Commit graph

9731 commits

Author SHA1 Message Date
rohlem b085c18251 make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
Dav999-v 51f75b8b30 Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0'
strchr and strrchr return a pointer to the first/last occurrence of a
character in a string, or NULL if the character is not found. According
to the C standard, the final null terminator is part of the string, and
it should thus be possible to get a pointer to the final null with
these functions. The fallback implementations of SDL_strchr and
SDL_strrchr would always return NULL if trying to find '\0', and this
commit fixes that.
2022-07-04 11:10:26 -04:00
SDL Wiki Bot fcb99d7830 Sync SDL wiki -> header 2022-07-04 13:42:05 +00:00
chalonverse 85bbf8eec9 Fixed coment after #endif 2022-07-03 15:22:30 -04:00
Francisco Javier Trujillo Mata 643f9e56d0 Rename folder created in test_filesystem 2022-07-03 09:24:55 -07:00
Francisco Javier Trujillo Mata 7d7c5b803c Improving mkdir creating parents folder 2022-07-03 09:23:34 -07:00
Anthony Heathcoat 2a25b69ba5 Check if GNC is defined before checking its value to solve warns in msvc 2022-07-03 00:56:09 -07:00
Cameron Cawley 0a600b1df4
Merge testguid into testautomation (#5873) 2022-07-01 16:27:51 -07:00
Sam Lantinga cd79e9c4e2 Removed comment text that looks like doxygen commands 2022-07-01 14:04:07 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Cameron Cawley 0025621b80 Add a default URL in testurl 2022-07-01 13:54:17 -07:00
Sam Lantinga 391dd0d94b Don't spin as quickly as possible in the checkkeys rendering loop 2022-07-01 13:35:41 -07:00
Sam Lantinga 89624485cc Updated the test bitmap font to cover the Latin-1 character set
Based on Marcel Sondaar's font8_8.asm, in the public domain
2022-07-01 13:32:56 -07:00
Sam Lantinga e9d5060c4c checkkeys will now render text that is input
Also added test functions for multi-line debug text display

Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Sam Lantinga 209f457ea4 Generate backspaces for the text we're going to replace when committing text 2022-07-01 10:13:19 -07:00
Sam Lantinga bdbf90e3fc on-screen keyboard newline is reported as an Enter key 2022-07-01 09:17:30 -07:00
Sam Lantinga 7ac5d616f3 Fixed backspace being delivered after committed text on Android 12
Testing:
Enter "hello ", followed by "?" - the events generated are:
: commitText hello
: Key pressed :  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key released:  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key pressed :  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key released:  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key released:  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key pressed :  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: Key released:  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello "
: finishComposingText
: deleteSurroundingText 1 / 0
: Key pressed :  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: Key released:  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: commitText ?
: Key pressed :  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: LSHIFT
: Key pressed :  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: (none)
: INPUT Text (\x3f): "?"
: setComposingText , at 1
: EDIT Text (): ""

Previously, the backspace would be delivered after the "?"
2022-07-01 08:58:08 -07:00
Sam Lantinga 37a517dc36 Re-enable IME text input on Android
In my testing, this results in text edit events followed by text input events. Any ASCII characters will generate scancode events based on a hypothetical US keyboard layout.

Fixes https://github.com/libsdl-org/SDL/issues/3377
2022-07-01 08:33:31 -07:00
Cameron Cawley 78089e6598 Remove unused internal header SDL_sysevents.h 2022-07-01 07:39:48 -07:00
Cameron Gutman 3e114872e8 joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.

The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
2022-06-30 20:43:14 -07:00
chalonverse 4f73219794 Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit 2022-06-30 03:41:17 -07:00
Sam Lantinga 24251fb544 Fixed checkkeys closing when tapping the screen on a phone 2022-06-29 17:40:45 -07:00
Sam Lantinga 0ad65277ce Refactored code to send scancodes for an ASCII on-screen keyboard key 2022-06-29 17:26:09 -07:00
Francisco Javier Trujillo Mata a054a5f7f2 Improve SDL2 main, adding memory card and usb drivers 2022-06-29 03:15:00 +03:00
Jade Macho 6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Anonymous Maarten db7dfece16 cmake: fix name+location of SDL2.dll in configure generated SDL2::SDL2 target 2022-06-28 23:09:28 +02:00
Ozkan Sezer 43555bd1a9 regenerated configure script 2022-06-28 17:00:20 +03:00
Sam Lantinga 1d1fb95a61 Removed double va_end() 2022-06-28 06:21:45 -07:00
Sylvain f815580dde
Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795) 2022-06-28 13:09:38 +02:00
Sylvain d4e6047e3c
Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795) 2022-06-28 09:46:12 +02:00
chalonverse 7a02dcf3e6 Add note to GDK docs about XCurl.dll 2022-06-27 23:23:31 -04:00
Sourcery AI cddf095a16 'Refactored by Sourcery' 2022-06-27 17:55:47 -07:00
Sam Lantinga b6f1c91862 Fixed Watcom C build 2022-06-27 17:44:55 -07:00
Sam Lantinga cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Pierre Wendling f25b4b2774 Style: Flip if statement. 2022-06-27 15:19:40 -07:00
Pierre Wendling 6c536afdb7 Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
Francisco Javier Trujillo Mata e4a8087551 Initial Audio driver 2022-06-27 15:18:48 -07:00
Brad Smith 9723917637 Use proper header for OpenBSD PPC CPU detection 2022-06-27 11:01:34 -07:00
SDL Wiki Bot 0a9a0a79e0 Sync SDL wiki -> header 2022-06-27 17:20:12 +00:00
chalonverse 3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sylvain 314bb5a1ed
Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on. 2022-06-27 14:45:14 +02:00
Francisco Javier Trujillo Mata 7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata 84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata 1f3ae75228 Add ps2_drivers dependency
Fix CI
2022-06-27 00:32:43 -07:00
Ivan Epifanov b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 2022-06-26 15:41:14 -07:00
unknown ebe4f47f2b Fixed __VA_ARGS__ in gcc when no args 2022-06-26 15:35:18 -07:00
unknown 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
Anonymous Maarten fa39f73552
cmake: add generated files to a custom target (#5851)
This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Ozkan Sezer 787dc260a8 autotools: properly enable the version static assertions
SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED
manually add the defines to EXTRA_CFLAGS.
2022-06-24 20:37:20 +03:00
Anonymous Maarten 76f40e2b3b cmake: remove stray debug line 2022-06-24 19:12:39 +02:00