackpads causes jerky scrolling behavior
by artificially amplifying the effects of very small scroll movements.

We should only round events from devices with discrete scroll wheels,
because we know the smallest unit of movement there is a single tick.
2021-12-07 09:02:35 -08:00
Ozkan Sezer 8cee50eea5 removed stdlib.h from SDL_psp_main.c now that exit() is gone. 2021-12-07 19:32:56 +03:00
Ozkan Sezer 00014dc2ac fix some warnings from psp builds (missing includes.) 2021-12-07 18:47:10 +03:00
Wouter Wijsman da5dbb4763
Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
  SDL2main was not working for PSP, because it wasn't being activated and
  it wasn't unsetting the main. Besides that a debug screen being started
  was causing issues with joystick input and the sceKernelExitGame calli
  is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Cameron Gutman 2d673e5b56 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES
If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL
events so it's important that we only process one or the other.
2021-12-07 07:00:31 -08:00
Ozkan Sezer f266d92286 psp/SDL_sysjoystick.c: fix -Wshadow warnings. 2021-12-07 14:04:32 +03:00
Ozkan Sezer 801dcbc5ef SDL_render_sw.c: fix -Wshadow warnings. 2021-12-07 14:04:10 +03:00
Wouter Wijsman e17a3154ed Fix build issue 2021-12-07 14:03:00 +03:00
Wouter Wijsman 7266cf66c7 Clean up PSP render code to fit C standard used better 2021-12-07 14:03:00 +03:00
Wouter Wijsman 07608bf45f Fix ISO C90 violations in psp render code 2021-12-07 14:03:00 +03:00
Wouter Wijsman a79b642638 Make SDL2 able to build or PSP with cmake 2021-12-07 14:03:00 +03:00
Wouter Wijsman 21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Sylvain d09f80ef18
SDL_DrawPointsF: fix error message typo 2021-12-07 11:31:57 +01:00
Sylvain 6dafc85017
SDL_DrawLines: minor simpification:
- scale is  1.0f, don't need to multiply
- typo in error message
- remap SDL_DrawLines to SDL_DrawLinesF
2021-12-07 10:44:12 +01:00
Sylvain a0818a63e3
Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003) 2021-12-07 10:07:15 +01:00
Cameron Gutman 9ae56cb353 events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields 2021-12-06 21:18:23 -06:00
Ozkan Sezer 03019c912a autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID
Apparently the older versions of libXi doesn't have it.  Fixes the build
break issue reported at:
4b42c05ba1 (commitcomment-61427659)
2021-12-06 20:37:52 +03:00
David Gow a709b5b602 video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen
The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can
always provide a 0×0 width/height to signal that the compositor doesn't
care. SDL previously assumed the provided width/height was always valid
for fullscreen windows, and so applied it as-is.

This broke SDL applications on KDE/KWin 5.23, which now sends 0×0
configure events (and, in 5.23.3, 1×1 events for some reason), breaking
all SDL applications in fullscreen[2].

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6
[2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
2021-12-06 09:09:37 -08:00
ALittleDruid 2f0edc2906 IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL 2021-12-06 09:02:31 -08:00
Ozkan Sezer a887b8e28b SDL_test_common.c: replaced all printf() calls with SDL_Log()
Otherwise, if one builds libSDL2_test using a new mingw but builds
the test programs using an older mingw, a link failure happens:

