Commit graph

1680 commits

Author SHA1 Message Date
Sam Lantinga dc94cca8dd Fixed typo in cherry-pick (thanks @HadesD!) 2023-06-03 11:57:08 -07:00
Sam Lantinga 97fe777ab4 Steam uses a different VID/PID for the Steam Virtual Gamepad on Windows
(cherry picked from commit 6815e75cafee8e7caaacf1f428b6539c8bbc7f7d)
2023-06-03 11:40:58 -07:00
Sam Lantinga f1bad83a21 Revert "Fixed detection of the Steam Virtual Gamepad on macOS"
This reverts commit 7aa28ce279.

Steam has been updated to send a version of 1 to avoid conflicts with controllers that report a version of 0.
2023-06-03 11:36:38 -07:00
Sam Lantinga 7aa28ce279 Fixed detection of the Steam Virtual Gamepad on macOS
(cherry picked from commit 5fcd70578bdde3eaaa51aa4ab6c24ed08bd49db3)
2023-06-02 18:39:22 -07:00
Sam Lantinga c89a460672 Fixed build if SDL_JOYSTICK_RAWINPUT_MATCHING isn't enabled
(cherry picked from commit 7c55845c804e2272df8bc111dea5d3e9d11670a0)
2023-06-02 11:20:55 -07:00
Sam Lantinga e3bfacde3e Don't use raw input while Remote Desktop is active
Raw input will not send game controller events while Remote Desktop is active, so dynamically switch between XInput and raw input when Remote Desktop state changes.

Fixes https://github.com/libsdl-org/SDL/issues/7759

(cherry picked from commit 767507fcf6f4607edb413acb53a6c029863701ed)
2023-06-02 11:19:44 -07:00
Sam Lantinga 9c05098ed9 Fixed WGI immediately being correlated with raw input devices with no input
The at rest match state is 0x0000008800000000, not 0

(cherry picked from commit e8b5b4881c8eb31bb7de5adef3479305a73fb0bf)
2023-06-02 09:39:57 -07:00
Sam Lantinga 5007b96363 Fixed build warning 2023-05-28 19:23:56 -07:00
Sam Lantinga b2e88ecfeb Disable SDL_JOYSTICK_RAWINPUT_XINPUT
Apparently when using the Xbox One Wireless Adapter, using XInput at the same time as raw input will cause the controller to turn off immediately after connecting. This appears to be a bug in the Windows 11 driver stack, but since WGI provides all the extended functionality we need, this can be turned off for now.

Fixes https://github.com/libsdl-org/SDL/issues/3468
2023-05-28 18:41:21 -07:00
Sam Lantinga 3f1fd5abff Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
Sam Lantinga 78a92b4f9d Fixed duplicate Joy-Con controllers on macOS
If both Apple and HIDAPI drivers see the controller, HIDAPI will be preferred.

Fixes https://github.com/libsdl-org/SDL/issues/7479

(cherry picked from commit 61ef4efdfae7e384b0d24b1b171a9ee6203a3f0d)
2023-05-22 14:52:05 -07:00
Sam Lantinga 7b2b99a996 Fixed handling the Saitek P3600, which doesn't use the Xbox 360 controller protocol
(cherry picked from commit cf0abf99118f1ea5ba423ce62950e5840db2c649)
2023-05-22 12:42:05 -07:00
Sam Lantinga beca41480d Undo name change for the controller list
(cherry picked from commit f60622c5103e37f221aa8252acfa9073cfbafbc7)
2023-05-19 14:27:06 -07:00
Sam Lantinga 43b12fd9bc Moved the controller list out so it can be included elsewhere
(cherry picked from commit 24007b00b2a5e9d09d953db79a24dd51b78e598b)
2023-05-19 14:23:57 -07:00
Sam Lantinga e8ec8ba1d4 Added support for the Astro C40 in Xbox 360 mode
(cherry picked from commit a4b4dff4a2998699757f12d29fdd4c632db884fe)
2023-05-19 14:23:57 -07:00
Sam Lantinga d42c303b24 Check to make sure the Windows joystick device has buttons and axes
This fixes incorrectly detecting the ROG CHAKRAM X mouse as a game controller on Windows 10

