rohlem
b085c18251
make SDL_SetTextInputRect take a pointer to const
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The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
Dav999-v
51f75b8b30
Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0'
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strchr and strrchr return a pointer to the first/last occurrence of a
character in a string, or NULL if the character is not found. According
to the C standard, the final null terminator is part of the string, and
it should thus be possible to get a pointer to the final null with
these functions. The fallback implementations of SDL_strchr and
SDL_strrchr would always return NULL if trying to find '\0', and this
commit fixes that.
2022-07-04 11:10:26 -04:00
SDL Wiki Bot
fcb99d7830
Sync SDL wiki -> header
2022-07-04 13:42:05 +00:00
chalonverse
85bbf8eec9
Fixed coment after #endif
2022-07-03 15:22:30 -04:00
Francisco Javier Trujillo Mata
643f9e56d0
Rename folder created in test_filesystem
2022-07-03 09:24:55 -07:00
Francisco Javier Trujillo Mata
7d7c5b803c
Improving mkdir creating parents folder
2022-07-03 09:23:34 -07:00
Anthony Heathcoat
2a25b69ba5
Check if GNC is defined before checking its value to solve warns in msvc
2022-07-03 00:56:09 -07:00
Cameron Cawley
0a600b1df4
Merge testguid into testautomation ( #5873 )
2022-07-01 16:27:51 -07:00
Sam Lantinga
cd79e9c4e2
Removed comment text that looks like doxygen commands
2022-07-01 14:04:07 -07:00
chalonverse
f317d619cc
Xbox GDKX support ( #5869 )
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* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Cameron Cawley
0025621b80
Add a default URL in testurl
2022-07-01 13:54:17 -07:00
Sam Lantinga
391dd0d94b
Don't spin as quickly as possible in the checkkeys rendering loop
2022-07-01 13:35:41 -07:00
Sam Lantinga
89624485cc
Updated the test bitmap font to cover the Latin-1 character set
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Based on Marcel Sondaar's font8_8.asm, in the public domain
2022-07-01 13:32:56 -07:00
Sam Lantinga
e9d5060c4c
checkkeys will now render text that is input
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Also added test functions for multi-line debug text display
Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Sam Lantinga
209f457ea4
Generate backspaces for the text we're going to replace when committing text
2022-07-01 10:13:19 -07:00
Sam Lantinga
bdbf90e3fc
on-screen keyboard newline is reported as an Enter key
2022-07-01 09:17:30 -07:00
Sam Lantinga
7ac5d616f3
Fixed backspace being delivered after committed text on Android 12
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Testing:
Enter "hello ", followed by "?" - the events generated are:
: commitText hello
: Key pressed : scancode 11 = H, keycode 0x00000068 = H modifiers: (none)
: Key released: scancode 11 = H, keycode 0x00000068 = H modifiers: (none)
: Key pressed : scancode 8 = E, keycode 0x00000065 = E modifiers: (none)
: Key released: scancode 8 = E, keycode 0x00000065 = E modifiers: (none)
: Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key pressed : scancode 18 = O, keycode 0x0000006F = O modifiers: (none)
: Key released: scancode 18 = O, keycode 0x0000006F = O modifiers: (none)
: Key pressed : scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none)
: Key released: scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none)
: INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello "
: finishComposingText
: deleteSurroundingText 1 / 0
: Key pressed : scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none)
: Key released: scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none)
: commitText ?
: Key pressed : scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: LSHIFT
: Key pressed : scancode 56 = /, keycode 0x0000002F = / modifiers: (none)
: Key released: scancode 56 = /, keycode 0x0000002F = / modifiers: (none)
: Key released: scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: (none)
: INPUT Text (\x3f): "?"
: setComposingText , at 1
: EDIT Text (): ""
Previously, the backspace would be delivered after the "?"
2022-07-01 08:58:08 -07:00
Sam Lantinga
37a517dc36
Re-enable IME text input on Android
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In my testing, this results in text edit events followed by text input events. Any ASCII characters will generate scancode events based on a hypothetical US keyboard layout.