/opt/local/x86_64-w64-mingw32/lib/libSDL2_test.a(SDL_test_common.o): In function `printf':
/opt/local/x86_64-w64-mingw32/include/stdio.h:372: undefined reference to `__imp___acrt_iob_func'
collect2: ld returned 1 exit status
2021-12-03 20:03:10 +03:00
Weng Xuetian 5056b29b0f Fix the wrong int size for fcitx capability. 2021-12-03 04:31:24 -08:00
Sylvain e14d10263c Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect 2021-12-02 10:01:50 +01:00
Sylvain 7828362da9 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd 2021-12-02 10:01:50 +01:00
Ozkan Sezer a2b13e585c SDL_iconv_string: avoid memory leak if realloc() fails. 2021-12-02 02:28:24 +03:00
Ozkan Sezer f14a8bfa4e fix whitespace. 2021-12-01 21:33:02 +03:00
Ozkan Sezer b71bfdaafb SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too
whcar_t is unsigned short in os/2, like windows
2021-12-01 20:50:40 +03:00
Davis Mosenkovs 66b0a6ee15 workaround for libmali gbm_device_get_fd()
gbm_device_get_fd() in at least some libmali versions duplicates handle.
Other implementations do not do duplication. To prevent handle leak save
drm_fd in SDL_DisplayData.
2021-11-30 16:20:24 -08:00
Ozkan Sezer 662ea5abe4 minor correction after previous patch and minor tidy-up. 2021-12-01 01:40:24 +03:00
Ozkan Sezer 70c5e91d0f os/2 optionally builds against libiconv. 2021-12-01 01:20:10 +03:00
Ozkan Sezer b20484e803 minor os/2 reorganization for iconv 2021-12-01 01:20:02 +03:00
Sam Lantinga 8c91cf7dba Always create a full 256-entry map in case color values are out of range
Fixes https://github.com/libsdl-org/SDL/issues/5042
2021-11-30 12:37:39 -08:00
Sam Lantinga a4c04ad230 Fixed building with iOS SDK prior to 13.0
Fixes https://github.com/libsdl-org/SDL/pull/5045
2021-11-30 10:32:39 -08:00
Sam Lantinga 8589134f16 Fixed potential buffer overflow in YUV conversion
Fixes https://github.com/libsdl-org/SDL/issues/5043
2021-11-30 10:23:21 -08:00
Ozkan Sezer 09465a9083 hidapi, windows: replace a strncpy() with plain memcpy()
mainstream has a similar change, already.
2021-11-30 21:10:10 +03:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Cameron Gutman 715d481271 windows: Fix GUI key state when grabbing the keyboard
When our keyboard grab hook is installed, GetKeyState() will return 0 for the
GUI keys even when they are pressed. This leads to spurious key up events when
holding down the GUI keys and the inability to use any key combos involving
those modifier keys.
2021-11-29 20:07:19 -08:00
Sam Lantinga b6bc3a6b0e Added a mapping for the PS4 touchpad button on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5035
2021-11-29 09:00:54 -08:00
David Gow f6fdbc1e37 video: x11: Fix an invalid SDL_LogError() call
This fixes a compile warning — and possible invalid memory read —
introduced in 9c03d255 ("Add back X11 legacy WM_NAME encodings"), which
was part of PR #5029, fixing Bug #4924.

The issue is with one of the added warnings in X11_GetWindowTitle().
Basically, the "title" variable passed to SDL_LogError() hasn't been
initialised yet: we could pass propdata in directly, but it's better to
move the SDL_LogError() call until after title is set, IMHO.