(cherry picked from commit 642504bc5993a6acd4d9c1d4c1314c6b1cf6e4e1)
2023-05-15 21:44:20 -07:00
Sam Lantinga f72213c4ac By default, OpenBSD uses Linux controller mappings
Fixes https://github.com/libsdl-org/SDL/issues/7609

(cherry picked from commit 255c3b7c82968def667da860cbda01f267b4edf1)
2023-04-29 17:10:46 -07:00
Sam Lantinga 120bc77e91 Report PS3 accelerometer values in m/s2 instead of Gs
(cherry picked from commit 0467301baf57389d96fafbe169fb07f4c10169bc)
2023-04-19 13:12:38 -07:00
Sam Lantinga 7ec9a4385a More defensive coding against dangling device pointers
(cherry picked from commit acadb6f873acaa0de094ad10a88f877d540ce0ec)
2023-04-06 13:21:44 -07:00
Sam Lantinga cb0cf14155 The latest Armor-X Pro firmware update fixes the sign on the Z axis of the sensors
(cherry picked from commit 558bbbb07ae0afa0108c1560915351cfa13442b7)
2023-04-06 09:55:39 -07:00
Sam Lantinga f6363fde9a Fixed crash if joystick->hwdata != NULL && device->driver == NULL
This should never happen, but we're seeing it in the wild, so make sure that we can never call into a NULL device driver.

(cherry picked from commit e13b74ccf0b20a20bd4baf1617bdc4f84c13feb7)
2023-04-05 11:24:55 -07:00
Ozkan Sezer f633915443 fix build after commit 22685556e5. 2023-04-05 02:10:56 +03:00
Sam Lantinga 22685556e5 Don't probe for PlayStation controllers when we already know the controller type
Fixes https://github.com/libsdl-org/SDL/issues/7556

(cherry picked from commit 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec)
2023-04-04 12:35:20 -07:00
Sam Lantinga f444eac557 Fixed analog triggers on the DualSense controller
(cherry picked from commit a67d41050164e447048fa55179cc31b23be9d9b7)
2023-04-04 12:35:20 -07:00
Sam Lantinga c2ee45f5ff The Xinmotek Controller is used in multiple products with different mappings
The mapping included here is for the Ultimate Atari Fight Stick

(cherry picked from commit f1099f8e70a1284c2ee3031f2ea0cfc84f22110c)
2023-03-28 15:16:07 -07:00
Sam Lantinga 0bf63175ab Fixed gyro values for the Armor-X Pro controller
(cherry picked from commit 8df7b4d8539338121b1e34e29f331b28f1f4ff05)
2023-03-28 14:44:59 -07:00
Sam Lantinga d043c8535b Fixed the accelerometer and gyro axes for the Armor-X Pro controller
(cherry picked from commit 37517557ae076cd94acd9ca3b739e1f32c150a43)
2023-03-28 12:29:33 -07:00
Anonymous Maarten 1402d13556 video/blit: fix -Wimplicit-fallthrough warnings
(cherry picked from commit f7961b7c9ad598b031cd033f19e93c6d882e8e41)
2023-03-28 10:21:35 -07:00
Sam Lantinga 8bfbda1eab Fixed the accelerometer sensitivity for the Armor-X Pro controller
(cherry picked from commit 8029a767eef4147c07cde965bd5a2d2e11e237ee)
2023-03-27 14:33:59 -07:00
Sam Lantinga 93c289b475 Increased precision for PS4 sensor data conversion
(cherry picked from commit 3340864786314d77e04a0dd2bf1ebffbc43bfc31)
2023-03-27 14:33:56 -07:00
Pierre Wendling ed5a343d25 SDL_hidapi_steam.c: Fix compilation under c2x.
When N2935 is implemented, the enum breaks compilation. Use a #define of
the SDL booleans instead.