Fixes https://github.com/libsdl-org/SDL/issues/3377
2022-07-01 08:33:31 -07:00
Cameron Cawley
78089e6598
Remove unused internal header SDL_sysevents.h
2022-07-01 07:39:48 -07:00
Cameron Gutman
3e114872e8
joystick: Fix redetection of HIDAPI joysticks after reinitializing
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The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.
The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
2022-06-30 20:43:14 -07:00
chalonverse
4f73219794
Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit
2022-06-30 03:41:17 -07:00
Sam Lantinga
24251fb544
Fixed checkkeys closing when tapping the screen on a phone
2022-06-29 17:40:45 -07:00
Sam Lantinga
0ad65277ce
Refactored code to send scancodes for an ASCII on-screen keyboard key
2022-06-29 17:26:09 -07:00
Francisco Javier Trujillo Mata
a054a5f7f2
Improve SDL2 main, adding memory card and usb drivers
2022-06-29 03:15:00 +03:00
Jade Macho
6a2e6c82a0
Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
2022-06-28 15:59:05 -07:00
Anonymous Maarten
db7dfece16
cmake: fix name+location of SDL2.dll in configure generated SDL2::SDL2 target
2022-06-28 23:09:28 +02:00
Ozkan Sezer
43555bd1a9
regenerated configure script
2022-06-28 17:00:20 +03:00
Sam Lantinga
1d1fb95a61
Removed double va_end()
2022-06-28 06:21:45 -07:00
Sylvain
f815580dde
Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795 )
2022-06-28 13:09:38 +02:00
Sylvain
d4e6047e3c
Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795 )
2022-06-28 09:46:12 +02:00
chalonverse
7a02dcf3e6
Add note to GDK docs about XCurl.dll
2022-06-27 23:23:31 -04:00
Sourcery AI
cddf095a16
'Refactored by Sourcery'
2022-06-27 17:55:47 -07:00
Sam Lantinga
b6f1c91862
Fixed Watcom C build
2022-06-27 17:44:55 -07:00
Sam Lantinga
cbd0187475
Removed the limit on the size of the SDL error message
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Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Pierre Wendling
f25b4b2774
Style: Flip if
statement.
2022-06-27 15:19:40 -07:00
Pierre Wendling
6c536afdb7
Fix C89 declaration for macOS modules.
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Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
Francisco Javier Trujillo Mata
e4a8087551
Initial Audio driver
2022-06-27 15:18:48 -07:00
Brad Smith
9723917637
Use proper header for OpenBSD PPC CPU detection
2022-06-27 11:01:34 -07:00
SDL Wiki Bot
0a9a0a79e0
Sync SDL wiki -> header
2022-06-27 17:20:12 +00:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sylvain
314bb5a1ed
Fixed bug #5850 : Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on.
2022-06-27 14:45:14 +02:00
Francisco Javier Trujillo Mata
7fd46ec581
Initial PS2_Joystick implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1
Initial SDL_ps2_main implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
1f3ae75228
Add ps2_drivers dependency
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Fix CI
2022-06-27 00:32:43 -07:00
Ivan Epifanov
b2f07d94d2
Vita: create rendertarget color surface with same format as texture. Fixes #5844
2022-06-26 15:41:14 -07:00
unknown
ebe4f47f2b
Fixed __VA_ARGS__ in gcc when no args
2022-06-26 15:35:18 -07:00
unknown
51c6488f97
Add support for SDL_render_d3d12.c to compile in C++ mode
2022-06-26 15:35:18 -07:00
Anonymous Maarten
fa39f73552
cmake: add generated files to a custom target ( #5851 )
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This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Ozkan Sezer
787dc260a8
autotools: properly enable the version static assertions
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SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED
manually add the defines to EXTRA_CFLAGS.
2022-06-24 20:37:20 +03:00
Anonymous Maarten
76f40e2b3b
cmake: remove stray debug line
2022-06-24 19:12:39 +02:00