This fixes the following warning from gcc (SUSE Linux) 11.2.1:
In file included from /home/david/Development/SDL/src/video/x11/../../SDL_internal.h:45,
                 from /home/david/Development/SDL/src/video/x11/SDL_x11window.c:21:
/home/david/Development/SDL/src/video/x11/SDL_x11window.c: In function 'X11_GetWindowTitle':
/home/david/Development/SDL/src/video/x11/../../dynapi/SDL_dynapi_overrides.h:33:22: warning: '%s' directive argument is null [-Wformat-overflow=]
   33 | #define SDL_LogDebug SDL_LogDebug_REAL
/home/david/Development/SDL/src/video/x11/SDL_x11window.c:720:13: note: in expansion of macro 'SDL_LogDebug'
  720 |             SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Failed to convert WM_NAME title expecting UTF8! Title: %s", title);
      |             ^~~~~~~~~~~~
2021-11-29 07:13:25 -08:00
Sam Lantinga 3ba9276aff Don't fail the sensor init if we couldn't create a sensor manager (i.e. we're running on Wine)
Fixes https://github.com/libsdl-org/SDL/issues/5031
2021-11-28 21:14:02 -08:00
Sam Lantinga 6872cb12e6 null-terminate the message buffer if FormatMessage() fails 2021-11-28 21:10:46 -08:00
Fredrick Brennan b5d47aa297 Fix comment style for old compilers (///**/) 2021-11-28 21:00:29 -08:00
Fredrick Brennan 367684b0c2 Add patches suggested by @slouken in round 1 review 2021-11-28 21:00:29 -08:00
Fredrick Brennan 9c03d25543 Add back X11 legacy WM_NAME encodings
Closes #4924.

Based on patches of the past, such as this work by James Cloos in July
2010:
d7d98751b7,
as well as code comments in the Perl module X11::Protocol::WM
(https://metacpan.org/pod/X11::Protocol::WM) and even the code to Xlib
itself, which taught me that we should never have been using
`XStoreName`, all it does is call `XChangeProperty`, hardcoded to
`XA_STRING`!

What can I say, when the task is old school, the sources are too 😂
2021-11-28 21:00:29 -08:00
Ethan Lee 72e53e4b87 wayland: Clear driverdata before calling ResetDisplayModes 2021-11-28 19:25:22 -05:00
Sam Lantinga 942973dd86 Use mouse ID 0 for raw mouse events
We don't track state for each mouse individually, so we should just use the global mouse ID for all events.

Fixes https://github.com/libsdl-org/SDL/issues/5026
2021-11-28 09:27:28 -08:00
Sam Lantinga dd2f91118e Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
2021-11-27 20:18:29 -08:00
Sam Lantinga c2904c8ce7 Fixed compile warnings and errors
Fixes https://github.com/libsdl-org/SDL/issues/4998
2021-11-27 11:16:15 -08:00
Ozkan Sezer 8f17af5e21 hidapi: mark libusb function pointers with LIBUSB_CALL. 2021-11-27 11:02:04 -08:00
Sam Lantinga a6cbe0ab87 Controllers are always centered at zero using XInput and WGI 2021-11-27 10:58:12 -08:00
Sam Lantinga 09b7ca27d6 Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
2021-11-27 10:53:20 -08:00
Sam Lantinga 12895eca1a Fixed WGI initialization on Win32 2021-11-27 10:52:58 -08:00
Sam Lantinga 110e4e1334 Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Sam Lantinga e04a0221e3 Fixed crash running SDL test programs on UWP 2021-11-27 10:22:37 -08:00
Ozkan Sezer 5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Cameron Gutman f903a39e13
haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android 2021-11-27 19:18:41 +03:00
Sam Lantinga 11a9cd6344 Fixed building SDL on UWP 2021-11-27 08:14:50 -08:00
Mathieu Eyraud 02021ae753 Return capabitlities from RawInput joystick 2021-11-27 07:26:10 -05:00
Eric Wasylishen b786c10013 SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
Without this, moving the window changes the viewport and causes contents
to render stretched.

Fixes #1504
2021-11-27 07:12:34 -05:00
Sam Lantinga 4f683f01d4 Fixed potentially truncated entry in stack trace 2021-11-26 17:27:07 -08:00
Sam Lantinga 4e5839a5f4 Fixed compiling for Raspberry Pi 2021-11-26 13:45:08 -08:00
Ryan C. Gordon 86c0cf2bb1
software: Draw a single pixel for a line with the same start/end point.
Otherwise it would drop it, which seems like a bug to me, as it normally
fills the endpoint on lines.