(cherry picked from commit 975039ce0d3587c42e11f2922240957fc8f74166)
2023-03-27 09:02:46 -07:00
Sam Lantinga b57a6a1adf Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e0a637a1033c90a1b31886537bb288c)
2023-03-18 11:36:50 -07:00
Sam Lantinga 57ae9f466d Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode

Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 3951cae4a56fddcb42ce4141a6518c97fa9125cd)
2023-03-13 20:00:19 -07:00
Rudolf Polzer dca3fd8307 Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve
default mappings.

(cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
2023-03-11 13:01:50 -08:00
Sam Lantinga ab1670386f Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
2023-03-10 15:46:22 -08:00
Sam Lantinga 71dc7169d9 Added header for SDL_Delay() 2023-03-09 17:18:40 -08:00
Sam Lantinga 1e6ffc6294 Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd544364a9e4ab61e60bcfbe75e05adf56)
2023-03-09 16:13:19 -08:00
Sam Lantinga 3f00fa16c6 Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device

Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686

(cherry picked from commit 645823fc901c98b688512d3b3e70cc8922e8140c)
2023-03-09 16:13:19 -08:00
Sam Lantinga 0d76380042 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
2023-03-09 15:23:59 -08:00
Lokathor cfd6b34b8f Make mappings for "Retrolink SNES Controller" with SDL_GAMECONTROLLER_USE_BUTTON_LABELS both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.

(cherry picked from commit b8bc4a234b93efa7a28c7fd7d524d905d9b76e6d)
2023-03-08 16:44:30 -08:00
Ozkan Sezer a70964aaf4 fix SDL_FindFreePlayerIndex so it can really return -1. 2023-03-08 20:00:50 +03:00
Sam Lantinga 35c13196f0 Fixed uninitialized variable 2023-03-08 08:40:38 -08:00
Sam Lantinga 8fc10ac95c Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5bb3cae1e4ce06201a2cd3c53215aa0)
2023-03-06 15:37:52 -08:00
divVerent 91ad208d18 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086a18ab32ddccc05e4616aac02774a1b)
2023-03-06 15:37:41 -08:00
Sam Lantinga f47a08ab84 Fixed typo in previous cherry-pick 2023-03-01 16:47:48 -08:00
Sam Lantinga 660fc89967 Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f44102bb571180929bfbb5d527f4f27)
2023-03-01 16:41:44 -08:00
Sam Lantinga c0fb092425 Fixed locking up the Logitech F310 with the PlayStation controller detection
(cherry picked from commit da134a30396e12786c14fe8d1190ab05c67d9dba)
2023-02-28 08:37:18 -08:00
Sam Lantinga 715749f578 Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.

(cherry picked from commit 206fa4dafb633ed074b930cbb3440a9925c532f2)
2023-02-27 15:21:04 -08:00
Sam Lantinga 3bf9c70a7c Changed the VID/PID used for the Backbone One controller on iOS
(cherry picked from commit 516e48515e32f74aa98a3df4cbdb23b9c477f2f0)
2023-02-23 12:24:49 -08:00
Sam Lantinga ea7103088f Added support for the Backbone One PlayStation Edition
(cherry picked from commit 59bf1c2853d5b06295c939099f6cf5f1611f70b5)
2023-02-23 11:59:10 -08:00
Sam Lantinga 13969f8567 De-duplicate Google Stadia controllers on macOS
(cherry picked from commit 87a83787a3a0a9922b02b35ba809d9da86930fc8)
2023-02-21 15:35:25 -08:00
Sam Lantinga 9be85b846b Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS
(cherry picked from commit 4aeec9d8c2ad2fa0465999ecb4fd5c20734f1b27)
2023-02-21 15:07:24 -08:00
Sam Lantinga 35c9b1042f Fixed the packet size for Xbox One controllers
(cherry picked from commit 021a7cfa13c20d518ebfb6e96c3305150256983b)
2023-02-21 12:48:10 -08:00
Sam Lantinga 31a57c05dc Fixed the share button on the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit e4face7c1d41698067b9afdd8c7f0a8f76774da2)
2023-02-21 12:43:20 -08:00
Sam Lantinga 3dff5d3cbe Added support for the Turtle Beach REACT-R and Recon Xbox controllers
(cherry picked from commit 5fded632d6fa532ac25e76ad9a676c9ea726dd02)
2023-02-21 11:29:45 -08:00
Sam Lantinga 4c9a79dddb Removed duplicated conditional
(cherry picked from commit 1a15d506a69d5d73a53728c569ef84a69db51833)
2023-02-20 18:26:07 -08:00
Sam Lantinga 7c4f5e1def Fixed rumble caps for the Nintendo Joy-Con controllers
(cherry picked from commit 02cea5fca107991774792c431efc96319ef2d060)
2023-02-20 18:25:57 -08:00
Sam Lantinga abe8dbbf1c Added support for the Razer Wolverine V2 controllers
(cherry picked from commit 4994654d4f2d5c96a0faa972ebbb6c653f939d56)
2023-02-20 18:25:38 -08:00
Sam Lantinga f741adc86c Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!)
(cherry picked from commit eede2066fbcc342e96592fbbbfe94b2420feb524)
2023-02-17 11:30:49 -08:00
Sam Lantinga e86f494317 Hold the joystick lock while opening the HID device on non-Android platforms
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.

