Commit graph

7209 commits

Author SHA1 Message Date
Sam Lantinga 12bab1c981 Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data 2024-01-22 08:39:22 -08:00
pionere 61821bd876 fix audio conversion from S16 to F32 using SSE2 2024-01-22 10:45:58 -05:00
Simon McVittie 0f9422a6a5 linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE
On my laptop, the battery is configured to stop charging at around 80%
most of the time, to increase the overall useful lifetime of the battery.
When in that state, upower reports UP_DEVICE_STATE_PENDING_CHARGE
(numeric value 5), which SDL previously mapped to SDL_POWERSTATE_UNKNOWN.
This made the platform_testGetPowerInfo automated test fail, because
it assumes that SDL_POWERSTATE_UNKNOWN means no battery is connected,
and does not expect to see a percentage.

Map UP_DEVICE_STATE_PENDING_CHARGE (5) to SDL_POWERSTATE_CHARGED, which
seems close enough.

Also map UP_DEVICE_STATE_PENDING_DISCHARGE (6) to
SDL_POWERSTATE_ON_BATTERY, which matches how at least GNOME presents it.

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit eebd5d18a2af0f3505791d7d40c2ec2bb5c08bb6)
2024-01-22 06:34:12 -08:00
Sylvain 237535b23a
Fixed bug #8897 - SDL_BlitSurface segfault when dest_rect is null 2024-01-22 09:22:41 +01:00
yuanhecai ed5d3d9f82 Fix compilation on loongarch 2024-01-21 19:27:59 -08:00
Frank Praznik 06dd70bc8b video: Use string comparison instead of #ifdefs for driver detection
The dummy driver can be in use on these platforms, so check the actual driver name string.

Fixes the automated video tests with the dummy driver on Win32.
2024-01-21 23:44:53 +01:00
Ethan Lee b5aec14d43 gdk: Backport SDL3 MR #8844
Co-authored-by: chalonverse <sanjay12@gmail.com>
2024-01-21 13:55:17 -05:00
Sylvain f1bc5f305c
Prevent asan warning on qsort():
'src/stdlib/SDL_qsort.c:27:5: runtime error: null pointer passed as argument 1, which is declared to never be null`

(cherry picked from commit 2cd583ee13ec4660d7fbe6e6d8293744d3343071)
2024-01-20 11:26:37 +01:00
Sylvain 5d6eb4a5a5
Fixed overflow in SDL_SoftStretch() (see #8878)
(cherry picked from commit 7b02d328fa691a18583fdc762541c7fb8c1ba09b)
2024-01-20 06:39:21 +01:00
Sam Lantinga b4f99deb9e Updated to version 2.29.1 for RC build 2024-01-19 19:58:24 -08:00
Ryan C. Gordon 1e13aa2c98
androidaudio: same fix as AAudio for pausing thread when backgrounding app.
Reference Issue #8748.
2024-01-19 22:15:27 -05:00
Sam Lantinga 109bb2f17e Make sure the render target isn't bound as a resource
Fixes https://github.com/libsdl-org/SDL/issues/3380

(cherry picked from commit a73132177d3311e70196f8de4e8a2e3b0b70cbcf)
2024-01-19 15:18:14 -08:00
Sam Lantinga f7ab765b84 Fixed crash scaling very large surfaces
Fixes https://github.com/libsdl-org/SDL/issues/8878

(cherry picked from commit 09ba55b462b826070482a586b72906fae4a66b32)
2024-01-19 13:06:57 -08:00
Ryan C. Gordon 910e040e9e
aaudio: Block the audio device thread when in the background.
Fixes #8748.
2024-01-19 15:10:43 -05:00
Sylvain Becker bb969ac747 Fixed bug #7614: Segmentation Fault in SDL_BlitSurface (#7808)
Update SDL_BlitSurface to use Intersect functions

(cherry picked from commit 3639743d8909406557663af0854dc7bd97956b24)
2024-01-19 08:53:16 -08:00
Sam Lantinga 87b5bb5840 Fixed potential overflow in software triangle rendering
(cherry picked from commit bd5d4d61edc95f1f003ec91597418fc416ff8315)
2024-01-19 08:33:39 -08:00
Anonymous Maarten 472a415c8f video: move standard c, sse and lsx implementations of yuv2rgb to its own source 2024-01-18 17:06:27 -08:00
Ryan C. Gordon cc7fe8c255
x11: XI_Motion should mark the global mouse position as changed.
Otherwise we'll miss it when XWarpPointer() is used. x11vnc may do this to
manage mouse input in some circumstances, so it can be possible for _all_
mouse motion to go through this path, breaking SDL_GetGlobalMouseState().

Thanks to @chrismile for all the detective work to figure this out!