Reference #2006.
2021-11-26 14:34:51 -05:00
Sam Lantinga a2e8565230 The Google Pixel fingerprint sensor isn't actually a joystick
Fixes https://github.com/libsdl-org/SDL/issues/4971
2021-11-26 11:04:15 -08:00
Sam Lantinga 67b5de5b41 Fixed build warnings 2021-11-26 10:18:08 -08:00
Sam Lantinga 2ca2ad76da Fixed build warnings 2021-11-26 10:13:45 -08:00
Sam Lantinga f90164a62f Fixed mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/5006
2021-11-26 09:02:12 -08:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Sam Lantinga d861820465 SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick
Fixes https://github.com/libsdl-org/SDL/issues/5008
2021-11-26 07:57:48 -08:00
Sam Lantinga 30f04d63e6 HIDAPI is only reliable on Android 4.3 and newer
Fixes https://github.com/libsdl-org/SDL/issues/4955
2021-11-26 07:15:46 -08:00
Ryan C. Gordon d713a68071
pulseaudio: wait until at least 1/8th (!) of the mixbuffer is available.
This is to workaround systems where we hang in playback because the buffer
does not report the space for whatever reason. The system will instead block
in PlayDevice, which always immediately follows WaitDevice in modern times
so this works out, and it seems to keep the device moving forward.

For a future revision, we are either going to clean this up more properly,
or attempt to move to PulseAudio's pa_stream_set_write_callback() API, but
this will do for SDL 2.0.18.