Fixes https://github.com/libsdl-org/SDL/issues/7304

(cherry picked from commit ece8a7bb8e2dae9cb53115980cea9ef1213a0160)
2023-02-16 09:53:33 -08:00
Sam Lantinga 69b2baec5c Map the Android MENU button back to the SDL MENU key
Thanks to @AntTheAlchemist for the investigation!

Fixes https://github.com/libsdl-org/SDL/issues/7318

(cherry picked from commit beb6a2afdc74a00f07ec230297c2675920a7bf79)
2023-02-14 18:04:30 -08:00
Sam Lantinga 2c6995778e Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 5925cd4ef377a2211fd057ef6fa9f41141999cb7)
2023-02-14 17:53:37 -08:00
Sam Lantinga 7285f0d441 Sorted controller list
(cherry picked from commit 68e2f230662a0b3f2ce7c0085f781f1652901af3)
2023-02-10 17:18:32 -08:00
Alfredo Escobar ca3468cb55 Add Hori Pokken Tournament DX Pro Pad
(cherry picked from commit 76552e4780a57f24ec1cd77fb942b7cabe1219d8)
2023-02-10 17:17:00 -08:00
Sylvain 17515f4aef Backport simplify flags PR #7220 2023-02-09 17:19:46 -08:00
Sam Lantinga d77eb8a8d5 Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!)
Fixes https://github.com/libsdl-org/SDL/issues/3450

(cherry picked from commit b7c6fec10a152e47f8fa18350134188b75e9df0b)
2023-02-08 14:31:05 -08:00
Sam Lantinga 3fb9118cb6 Note the Google Stadia controller doesn't support rumble over Bluetooth
(cherry picked from commit 50575ed2233b9924198e10c9a261c10323d9089e)
2023-02-08 14:31:05 -08:00
Sam Lantinga 71fb4e3d76 Fixed mis-detecting the share button on the Xbox controller over NDIS
(cherry picked from commit 00e02de77b615d5faf94af709760fd0f2e749a39)
2023-02-08 14:31:05 -08:00
Sam Lantinga 2518e32de8 Dynamically update the serial number if it isn't available at first
This happens for Xbox One controllers using newer firmware connected over NDIS

