Commit graph

72 commits

Author SHA1 Message Date
Ryan C. Gordon 277e07e700 Fixed a compiler warning on Visual Studio. 2015-03-19 23:39:53 -04:00
Ryan C. Gordon 1877f5745b Patched to compile on Windows. 2015-03-19 23:35:43 -04:00
Ryan C. Gordon 537b68b9f0 Zero out the audio hotplug event structure, so the "padded" fields are sane.
Just in case we ever need those bits in the future.
2015-03-19 22:11:20 -04:00
Ryan C. Gordon cafd030ba6 PulseAudio: Hotplug support! 2015-03-19 22:08:12 -04:00
Ryan C. Gordon 11cffe1dc9 SDL_RemoveAudioDevice() should specify capture vs output.
This lets us reuse values between the two categories without conflicting, etc.
2015-03-19 15:43:00 -04:00
Ryan C. Gordon 1e78ef2155 Removed the broken audio streaming code, other small cleanups. 2015-03-19 13:34:17 -04:00
Ryan C. Gordon 5cbb32ef57 Disconnected/broken/lost audio devices now continue to fire their callback.
The data produced by the callback is just thrown away and the audio thread
delays as if it's waiting for the hardware to drain.

This lets apps that rely on their audio callback firing regularly continue
to make progress to function as properly as possible in the face of disaster.
Apps that want to know that the device is really gone and deal with that
scenario can use the new hotplug functionality.
2015-03-19 13:27:10 -04:00
Ryan C. Gordon 75973f81b2 Don't assert if an audio backend reports the same device disconnected twice. 2015-03-19 13:15:28 -04:00
Ryan C. Gordon 7c4b88f2db PulseAudio: Improved multidevice support.
Added capture device enumeration, report human-readable device name, other
cleanups.
2015-03-18 10:29:04 -04:00
Ryan C. Gordon f9cfd9fa14 Bunch of reworking to how we manage audio devices.
Device enumeration now happens at startup and then is managed exclusively
through hotplugging instead of full redetection. The device name list now has
a unique "handle" associated with each item and SDL will pass this to the
backend so they don't have to figure out how a human readable name maps to
real hardware for a second time.

Other cleanups, fixes, improvements, plus all the audio backends updated to
the new interface...largely untested at this point, though.
2015-03-18 02:01:17 -04:00
Ryan C. Gordon 0e02ce0856 Initial work on audio device hotplug support.
This fills in the core pieces and fully implements it for Mac OS X.

Most other platforms, at the moment, will report a disconnected device if
it fails to write audio, but don't notice if the system's device list changed
at all.
2015-03-16 02:11:39 -04:00
Ryan C. Gordon 338bf5d297 Changed some SDL_memset() calls to SDL_zero(). 2015-03-18 10:09:39 -04:00
Ryan C. Gordon 97ff10c63c Tweaked a couple comments, added some FIXMEs. 2015-03-18 10:09:23 -04:00
Ryan C. Gordon 43674503e1 Patched to compile on C89 compilers. 2015-03-18 10:05:36 -04:00
Ryan C. Gordon 9a83151e9c PulseAudio: Added multiple device support, other cleanups.
Thanks to Dominik Frizel for most of the effort on this!

Fixes Bugzilla #2730.
2015-03-18 09:59:22 -04:00
Ryan C. Gordon 73feb8c042 Fixed a compiler warning. 2015-03-18 00:56:33 -04:00
David Ludwig 522fd82901 WinRT: made OpenGL window-init work with latest round of ANGLE/WinRT updates
Various constants in ANGLE/WinRT, both in MSOpenTech's ms-master branch, and
in Google's branch, were changed again.  This change makes SDL/WinRT work with
them.

To note, the ms-master branch (of ANGLE) was updated via this merge:
bbd2eb0a9c (diff-d1377fbe747de154e1bfcf7221d3de67)
2015-03-17 19:45:47 -04:00
David Ludwig b12ea75991 WinRT: another ANGLE/OpenGL-initialization, error messaging tweak 2015-03-17 10:25:21 -04:00
David Ludwig 1083ae22e6 WinRT: ANGLE/OpenGLES-initialization, error message improvements 2015-03-17 10:22:36 -04:00
Ryan C. Gordon 809b7be27f Cleaning out a silly coding style I used to use.
Changed all the "return (x);" lines to "return x;"
2015-03-13 12:20:17 -04:00
Ryan C. Gordon 3a53258814 Removed an unnecessary #ifdef. 2015-03-13 00:48:30 -04:00
Philipp Wiesemann da843f6a8d Updated internal documentation comments. 2015-03-11 21:14:21 +01:00
Philipp Wiesemann 060d243f66 Windows: Fixed ignoring return value of internal function.
If the function WIN_ConvertUTF32toUTF8() failed (should currently not be
possible) a not terminated string would have been sent as text input event.