Reference #4387 for discussion and further information.
2021-11-25 22:32:40 -05:00
Ozkan Sezer 53aa8eec5f minor cleanup for watcom _inline keyword. 2021-11-25 17:00:24 +03:00
Sylvain d5813776db Release UDEV ressources 2021-11-25 07:24:18 -05:00
Cameron Gutman b99510836e SDL_mfijoystick.m: Fix -Wshadow warning 2021-11-24 13:04:50 -06:00
DarkContact e77cfb9a11 Fixed d3d11 renderer creation 2021-11-24 10:11:35 -05:00
Sam Lantinga 57366285d8 Only send display events for hotplugged displays, not the initial state 2021-11-23 20:14:18 +00:00
Sam Lantinga a3c05d2f34 Added debug output for display connect/disconnect events 2021-11-23 19:43:01 +00:00
Ozkan Sezer f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Sylvain 381f99a3fd
Fix warnings: re-add enum forward declaration 2021-11-23 10:58:04 +01:00
Sylvain dd6817b3b7
Fix warnings: static function, {} initializier, un-needed enum forward declaration 2021-11-23 10:47:34 +01:00
Sylvain fae7034901
Fix warnings: static, include, un-initialized vairables 2021-11-23 10:33:12 +01:00
Sylvain 2a24418bd3
More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995) 2021-11-23 09:44:37 +01:00
Sylvain 9c72adc86c
More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995) 2021-11-23 09:41:01 +01:00
Sylvain 8dd6edec00
Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995 2021-11-23 09:30:42 +01:00
Ozkan Sezer e18be04bc6 Fixed undefined behavior in QueueCmdSetDrawColor()
Fixes https://github.com/libsdl-org/SDL/issues/4995
Patch from Andrew Kelley
2021-11-23 08:01:02 +03:00
Sylvain c878d9a0aa Haiku: comment this should not be SDL_free() 2021-11-22 08:38:46 -08:00
Sylvain aef7105408 Use SDL_free 2021-11-22 08:38:46 -08:00
Sylvain 2004aaf3bb SDL_wave: use SDL_free 2021-11-22 08:38:46 -08:00
Sylvain 0445c13aae Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain 155db97d14 Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain c3633d2c99 Haiku: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 79b37cc55f Pandora: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 10ffcbb115 QNX: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain e72beeb2a0 Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain 38cfe25bc5 Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain 4d566e5d5d VITA, PSP: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 9fcc630fb3 X11: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 19bf36db15 DirectFB: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 8fb19d212e Vita: unneeded include 2021-11-22 08:38:46 -08:00
Sylvain e702a4e520 PSP: un needed include 2021-11-22 08:38:46 -08:00
Sylvain 8e851a277d Remove malloc from comment 2021-11-22 08:38:46 -08:00
Sylvain 0ef9d26622 cpuinfo: remove malloc from comments 2021-11-22 08:38:46 -08:00
Sylvain 30338beb61 Minor comment 2021-11-22 08:38:46 -08:00
Sylvain fb218e582a PSP: use SDL_malloc/SDL_free 2021-11-22 08:38:46 -08:00
Sylvain 5a7a7ba570 Don't use "realloc" in comment so that it doesn't show up 2021-11-22 08:38:46 -08:00
Sylvain b4aeaa30a1 Use SDL_calloc / SDL_free 2021-11-22 08:38:46 -08:00
Sylvain cb9f85e8d0 Don't use "round", so that it's doesn't show up while searching for the function 2021-11-22 08:38:46 -08:00
Sylvain 6fb50bd0a6 Don't use "exp" as a name so that it's doesn´t show up with searching for the function 2021-11-22 08:38:46 -08:00
Sylvain 161dd83c9a Don´t use "trunc" as var name, since it's also a function 2021-11-22 08:38:46 -08:00
Sylvain d31251b014 use SDL's functions version inplace of libc version 2021-11-22 08:38:46 -08:00
Ozkan Sezer ee2afa00ba SDL_mfijoystick.m: fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/4992
Fixes https://github.com/libsdl-org/SDL/issues/4958
2021-11-22 05:11:10 +03:00
Sam Lantinga c97b721868 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels 2021-11-21 12:18:10 -08:00
Sylvain 49369142bd
Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648
0 isn't valid scale. Min integer scale is 1.0f
2021-11-21 17:40:48 +01:00
Sylvain a0cb079a42
Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+ 2021-11-21 15:45:08 +01:00
Ryan C. Gordon ceb9e9a809 cocoa: Removed a debug printf call. 2021-11-21 00:21:41 -05:00
Ryan C. Gordon 18715acb55 cocoa: Position non-left mouse button events in background windows correctly.
Fixes #4828.
2021-11-21 00:14:18 -05:00
Cameron Gutman 343fa61215 hid: fix inconsistent indentation 2021-11-20 13:17:59 -06:00
Cameron Gutman db60b27188 hid: Only enumerate IOHIDDevices that are likely to be joysticks
Touching HID devices with keyboard usages will trigger a keyboard capture
permission prompt on macOS 11+. See #4887

Like the IOKit joystick backend, we accept HID devices that have joystick,
gamepad, or multi-axis controller usages. We also allow the Valve VID for
the Steam Controller, just like the Windows HIDAPI implementation does.
2021-11-20 13:13:17 -06:00
Ryan C. Gordon 23b7bdef87
offscreen: Don't fail to create a window because of driver_loaded politics.
Fixes #4922.
2021-11-20 14:12:11 -05:00
Ozkan Sezer 504e7aa59b minor tidy-up for ifdefs & co. 2021-11-20 21:51:10 +03:00
Sylvain b6e8651ae9
Audio 6.1 should be allowed now (see #4974) 2021-11-20 15:31:21 +01:00
Ozkan Sezer 990fb668f7 tests: several -Wwrite-strings fixes. 2021-11-20 01:02:02 +03:00
Sam Lantinga 665865eda2 If the hardware is in an error state, the final page flip may not come.
We should either put a timeout on the wait when destroying the window, or skip it entirely.
2021-11-19 09:58:13 -08:00
Sam Lantinga 6828955ddf Trim any extra platform strings from mappings when they're returned to the application 2021-11-19 09:58:11 -08:00
Cameron Gutman 881a674926 rawinput: Only access SDL_RAWINPUT_mutex if initialized
We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
2021-11-19 08:19:30 -06:00
Cameron Gutman 1237142be3 joystick: Quit drivers in reverse order to ensure dependencies are not broken
SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver
and SDL_HIDAPI_JoystickDriver being available. It also manages the common
WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers.