Fixes #8827.
2024-01-18 15:10:16 -05:00
Ozkan Sezer f52a12a8fe remove several instances of unnecessary emptry str "" after SDL_PRI??? 2024-01-18 17:25:56 +03:00
Sylvain 9db80adfba Fixed bug #7614: Segmentation Fault in SDL_BlitSurface
(cherry picked from commit e6c8872fdc8d9b8aa5e208c9b55c6f230674a13d)
2024-01-16 07:11:19 -08:00
Sylvain f3b0dc5007 Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY
(cherry picked from commit ce0e0675de02411f0aafa526cd704f7fff1f1376)
2024-01-16 07:08:15 -08:00
Ryan C. Gordon c69e858e7a
audio: Patched to compile (mixed declarations and code). 2024-01-16 10:07:14 -05:00
Ryan C. Gordon 1e2f311811
audio: backport SDL3's audio datatype converters.
These are faster and more precise.

This did not change the Uint16 versions (as SDL3 dropped them, and honestly
no one should be using them in SDL2), nor the NEON converters (as this was
not changed in SDL3, so far).

Fixes #8786.
2024-01-16 10:04:09 -05:00
Sam Lantinga eae81ec80e Touchpads already have their right/left buttons swapped in raw input
Fixes https://github.com/libsdl-org/SDL/issues/8597

(cherry picked from commit cf5e0637b5454b776f749beea856f1f595e03036)
2024-01-15 19:46:31 -08:00
Sam Lantinga f641d91f67 Restore window minimum and maximum size if it is recreated
Fixes https://github.com/libsdl-org/SDL/issues/8805

(cherry picked from commit fb2d7ed83efbeebeb537ea8c17694585c05ce8e3)
2024-01-15 16:35:03 -08:00
Susko3 38d11e5cc6 Add missing (void) in functions params 2024-01-13 11:45:44 -08:00
Susko3 bbe4d693eb Use correct touch check flag
Matches the one in `GetMouseMessageSource()`.
From my testing on Windows 11, the lower 8 bits in touch events cycle
trough the values 0x8c-0x95 in order.

(cherry picked from commit d747daf03d3210a794d609b8cc662f28beaedaf6)
2024-01-13 11:44:43 -08:00
Sam Lantinga b6e97d9ff0 Fixed Xcode warnings 2024-01-13 08:15:41 -08:00
Sylvain 347b6cdcb6
Prevent ASAN warning:
like SDL_triangle.c:305:30: runtime error: left shift of negative value -672
(even if the value was correctly computed)

(cherry picked from commit 4033a0a83b3a675c6b7803e36fb13114579d0b5b)
2024-01-13 13:58:30 +01:00
Alberto Mardegan 66209135df render: Fix line clipping with translated viewports
The previous code was working incorrectly on viewports not having the
top left corner on the origin: even in those cases we only need to look
at the width and height of the viewport, because the drawing coordinates
are translated.

Fixes #8828
2024-01-11 14:36:55 -08:00
Frank Praznik 9fe09950f1 wayland: Raise the frame throttle limit
Raise the minimum frame throttle limit to 1/3 the refresh rate (or 20hz) to prevent titles from timing out when occluded.
2024-01-10 17:06:47 -05:00
Caleb Cornett 71cd1fa595 Fix compile error with XInputOnGameInput.h
(cherry picked from commit d766f68cb30b058277b8d574c9d5a230265cbe73)
2024-01-10 12:54:00 -08:00
Simon McVittie 1634a4cc30 test: Use SDL_CreateRGBSurfaceWithFormatFrom for SDLTest_ImageFace
Unlike the test images in the previous commit, this one is
4-bytes-per-pixel RGBA32, so the masks used here appear to be correct
for both endiannesses. Converting it to SDL_PIXELFORMAT_RGBA32 just
makes it more concise.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-10 06:09:40 -08:00
Simon McVittie feaf52dba6 test: Fix encoding declaration for RGB24 test images
All of these test images are provided as an octal dump of
3-bytes-per-pixel data with red, green and blue bytes in that order,
referred to as RGB24 in SDL's taxonomy. However, the call to
SDL_CreateRGBSurfaceFrom() used masks that would have been appropriate
for RGBA32 data.

On little-endian platforms, the test images loaded as intended anyway,
because SDL does not actually check all four masks before deciding to
use RGB24 (it only looks at the red mask), and the red channel happens to
be in the 0x000000FF position for both RGB24 and RGBA32 on little-endian.

Unfortunately, on big-endian platforms, the required masks are not the
same and the call failed with "Unknown pixel format". As far as I can
tell, this means testautomation_surface has never succeeded on big-endian
platforms, but presumably nobody has tried to run it on such platforms
until now.

