Commit graph

113 commits

Author SHA1 Message Date
Gabriel Jacobo 553cc07e9d Initialize nacl_io, removes SDL_NaClMount/Umount
It's just easier to use nacl_io's mount/umount directly.
2014-06-20 10:59:51 -03:00
Gabriel Jacobo 715a9829b9 Fix file name typo, thanks Sam Clegg! 2014-06-18 10:04:21 -03:00
Gabriel Jacobo ab238dc6e4 Assorted fixes for NaCl. Hat tip to Sylvain Becker 2014-06-16 09:54:33 -03:00
Gabriel Jacobo 9e55ace818 Fixes #2583, clean up EGL initialization 2014-06-16 09:47:23 -03:00
Sam Lantinga 260549d1ca Fixed bug 2567 - x11: Local dropped files are not URI-decoded
Melker Narikka

Local files that are dropped onto a window under X11
are not going through a URI decoding step, resulting in the following
in my test application:

Dropped file /home/meklu/Pictures/Screenshot%20from%202013-10-30%2014:04:50.png
Couldn't load /home/meklu/Pictures/Screenshot%20from%202013-10-30%2014:04:50.png

Expected result:

Dropped file /home/meklu/Pictures/Screenshot from 2013-10-30 14:04:50.png
Loaded /home/meklu/Pictures/Screenshot from 2013-10-30 14:04:50.png successfully

I've attached a patch that fixes the issue by doing URI decoding in-place on
the file string buffer.
2014-06-15 18:31:30 -07:00
Sam Lantinga af50403e50 Fixed bug 2575 - Current GL context tracking fails
Ronie Salgado

The GL Renderer current context tracking fails when one window is used with an SDL renderer but another separate window is used with a user handled OpenGL context.

Attached is a small program that reproduces this bug, at least in some Linux machines where an OpenGL renderer is provided by default.

Expected Output:
-"First window" should be blue.
-"Second window" should be green.

Gotten Output:
- "First window" black.
- "Second window" blue.

What happened:
The renderer created for the "first window" ends rendering into the "second window" OpenGL context.

Bug location:

SDL_render_gl.c - line 286 on hg:
static SDL_GLContext SDL_CurrentContext = NULL;

When making SDL_GL_MakeCurrent from the user perspective, that variable or the GL renderer is not notified about the OpenGL context change.

Solution proposal:
- Move the current GL context cache into another place global.
2014-06-15 18:09:39 -07:00
Sam Lantinga 2a082c07f6 Fixed bug 2580 - sndio backend improvements
Brad Smith

Attached is patch from the OpenBSD ports tree to add 24-bit support to the sndio backend and to make use of the sio_open() option SIO_DEVANY.
2014-06-15 17:26:30 -07:00
Sam Lantinga 6146fe85cc Fixed 2584 - Memory leak in Cocoa_GetDisplayName
Diego

The Xcode Instruments Leak tool reports a leak from IODisplayCreateInfoDictionary in Cocoa_GetDisplayName.
This happened after upgrading to Xcode 5.
2014-06-15 17:18:05 -07:00
Sam Lantinga 54771080f3 Add controller mapping for Bluetooth DualShock 4 controllers on Linux
Frank Praznik

Add a gamepad mapping entry for Bluetooth DualShock 4 controllers on Linux.
The button mapping is the same as the USB controller, but the GUID is
different.
2014-06-15 13:05:30 -07:00
Ryan C. Gordon 39bad809c3 Mac: Fixed crash when returning from a fullscreen Space on shutdown. 2014-06-15 11:59:16 -04:00
Ryan C. Gordon 446d19c4de Removed SDL_SYS_JoystickNeedsPolling().
It was simpler to just have the polling (actually: hotplug detection)
 functions return immediately if it's not an appropriate time to poll.