If we don't tear them down backwards, there's a window of time where we could
invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
2021-11-19 08:19:30 -06:00
Ozkan Sezer b67965979a SDL_hidapi.c: fix SDL_udev.h include path
fixes https://github.com/libsdl-org/SDL/issues/4981
2021-11-19 11:55:50 +03:00
Ethan Lee a7a54e6452 wayland: Add support for display connect/disconnect events 2021-11-18 00:44:08 -05:00
Sylvain 5be8a22113 Add audio conversion from/to 61 2021-11-17 16:04:54 -08:00
Ozkan Sezer d2cf191936 hidapi, linux: merged a minor warning + code style fix from mainstream. 2021-11-17 10:00:10 +03:00
Ethan Lee 5cc23868ed wayland: Add support for SDL_DisplayOrientation 2021-11-16 11:58:23 -08:00
Sam Lantinga 40d808620d SDL_classic_joysticks defaults off 2021-11-15 20:17:14 -08:00
Sam Lantinga 66058bbbd5 Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()

Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Sam Lantinga be5b4d980d Added nativeGetHintBoolean for Java code 2021-11-15 16:52:54 -08:00
Sam Lantinga 9ec2b35147 Fixed the GLES2 shader count to be in sync with the enum 2021-11-15 13:45:53 -08:00
Sylvain b649314d62
Add comment to audio clipping (see bug #4104) 2021-11-15 13:43:40 +01:00
Sylvain d4df5d33c5
GLES2: prevent batching if blend mode changes (see bug #4964) 2021-11-15 09:43:44 +01:00
Sylvain 92f2fdfc84
GLES2: batch non joined lines (see #4964) 2021-11-15 09:36:18 +01:00
Sylvain 17f156fae5
Fixed bug #4964 - opengles2 & batching = conjoined lines
put back the initial switch case because groups of joined lines cannot be batched.
2021-11-15 09:08:09 +01:00
Sylvain d8888e468e
Fixed bug #4964 - opengles2 & batching = conjoined lines 2021-11-15 08:37:49 +01:00
Sam Lantinga cc094f4d7c Fixed building with the macOS 10.8 SDK 2021-11-14 20:15:48 -08:00
Cameron Gutman d7d67af441 mouse: Fix Y value in motion events when confinement is active 2021-11-14 17:52:41 -06:00
Zack Middleton 1cd3e83756 cocoa: Fix abort on touch event types without a subtype
macOS 10.6 has some touch NSEvents which do not have a subtype
(Begin/EndGesture, Magnify, Rotate, Swipe) and cause an uncaught
exception which triggers SIGABRT and the program exits.