In the SDL 3 branch, this was fixed as a side-effect of commit
932f6134 "Remove mask versions of SDL_CreateRGBSurface* #6701  (#6711)",
which I have used as a reference to confirm that RGB24 is correct.

Resolves: https://github.com/libsdl-org/SDL/issues/8817
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-10 06:09:40 -08:00
Sam Lantinga 970ed36de5 Only force X11 if SDL_VIDEO_DRIVER_X11 is available 2024-01-09 11:56:26 -08:00
Sam Lantinga bd2f1e9ea6 Use the X11 driver if the application uses X11-based graphics frameworks
Fixes https://github.com/libsdl-org/SDL/issues/8812
2024-01-09 11:24:10 -08:00
Simon McVittie 64754f3a2a test: When listing test-cases, say which ones are disabled
When a test has been disabled because it's known not to work reliably
or it's a test for unimplemented functionality, we probably don't want
to encourage developers and testers to run it and report its failures
as a bug.

Helps: #8798, #8800
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-08 09:50:11 -08:00
Sam Lantinga 5e12e4b813 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
(cherry picked from commit 3deefa6b438922d5d55cb881482f8550f51978b7)
2024-01-07 14:24:56 -08:00
Semphris 8c4e4d57b3 Add hint to make SDL handle dbus_shutdown()
(cherry picked from commit 2348e8b6a2598af2790937a62ee49cdb02d6bd28)
2024-01-07 14:23:57 -08:00
Sam Lantinga ca3b8fe91d Fixed build 2024-01-06 08:33:30 -08:00
Sam Lantinga e1c3dcb403 Don't try to send the PS third-party feature request to the Logitech G815 keyboard
Fixes https://github.com/libsdl-org/SDL/issues/8373

(cherry picked from commit d3daba791aafa9a10db5b948fc33e62f75dff7e4)
2024-01-06 08:30:20 -08:00
Sam Lantinga c309546e8c Fixed warning: no previous prototype for function 'SDL_GetGameControllerTypeFromString' [-Wmissing-prototypes] 2024-01-06 08:23:55 -08:00
Sam Lantinga 0e913a22db Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
This better reflects the actual implementation and makes SDL_HINT_ENABLE_SCREEN_KEYBOARD work on Android.

Fixes https://github.com/libsdl-org/SDL/issues/8652

(cherry picked from commit 014a63b4b5b94ce50f329eddb345f5434654305b)
2024-01-06 08:23:11 -08:00
Sam Lantinga be29ca0189 Use the application requested size to determine automatic orientation on iOS
Fixes https://github.com/libsdl-org/SDL/issues/8201

(cherry picked from commit e3b5999bb4fe9bc8413630215d928f90347073d1)
2024-01-06 07:39:25 -08:00
Sam Lantinga f892ae10d6 updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil.
Fixes https://github.com/libsdl-org/SDL/issues/8200

(cherry picked from commit 3a9a52fe6c40aee8d174bb756b4a339d35386633)
2024-01-06 07:37:14 -08:00
Sam Lantinga 674e894574 Added mapping for the RX Gamepad, e.g. Pandora Box 7
Fixes https://github.com/libsdl-org/SDL/issues/8217

(cherry picked from commit e100992c17ac58c243aa5b57151189963f6d1d4b)
2024-01-06 06:19:30 -08:00
jfmu eb1b9b418c SDL_audio.c: Fix crash if we switch from direct output to streaming, and if the buffersizes change. 2024-01-04 19:41:38 -05:00
Ozkan Sezer 7b4f1ef01b yuv2rgb: warning fixes and comment out unused code
(cherry picked from commit 46de6241d79c6f4531dbb729b2ed5992ec61b4a2)
(cherry picked from commit 0bd77a5b93494ca88bfd1a86fe106e7bb1d90133)
(cherry picked from commit f341c06552c8618c1178287880fcb8775decfbd3)
(cherry picked from commit 4d2f9f3a324884add7245e8cd13ee06af907c306)
(cherry picked from commit 06f8f9a891194d86ff93a5856f80510d39b75272)
(cherry picked from commit 0c4cb3d1539fefa66c05d131385e35fb2a205fa3)
(cherry picked from commit 0dad56354ceb4222be569e6969475adeec5a1ca1)
2024-01-03 09:07:50 -05:00
Vicki Pfau 41bf6b5a51 Add basic rumble support to Steam Deck
(cherry picked from commit bec1b8f849b782ca7d815337380c5f2b42ed60ce)
2024-01-01 21:48:41 -08:00
Sam Lantinga 0fc3574464 Updated copyright for 2024 2024-01-01 13:19:49 -08:00