This makes sure that games launched by Steam see the first controller first, and the controllers in the game match up with the controllers in the Steam UI.
Fixes https://github.com/libsdl-org/SDL/issues/8672
(cherry picked from commit 17723381da9bc3eadb129beaeaed2164c64b5155)
Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.
Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers
(cherry picked from commit 0fe5713964287b17e05eb09dd4f83d8580dba254)
Author: Sam Lantinga <slouken@libsdl.org>
Date: Tue Nov 14 12:58:33 2023 -0800
The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those.
Fixes https://github.com/libsdl-org/SDL/issues/8556
(cherry picked from commit 75df4cc5c2cd6b098f49855437c5262263489eab)
This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.
(cherry picked from commit 708f18d49ef6975769865d247e2ce4da6ce8da76)
This reverts commit ad0af488837e44cbea0f0eab3b2f73b50a74bff4.
It turns out the ROG PUGIO II actually enumerates as a gamepad, so this change didn't have any effect anyway. We're getting lots of reports of people's racing pedals and similar devices no longer showing up, so we'll revert this again.
Fixes https://github.com/libsdl-org/SDL/issues/8227
Fixes https://github.com/libsdl-org/SDL/issues/8484
(cherry picked from commit 2c1fbe1967457c6b95323a5ea4136849c66bc307)
This mouse actually enumerates as a gamepad with 2 axes, 8 buttons and a hat.
We'll ignore it like the other ROG mice, unless someone specifically wants to use it as a gamepad.
(cherry picked from commit edd044e90187528656327584b6e2337bbceacd57)
At the point we're calling SDL_IsJoystickXboxSeriesX(), we don't know for sure that the controller is an Xbox controller.
Fixes https://github.com/libsdl-org/SDL/issues/8174
(cherry picked from commit 15bc12165ab56e6fbf93b8f3d18f2a0bb5854d8c)
Emscripten was using its own, private integer in order to allocate
new SDL_JoystickIDs. SDL keeps a similar integer for allocating
joystick-ids, one which is shared across multiple joystick backends.
SDL 2.0.13 introduces a new joystick-backend, a Virtual joystick
backend, which allows for software-driven joysticks, and which is
designed to sit alongside joystick-backends that provide access to
physical joysticks.
The Emscripten and the Virtual backends were, at times, getting
allocated the same SDL_JoystickIDs, if and when both backends were used
simultaneously. This could happen if, for example, an application
was using a virtual joystick in order to drive a touch-screen
based joystick, while also supporting physical joysticks through the
Emscripten backend.
When two joysticks end up with the same SDL_JoystickID, conflicts
can occur. For example, disconnecting a physical joystick with
the same SDL_JoystickID as a virtual one, can lead to the virtual
joystick being closed, inadvertently.
This fix makes the Emscripten backend use SDL's cross-joystick-backend
integer counter, which is shared among joystick backends, for allocating
new SDL_JoystickIDs, rather than a private, Emscripten-specific
counter.
Fixes https://github.com/libsdl-org/SDL/issues/3647
(cherry picked from commit 07cb7c10a15b95387431bcb3a1ae77cfd432707b)
GetRawInputDeviceList() can return a different number of devices than was allocated.
Fixes https://github.com/libsdl-org/SDL/issues/2759
(cherry picked from commit b9784feb2467dbb4cdc2474aa78098cd4f0b1630)
This reverts commit e5a15f94e2f1a8fbbffb25ea9932cda9679a68fd.
It turns out removing this check allows mice like the ROG PUGIO II to show up as game controllers. We need to find a different way to differentiate between gaming mice and pedals.
Since these mice show up as controllers, and potentially causing games to use them instead of real controllers, we'll go ahead revert this change for now.
Reopens https://github.com/libsdl-org/SDL/issues/8227
(cherry picked from commit ad0af488837e44cbea0f0eab3b2f73b50a74bff4)
This reverts commit 642504bc5993a6acd4d9c1d4c1314c6b1cf6e4e1.
We have SDL_HINT_JOYSTICK_ROG_CHAKRAM to ignore or allow the ROG Chakram X mouse to be used as a joystick.
Fixes https://github.com/libsdl-org/SDL/issues/8227
(cherry picked from commit e5a15f94e2f1a8fbbffb25ea9932cda9679a68fd)
HIDAPI joystick drivers may call HIDAPI_JoystickDisconnected() in their
UpdateDevice() function during HIDAPI_JoystickOpen(). If they do this
today, the opened joystick will end up partially initialized (no name,
path, mapping GUID, etc.) because HIDAPI_GetDeviceByIndex() will no
longer be able to find the SDL_HIDAPI_Device for the removed joystick.
Worse still, joystick->hwdata->device becomes a dangling freed pointer
the next time HIDAPI_UpdateDeviceList() is called. This leads to a UAF
when the application or SDL calls SDL_JoystickClose() on this joystick.
Fix all this by checking if the device no longer has any associated
joysticks after calling UpdateDevice() and failing the open call if so.
(cherry picked from commit 435e7ce663b7e568086c5dc0fb1bb889e41a3ed1)
G923 have two different versions - Xbox version is already present in the wheel list, but not the PS version.
(cherry picked from commit 266b91d2fd2b3362d1828f8a6b58589bdaa4f75d)
Logitech PRO Racing Wheel have two different versions - for Playstation and Xbox. Vendor + Product ID for Playstation version already present in SDL sources, but not an Xbox version
(cherry picked from commit cde67ea49ad812088bd5c8cfd67ef090ac1c1d86)
Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.
(cherry picked from commit 5388edd5494030b8c43b2f79e3f5c9b71f57a703)