As it is, none of the macOS 10.6 touch events are detected as a
trackpad (including Gesture due to using different subtypes).
2021-11-14 15:21:51 -08:00
Ozkan Sezer 781caec2b2 SDL_waylandevents.c (keyboard_handle_keymap): silenced -Wwrite-strings . 2021-11-15 00:55:24 +03:00
Ozkan Sezer 5c067906ba wasapi: AvSetMmThreadCharacteristicsW takes an LPCWSTR param, not LPWSTR 2021-11-15 00:55:04 +03:00
Ozkan Sezer 3eb9bfac7a win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement 2021-11-14 22:22:50 +03:00
Sam Lantinga c55ab9631f Added a hint for alternate OpenGL NV12 data format 2021-11-13 22:21:57 -08:00
Ozkan Sezer 8a6e48d46d constified SDL_RegisterApp() 2021-11-14 04:40:50 +03:00
Ozkan Sezer 7dfd22ac5e fix XGetDefault signature - its first and second params are _Xconst 2021-11-14 02:32:00 +03:00
Ozkan Sezer c7aa04d03e SDL_test_harness.c: avoid -Wwrite-strings 2021-11-14 02:31:20 +03:00
Ozkan Sezer be7b663c2c audio/winmm/SDL_winmm.c (SetMMerror): constify. 2021-11-14 02:30:56 +03:00
Ozkan Sezer e4aa608a5c change (char*) casts to (const char*) in WIN_UTF8 macros 2021-11-14 02:30:34 +03:00
Cameron Gutman 674f361dec wayland: Fix memory leaks in clipboard code 2021-11-13 11:44:36 -06:00
Cameron Gutman c8061ed2d1 alsa: Fix possible uninitialized string 2021-11-13 10:33:37 -06:00
Ozkan Sezer a2c27d39cf SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData
SwitchCommonOutputPacket_t->rumbleData is an array.
2021-11-13 17:56:28 +03:00
Ozkan Sezer 6ad0fb8462 SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa() 2021-11-13 17:55:10 +03:00
Sylvain 70c8d20a46
Revert previous commit a50ca98e2b (see bug #4625) 2021-11-13 15:04:19 +01:00
Sylvain a50ca98e2b
Fixed bug #4625 - SDL_RenderSetLogicalSize issues
viewport becomes -2147483648x-2147483648 when logical_w/h is greater than window size.
division should be done with floats
2021-11-13 14:48:36 +01:00
Ozkan Sezer a948ff8494 SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning. 2021-11-13 11:50:02 +03:00
Cameron Gutman eb3f1462b8 x11: Fix memory leak in X11_CreatePixmapCursor() 2021-11-12 18:26:26 -06:00
Cameron Gutman 704edf6323 audio: Fix crash calling SDL_OpenAudio() after SDL_AudioInit() fails
The SDL_WasInit() checks don't work when using SDL_AudioInit() directly,
which is exactly what audio_initOpenCloseQuitAudio() in testautomation
does.
2021-11-12 17:07:22 -06:00
Cameron Gutman 78013aeef9 alsa: Fix use-after-free when reinitializing 2021-11-12 16:57:24 -06:00
Ozkan Sezer 3dc7813ae4 more whitespace tidy-ups in SDL_os2messagebox.c 2021-11-12 20:47:02 +03:00
Sam Lantinga c2dd50a9a0 Fixed whitespace 2021-11-12 08:28:02 -08:00
Sam Lantinga 074e613bbb Fixed typo 2021-11-12 03:04:11 -08:00
Sam Lantinga 35d90f17e1 Better implementation of SDL_SetWindowMouseGrab() and SDL_SetWindowMouseRect() on macOS 2021-11-12 03:04:11 -08:00
Mathieu Eyraud 5fc7a90a8b Fix refcounting in SDL_hid_exit 2021-11-12 01:25:15 -08:00
Sam Lantinga 162772aa63 Fixed build warnings on Android 2021-11-11 20:50:54 -08:00
Cameron Gutman 50971577e4 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true 2021-11-11 22:35:41 -06:00
Misa 3bf7994fe2 Add and use SDL_FALLTHROUGH for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-12 07:26:14 +03:00
Sam Lantinga 9c3bcf8e8a Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS 2021-11-11 17:31:14 -08:00
Sam Lantinga abc12a832c Revert "Add and use SDL_FALLTHROUGH for fallthroughs"
This reverts commit 66a08aa391.

This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
2021-11-11 15:58:44 -08:00
Sam Lantinga 36b2690e40 Moved SDL HIDAPI functions into a single block for the ABI 2021-11-11 15:48:56 -08:00
Cameron Gutman fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Cameron Gutman afccabb881 joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman 1ccfbf963e joystick: Convert HasLED() into a generic GetCapabilities() function 2021-11-11 15:10:08 -08:00
Sam Lantinga 911d91c55c Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled) 2021-11-11 14:36:05 -08:00