(cherry picked from commit d1c72bb0bc54fba41ba89930a3ed98f8767be724)
2023-02-08 14:31:01 -08:00
Sam Lantinga e8938fc66a Enable paddles on the Xbox Elite controller when connected over USB
(cherry picked from commit c4db0725e4cf5eb6ec5239e6f03346958e88b9cf)
2023-02-08 14:27:05 -08:00
Ozkan Sezer fde6323662 fix build after the Logitech ChillStream patch. 2023-02-07 01:11:02 +03:00
Sam Lantinga 7154605982 Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
2023-02-06 13:28:44 -08:00
Sam Lantinga 5b5a72e33c Sorted controller list
(cherry picked from commit 1c03ddefc320ec9969d5f81c2c3cb988d94a8b4c)
2023-02-05 08:44:46 -08:00
Antonis Geralis 58fa43e7c3 Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb074771804f443e7a9b2e9436485fe83)
2023-02-05 08:44:46 -08:00
Leonardo Brondani Schenkel 4266cf8504 Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
  the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping

lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```

In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
  USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
  controller which is always named "Microsoft X-Box One pad" and the
  GUID starts with 06 (0x06 = BUS_VIRTUAL)

This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.
2023-02-05 08:44:37 -08:00
Alynne 92779a5bd8 Adds Stadia BT mapping
(cherry picked from commit 4dea13e02fbfd2ac9eeb0a5cbb35cf5d1d53f549)
2023-02-03 15:02:47 -08:00
Sam Lantinga c4a493de97 Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details

(cherry picked from commit 673bc5764942e3f645f1ff7d64f3d6a2059e3cdb)
2023-02-02 08:41:57 -08:00
Sam Lantinga 4a87abc966 Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335a87edcb3870b8504247609bea3c04d)
2023-02-02 08:41:36 -08:00
Sam Lantinga 2290d71338 Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f363239b45aedf5f81683fbb6cf52029bc2)
2023-02-01 23:07:47 -08:00
happyharryh 2cb422360c Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf53b0fc84900a047120263c3c71e721c)
2023-01-12 06:56:59 -08:00
Narr the Reg fa934dd4df hidapi: switch: Add user calibration support
(cherry picked from commit 9fa55d9cabc93532cd5cf44105ec589a4db1d097)
2023-01-12 06:38:37 -08:00
Sam Lantinga 0479df53ca Updated copyright for 2023 2023-01-09 09:48:21 -08:00
Sam Lantinga ebc2fb411f Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.

Fixes https://github.com/libsdl-org/SDL/issues/7016

(cherry picked from commit ac99db9fc8d528a79abb98a5641e0fd94aa20a9e)
2023-01-08 09:35:55 -08:00
Sam Lantinga 988866ca4a Fixed line wrapping for HID packet dump
(cherry picked from commit e85839cd5694a79f69ac16f48a5d845cdc62f809)
2023-01-03 15:14:00 -08:00
Sam Lantinga 2cb7a0a0bb Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
2023-01-03 15:13:50 -08:00
Sam Lantinga 29a4c5ebc2 Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155fc488feaeeeb79f947eb43399faa481)
2022-12-28 12:52:17 -08:00
Sam Lantinga 903df79b2d Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898

(cherry picked from commit 3db9112ef4cbb936b11f941f8a98c1704e37e140)
2022-12-27 12:21:13 -08:00
Sam Lantinga 6969b3be3b Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733

(cherry picked from commit 83b29f9ce1fe6caa06769544c3b5f6c10ea97a0f)
2022-12-19 09:16:59 -08:00
Sam Lantinga 3b0cd44158 Fixed compiler warning
```
 ./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations]
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
           ^
./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
```
1 warning generated.
2022-12-17 06:51:02 -08:00
Sam Lantinga a53382e460 Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device 2022-12-15 18:00:51 -08:00
Sam Lantinga e99b9ca9c0 Note that the NACON Daija Arcade Stick is an arcade stick 2022-12-15 17:58:29 -08:00
Sam Lantinga 7a9966af9d Fixed crash in SDL_PrivateGameControllerRefreshMapping() 2022-12-14 14:24:58 -08:00
Sam Lantinga d59caffe2c Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.

Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.

This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.