This also fixed converting characters more often than needed on key repetition.
2015-03-06 21:34:10 +01:00
Philipp Wiesemann 8f4c2a8f9c Emscripten: Fixed ignoring return value of internal function.
If the function Emscripten_ConvertUTF32toUTF8() failed (should currently not be
possible) a not terminated string would have been sent as text input event.
2015-03-06 21:29:25 +01:00
Philipp Wiesemann 1686af726e Emscripten: Partially fixed not removing key event callbacks if hint was used.
The key event callbacks were always removed from the same target although it is
possible to set them to different targets using the hint. This is only a partial
fix because it assumes that the hint is not changed to a different value later.
2015-03-06 21:26:37 +01:00
Alfred Reynolds d34d608e59 SDL
- fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
2015-03-02 11:43:24 -08:00
David Ludwig d6c4296653 Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds
Thanks to John Skaller for the research into this, and for the fix!
2015-02-22 20:34:08 -05:00
Philipp Wiesemann 8321efba33 Emscripten: Fixed out of range joystick device index after joystick disconnect.
After disconnecting a joystick the remaining kept their original device index.
This was not correct because the device index must be a number between 0 and
SDL_NumJoysticks(). It was fixed with ideas from SDL's joystick implementation
for Android. Some range checks were removed as the caller already checks them.
2015-02-22 23:21:32 +01:00
Philipp Wiesemann 5c43207fad Emscripten: Fixed sending button and motion events for not opened joysticks.
SDL_SYS_JoystickUpdate() was implemented incorrectly. For every call to it all
attached joysticks were checked. But actually only the given SDL_Joystick should
be checked then. This allowed sending broken events for attached but not opened
joysticks. It also checked the opened joysticks more often than actually needed.
2015-02-22 21:00:35 +01:00
Ryan C. Gordon 201868156e Mac OS X: Better way to stop duplicate joystick reports (thanks, Kyungdahm!).
Fixes Bugzilla #2822.
2015-02-19 23:52:10 -05:00
Ryan C. Gordon 33b9d9ad7f Windows: Added a FIXME. 2015-02-19 21:51:13 -05:00
Ryan C. Gordon 674eb55638 Windows: Free the argv we allocated for console_wmain(). 2015-02-19 21:50:40 -05:00
Ryan C. Gordon e974ccf828 Windows: Added a FIXME. 2015-02-19 21:49:30 -05:00
Ryan C. Gordon f7c4c3d010 Windows: Make a distinction between ANSI mainline and UTF-8 mainline. 2015-02-19 21:49:15 -05:00
Ryan C. Gordon e93ee5d7b1 Windows: Support unicode arguments for console applications (thanks, Jorgen!).
Fixes Bugzilla #2864.
2015-02-19 21:44:41 -05:00
Ryan C. Gordon 1b2cb70ca0 Mac OS X: replace some deprecated APIs with modern equivalents (thanks, Alex!).
Fixes Bugzilla #2858.
2015-02-19 19:55:30 -05:00
Edward Rudd 635a369c9d SDL_SetWindowPosition respects display num for SDL_WINDOWPOS_CENTERED_DISPLAY.
This allows for this kind of code in an application:

int monitorID = 1;  // the second monitor!
SDL_SetWindowPosition(sdlWin,
                      SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID),
                      SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID));

Fixes Bugzilla #2849.
2015-02-19 19:40:58 -05:00
Arne Janbu aefcd86dea Fix build on Linux when wayland is enabled
Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2838
2015-01-10 13:47:37 +01:00
Ryan C. Gordon a309755961 Remove unnecessary parentheses and an unnecessary free() of a NULL pointer.
(Thanks, Simon!)

Fixes Bugzilla #2881.
2015-02-19 13:11:19 -05:00
Philipp Wiesemann 6dda14c0d8 Emscripten: Fixed receiving joystick events after failed init or subsystem quit.
The callbacks used to receive the HTML events were not removed if the joystick
subsystem initialization failed or if the joystick subsystem was quit. Also, the
already connected joysticks were not deleted if the initialization failed later.
2015-02-18 21:34:07 +01:00
Ryan C. Gordon f75d6c0915 X11: Don't create a window and GL context to look up the glX extension string.
It's not necessary.
2015-02-17 23:00:46 -05:00
Ryan C. Gordon f0c061d141 glX HasExtension(): check for NULL ext string first.
It's slightly faster than failing later, after a strchr() call, since this
will get called multiple times with a NULL string if the system totally
fails elsewhere.
2015-02-17 22:59:56 -05:00
Philipp Wiesemann 052720f7d5 Emscripten: Removed unused internal function. 2015-02-15 21:47:10 +01:00
Philipp Wiesemann bd2d014645 Emscripten: Changed return type of callback implementations from int to EM_BOOL.
The prototypes are declared with EM_BOOL (which is currently an int) in html5.h.
2015-02-15 21:44:36 +01:00
David Ludwig 8a700d4db2 WinRT: a minor, nit-picky cleanup of some OpenGL code 2015-02-15 12:11:44 -05:00
David Ludwig 5ad34f7a79 WinRT: improved OpenGL ES compatibility on WinPhone/ARM and Surface RT
This change integrates initialization settings for ANGLE/WinRT, as suggested in
MSOpenTech's latest ANGLE template-projects (for MSVC).

This should fix some OpenGL initialization issues on WinPhone 8.1 on ARM, and
on the 1st-generation Surface RT.
2015-02-15 11:53:24 -05:00
Philipp Wiesemann ec2df6490e Fixed crash if using clipboard functions without having initialized video. 2015-02-15 11:35:07 +01:00
David Ludwig df3299627d WinRT: fixed crash when using up-to-date versions of ANGLE/WinRT 2015-02-15 00:08:27 -05:00
Philipp Wiesemann 2ef8b1a76f Emscripten: Fixed sending SDL_JOYDEVICEADDED events with an index out of range.
SDL_JOYDEVICEADDED events must contain the device index which is a value between
0 and the number of connected joysticks. The old implementation included a value
based on the instance id instead. It worked in some cases because the values are
similar initially. But after disconnecting joysticks this is no more the case
and the always increasing instance id becomes larger than number of joysticks.
2015-02-14 15:22:04 +01:00
Philipp Wiesemann 3941848838 Emscripten: Deactivated and corrected debug log messages on joystick events. 2015-02-14 15:16:41 +01:00