Note that previously, if any joystick/controller was opened, we would poll
 every time anyhow, skipping this function.
2014-06-14 23:31:23 -04:00
Ryan C. Gordon 9e5504f89d Mac: Run the CFRunLoop in joystick mode during SDL_SYS_JoystickNeedsPolling().
This fixes hotplugging failing to detect devices.
2014-06-13 14:52:26 -04:00
Alfred Reynolds 8c2c744ad5 - fixed crash if you removed a device twice, the deviceRef is invalid if removed from the removed device callback (added in http://hg.libsdl.org/SDL/rev/d4e4d0fcda03 ). 2014-06-13 10:50:24 -07:00
Ryan C. Gordon 8719a76535 Regenerated SDL_audiotypecvt.c with updated perl script. 2014-06-10 19:39:33 -04:00
Ryan C. Gordon 91b7fb00d0 Fix audio resampling in some cases.
Fixes Bugzilla #2389.
2014-06-10 19:37:59 -04:00
Gabriel Jacobo efa2d0581d Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
2014-06-08 18:18:13 -03:00
Sam Lantinga 5ae12b46b5 The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL 2014-06-08 12:05:17 -07:00
Philipp Wiesemann d2220917e0 Fixed typo in log message. 2014-06-08 13:03:45 +02:00
Sam Lantinga 47e0aa0e6a Fixed building on command line Mac OS X 2014-06-07 20:43:12 -07:00
Sam Lantinga 6101e4b20e Added SDL_sqrtf(), SDL_tan(), SDL_tanf() 2014-06-07 18:20:01 -07:00
Sam Lantinga 40538446d9 Fixed crash with SDL_SetError(NULL) 2014-06-07 17:31:50 -07:00
Sam Lantinga 9fb2cc10c0 dront78 implemented YUV texture support for OpenGL ES 2.0 2014-06-07 11:36:08 -07:00
Gabriel Jacobo 1e352d7929 Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
Brandon Schaefer 04a0836b1a Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. 2014-06-05 15:37:33 -07:00
Brandon Schaefer 1f71676906 Fix warnings, only major one being an SDL_SetError not providing enough arguments. 2014-06-05 15:29:23 -07:00
Sam Lantinga 6671aa2a08 Code analysis annotations found a legitimate bug! 2014-06-05 09:49:45 -07:00
Brandon Schaefer d829af786e Assume all motion events are mouse events unless tool_type states otherwise. 2014-06-04 12:55:18 -07:00
Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
Testing:
* Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
2014-06-04 10:57:52 -07:00
Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) 2014-06-04 10:57:40 -07:00
Sam Lantinga 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400
Generated dynapi stuff for the new WinRT entry points.
http://hg.libsdl.org/SDL/rev/d54306e2b8a7
2014-06-04 10:57:12 -07:00
Sam Lantinga da6d9a9f2a Added annotations to help code analysis tools
CR: Bruce Dawson
2014-06-04 10:56:56 -07:00
Sam Lantinga 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses 2014-06-04 10:56:43 -07:00
Sam Lantinga 4750fe7390 When the window fullscreen mode changes, update the display resolution 2014-06-04 10:56:37 -07:00
Sam Lantinga 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. 2014-06-04 10:56:30 -07:00
Sam Lantinga 1e00c03f14 Fixed Mac OS X build 2014-06-04 10:56:17 -07:00
Sam Lantinga 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() 2014-06-04 10:55:26 -07:00
Sam Lantinga 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents()
SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
2014-06-04 10:52:34 -07:00
Sam Lantinga 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden 2014-06-04 10:50:32 -07:00
J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h 2014-06-04 09:59:10 -07:00
Sam Lantinga 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue.
This fixes Alt-Enter in the Steam streaming client, which sets the window size and position immediately after switching out of fullscreen mode.
2014-06-04 09:39:08 -07:00
Sam Lantinga 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res
ponder.
2014-06-04 01:56:14 -07:00
J?rgen P. Tjern? c1e11f699e X11: Provide specific X error when SDL_GL_CreateContext fails.
This makes the X error handler used for GL context creation handle *all* errors
and provide the user with specific error messages when SDL_GL_CreateContext
fails.

CR: icculus@icculus.org
2014-06-03 21:13:00 -07:00
Sam Lantinga ece2a9bf06 Hopefully really fixed the Android build 2014-06-02 09:20:09 -07:00
Sam Lantinga 5186be4a12 Fixed Android build 2014-06-02 09:12:51 -07:00
Sam Lantinga a8fcbc466a Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode
Alex Szpakowski

Patch to fix the y component of the position of fullscreen windows in OS X.

In Mac OS X with the latest Mercurial code, when a window is in exclusive-fullscreen the y component of its position is offset by the same amount that is normally taken up by the menubar, resulting in a black bar at the top of the screen.

The recent changes to the internal ConvertNSRect function make it treat the bottom of the menubar as 0 for the y component of window positions, even when the window is fullscreen and 'above' the menubar.

I have attached a patch which fixes the issue by only making the window position relative to the menubar in windowed modes.
2014-06-02 09:09:40 -07:00
Sam Lantinga 6b90d7f58a Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible
Eric Wasylishen

Steps to reproduce:

- Run testwm2 app in the SDLTest Xcode project
- Press Control+R to enable relative mouse mode. The mouse cursor should disappear.
- Press Control+Enter to enter fullscreen.
- Expected: a black screen with no cursor visible. Observed: a black screen, but the mouse cursor is visible in the middle of the screen. It doesn't move when I move the mouse.

Reproduced with latest sdl2 hg (changeset f6010ead184f) on OS X 10.9.2. Can't reproduce the problem on OS X 10.6.8 or 10.7.5.

I'm speculating that this really an Apple bug.. but anyway, the attached workaround seems to fix it for me, and I think it's fairly safe.

A more obvious idea, sticking a call SDL_SetCursor(NULL) at the end of Cocoa_SetWindowFullscreen, didn't work.
2014-06-02 09:06:38 -07:00
Sam Lantinga 32665131f6 Added a way to get the native Android window and EGL context 2014-06-02 09:01:26 -07:00
Sam Lantinga 3905b910f3 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed
Eric Wasylishen

The problem seems to be the spaces handling code in -setFullscreenSpace: (SDL_cocoawindow.m) is incorrectly reporting that the SDL_WINDOW_FULLSCREEN -> windowed transition has already happened.

i.e. I saw this case was getting hit when trying to leave SDL_WINDOW_FULLSCREEN:

"else if (state == isFullscreenSpace) {
    return YES;  /* already there. */
}"

With the attached patch, both Control+Enter (SDL_WINDOW_FULLSCREEN toggle) and Option+Enter (SDL_WINDOW_FULLSCREEN_DESKTOP toggle) work in an sdl test app (I tried testwm2). Tested on OS X 10.9.2.
2014-06-02 09:01:10 -07:00
Sam Lantinga 75c57f8db7 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. 2014-06-02 08:58:07 -07:00
Sam Lantinga 9d00f75a27 Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event
snake5creator

When starting application with the usual "double click on file" method on Windows, only holding the last click, an unnecessary MOUSEBUTTONDOWN event is sent before the initial MOUSEMOTION event, and mouse button state is stuck in the sense that it takes a subsequent button release, followed by another press for the system to resume sending events (beginning with the next button release / MOUSEBUTTONUP event).

Input event log with held double-click startup: http://i.imgur.com/nypGKR2.png

Without: http://i.imgur.com/yaIqAvV.png
2014-05-31 14:03:04 -07:00