To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
2022-12-14 09:29:19 -08:00
Sam Lantinga 817454cfe6 Don't try to open the Razer Huntsman Elite keyboard as a controller 2022-12-12 18:00:57 -08:00
Sam Lantinga 802b5ef7dc Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver
(cherry picked from commit 618340bf990512247ed29a1beb38606e371d60e8)
2022-12-12 10:56:08 -08:00
Sam Lantinga fc689a6cb3 Fixed build 2022-12-07 16:06:17 -08:00
Sam Lantinga b4d547905d Use the correct name for the DualSense controllers
(cherry picked from commit 9a6bcca6b8db999217f157dab8c44bf27b0a8eb4)
2022-12-07 14:54:00 -08:00
Sam Lantinga 4ee36a9474 Added support for the DualSense Edge paddles
(cherry picked from commit 9339085593dc20b1f003f26b3c40615cf04504b0)
2022-12-07 14:48:36 -08:00
Sam Lantinga d1b4810542 Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767
2022-12-05 13:36:51 -08:00
Max Bachmann 7ac66972b7 Detect Logitech PRO Racing Wheel as wheel
(cherry picked from commit 5650046f931e9b1d7d7f4a1867e6e1ed75a5e7c5)
2022-12-03 08:22:05 -08:00
Sam Lantinga 423c558e44 Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels
(cherry picked from commit 7237c5649994d2b2c2b364c3b116a6db80ea671d)
2022-12-01 14:44:52 -08:00
Pierre Wendling d0bbfdbfb8 Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
2022-12-01 13:08:50 -08:00
Sylvain 09ee811f4b Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
2022-12-01 08:29:15 -08:00
Sam Lantinga 6e40c7a9b8 Added support for the Logitech Cordless Precision PS3 controller 2022-11-30 17:03:29 -08:00
Sam Lantinga 01541bc350 Added support for the HORIPAD Pro for Xbox Series X 2022-11-30 16:42:00 -08:00
Sam Lantinga 4504c10f3b Re-enabled support for third party PS3 controllers 2022-11-30 16:37:20 -08:00
Sam Lantinga 9e997cc787 Fixed Victrix FS Pro V2 controller hang on reboot 2022-11-30 15:39:10 -08:00
Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
2022-11-30 12:57:41 -08:00
Sam Lantinga 2d24baaad4 Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
2022-11-29 09:26:29 -08:00
Sam Lantinga 89e9f7b42b Added support for the Xbox Elite controller paddles with firmware version 5.13+ 2022-11-28 23:10:02 -08:00
Vasily Khoruzhick b6c875a923 Add support for the 8BitDo Ultimate Wireless 2.4GHz Controller in DirectInput mode
Generated using controller map
2022-11-28 17:48:03 -08:00
Sam Lantinga 37d244ea81 Added support for the 8BitDo Ultimate Wired Controller in DirectInput mode, including the misc button and paddles 2022-11-28 14:49:07 -08:00
Sam Lantinga a937b5c4ad Add 8BitDo to the list of Xbox 360 third party vendors
Allows detection of the 8BitDo Ultimate Wired Controller
2022-11-28 13:47:30 -08:00
Sylvain Becker fb0ce375f0 Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00
Sylvain Becker 192cdf3d04 SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla 2022-11-24 18:33:50 +03:00
Sam James 4c7156c1e6 Avoid use of deprecated egrep/fgrep
GNU grep 3.8 emits a deprecation warning on use of egrep/fgrep.

Signed-off-by: Sam James <sam@gentoo.org>
(cherry picked from commit 3e7952ce8a0affd325c802755cae5fd843b86d99)
2022-11-24 02:59:41 -08:00
Joshua Root 242ce20cbf SDL_mfijoystick.m: fix build with Xcode < 9
Fixes #6601.

(cherry picked from commit 53ca1f77029289a58f1a9963a00b637b903f494d)
2022-11-23 12:48:26 -08:00
Sam Lantinga dce6ed56d7 Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
2022-11-22 10:56:44 -08:00
Sam Lantinga e3d430b83e Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f.

We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
2022-11-22 10:53:28 -08:00
Sam Lantinga d167cd6715 Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick 2022-11-21 09:02:10 -08:00
Sam Lantinga 8b20b568b0 Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
2022-11-21 07:42:14 -08:00
Sam Lantinga 509939b1b6 Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown 2022-11-18 18:20:53 -08:00
Sylvain 60c6cd554d
Fixed bug #6533 - PS2_JoystickUpdate: some invalid condition 2022-11-17 09:34:27 +01:00
Ryan C. Gordon 389ffab733 Code style fixes, etc.
Reference PR #6345.
2022-11-16 12:53:48 -05:00
ulatekh ec58a817ef Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.

SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-11-16 12:43:20 -05:00
Pierre Wendling bf4f9aaa63 N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.
2022-11-14 21:24:10 -08:00
Sam Lantinga b7e65a81f1 Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state

Fixes https://github.com/libsdl-org/SDL/issues/5261
2022-11-11 08:58:27 -08:00
Sam Lantinga 0dfc829a6b Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Sam Lantinga 7c05ea0a0e Added mappings for the GameSir T3 and T4 Pro controllers 2022-11-10 13:35:59 -08:00
Sam Lantinga 404cb27677 Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth 2022-11-10 13:28:03 -08:00
meyraud705 3dc88da022 Fix Dualshock 4 rumble stopping too early
Dualshock 4 controller only rumbles for 5 seconds maximum. Resend
rumble command every 2 seconds to make long rumble work.
2022-11-08 10:30:11 -08:00
Sam Lantinga 6432f45a1c Don't treat the Nintendo IMU as a separate game controller on Linux 2022-11-08 10:27:21 -08:00
Sam Lantinga 2e3b4f3fd7 Don't send rumble to the Amazon Luna controller on macOS
Sending rumble to the Amazon Luna controller on macOS gets there, but IOHIDDeviceSetReport() blocks for a long time and eventually fails.

This appears to be a bug in the macOS Bluetooth stack, ref rdar://99265496
2022-11-08 07:50:51 -08:00
Sam Lantinga 02bc359b64 Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names 2022-11-07 19:31:18 -08:00
Sam Lantinga f2ce7c5fb2 Added the G29 as a PlayStation controller 2022-11-06 08:23:08 -08:00
Sam Lantinga 9d1dbd2ad8 Added note about trigger rumble availability across third-party Xbox One controllers 2022-11-06 01:16:52 -08:00
Sam Lantinga e7a56323ab Make sure we wait after sending the rumble packet when initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:43:05 -07:00
Sam Lantinga 6875e62af3 Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
Fixes https://github.com/libsdl-org/SDL/issues/6435
2022-11-06 01:15:20 -07:00
Sam Lantinga 38af459dd9 Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble() 2022-11-06 01:15:19 -07:00
Sam Lantinga e45cb5b1e2 Fixed initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:15:18 -07:00
Sam Lantinga a4626dea8d Fixed initializing the PDP Xbox One and Victrix Gambit controllers 2022-11-05 14:24:41 -07:00
Sam Lantinga 7e11b09b3b The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now 2022-11-05 13:50:37 -07:00
Sam Lantinga a2d66b6a91 SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again
Also don't match against the zero guid if that happens to be in the mapping list for some reason
2022-11-05 13:12:10 -07:00
Stefan Sperling f3bf543e2a recognize game controllers connected via raphnet technologies WUSBMote v2.2
This is a USB adapter for controllers shipped with Nintendo's NES-mini and
SNES-mini consoles.
Tested with both NES and SNES controllers, buttons map as expected on both.
2022-11-05 10:35:07 -07:00
Sam Lantinga 24cdebe464 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller 2022-11-05 10:34:08 -07:00
Sam Lantinga 33a68f575f Added Linux mappings for the Logitech G29 in PS3 and PS4 modes 2022-11-03 16:02:58 -07:00
Sam Lantinga c70e675900 Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.

This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.

A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
2022-11-03 12:37:54 -07:00
Sam Lantinga b75d318776 Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
2022-10-31 13:33:53 -07:00
Sam Lantinga 25d0473aad Removed Razer Onza Tournament Edition mapping
The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits.

I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
2022-10-25 16:14:26 -07:00
Sam Lantinga e837debc25 Bindings should have a trailing comma, so the CRC can be appended 2022-10-25 16:13:50 -07:00