Commit graph

  • b72938c861 Windows: Always set the system timer resolution to 1ms by default. Ryan C. Gordon 2015-04-20 12:22:44 -0400
  • c294130f6e Added SDL_opengl_glext.h to the list of headers to install. Ryan C. Gordon 2014-06-05 10:28:08 -0400
  • 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). Ryan C. Gordon 2014-06-05 01:55:52 -0400
  • c8cf407ea3 Wired up Windows resize hit testing. Ryan C. Gordon 2014-06-05 00:54:43 -0400
  • 31de8f8b99 Minor tweaks to testhittesting. Ryan C. Gordon 2014-06-05 00:49:25 -0400
  • 2d38a71a1f Added SDL_HITTEST_RESIZE_*, and implemented for X11. Ionut Leonte 2014-06-05 00:45:16 -0400
  • b861efde14 Implemented SDL_GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-05 00:03:33 -0400
  • 264eb4bbed Added some (harmlessly) missing braces. Ryan C. Gordon 2014-06-05 00:02:42 -0400
  • 1188c174d7 Fixed Mac OS X build Sam Lantinga 2014-06-04 16:35:07 -0700
  • d829af786e Assume all motion events are mouse events unless tool_type states otherwise. Brandon Schaefer 2014-06-04 12:55:18 -0700
  • 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. Sam Lantinga 2014-06-04 10:57:52 -0700
  • c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) Sam Lantinga 2014-06-04 10:57:40 -0700
  • 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 Generated dynapi stuff for the new WinRT entry points. http://hg.libsdl.org/SDL/rev/d54306e2b8a7 Sam Lantinga 2014-06-04 10:57:12 -0700
  • da6d9a9f2a Added annotations to help code analysis tools Sam Lantinga 2014-06-04 10:56:56 -0700
  • 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses Sam Lantinga 2014-06-04 10:56:43 -0700
  • 4750fe7390 When the window fullscreen mode changes, update the display resolution Sam Lantinga 2014-06-04 10:56:37 -0700
  • 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. Sam Lantinga 2014-06-04 10:56:30 -0700
  • 1e00c03f14 Fixed Mac OS X build Sam Lantinga 2014-06-04 10:56:17 -0700
  • 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() Sam Lantinga 2014-06-04 10:55:26 -0700
  • 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" ); Sam Lantinga 2014-06-04 10:52:34 -0700
  • 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden Sam Lantinga 2014-06-04 10:50:32 -0700
  • d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. J?rgen P. Tjern? 2014-06-04 10:33:23 -0700
  • d623c0b443 SDL_opengl: Fix Mac build with new glext.h J?rgen P. Tjern? 2014-06-04 09:59:10 -0700
  • 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. This fixes Alt-Enter in the Steam streaming client, which sets the window size and position immediately after switching out of fullscreen mode. Sam Lantinga 2014-06-04 09:39:08 -0700
  • 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res ponder. Sam Lantinga 2014-06-04 01:56:14 -0700
  • a2085da216 SDL_opengles2: Update to latest Khronos headers. J?rgen P. Tjern? 2014-06-04 01:35:36 -0700
  • 0887f5184c SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. J?rgen P. Tjern? 2014-06-04 01:32:52 -0700
  • f45a2fd05d SDL_opengles2: Separate out GLES2 headers. J?rgen P. Tjern? 2014-06-04 01:27:13 -0700
  • 8793657db7 SDL_opengl: Move glext.h to a separate file. J?rgen P. Tjern? 2014-06-04 01:21:00 -0700
  • c1e11f699e X11: Provide specific X error when SDL_GL_CreateContext fails. J?rgen P. Tjern? 2014-06-03 21:13:00 -0700
  • ece2a9bf06 Hopefully really fixed the Android build Sam Lantinga 2014-06-02 09:20:09 -0700
  • 5186be4a12 Fixed Android build Sam Lantinga 2014-06-02 09:12:51 -0700
  • a8fcbc466a Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode Sam Lantinga 2014-06-02 09:09:40 -0700
  • 6b90d7f58a Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible Sam Lantinga 2014-06-02 09:06:38 -0700
  • 32665131f6 Added a way to get the native Android window and EGL context Sam Lantinga 2014-06-02 09:01:26 -0700
  • 3905b910f3 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed Sam Lantinga 2014-06-02 09:01:10 -0700
  • 75c57f8db7 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. Sam Lantinga 2014-06-02 08:58:07 -0700
  • 9d00f75a27 Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event Sam Lantinga 2014-05-31 14:03:04 -0700
  • 70df9cd0cd Fullscreen to windowed mode switch Sam Lantinga 2014-05-31 12:21:55 -0700
  • 18c31dec54 Fixed Direct3DCreate9Ex prototype Sam Lantinga 2014-05-31 11:53:19 -0700
  • 0c6b99d576 Fixed cast Sam Lantinga 2014-05-31 11:48:52 -0700
  • 49c53fd280 Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1. Sam Lantinga 2014-05-31 11:37:12 -0700
  • 52222db255 Fixed SDL error when filtering events after shutdown. This can happen when restoring video modes during video system shutdown Sam Lantinga 2014-05-31 11:33:25 -0700
  • 7153c2dad1 Fixed using SDL_PointInRect() from C++. Ryan C. Gordon 2014-05-30 09:50:47 -0400
  • bb7a27fadd Fixed up SDL_CaptureMouse() on Windows to work like I expected. Ryan C. Gordon 2014-05-30 01:51:13 -0400
  • bcc2cc8722 Fixed hit-testing on Windows. Ryan C. Gordon 2014-05-30 01:49:26 -0400
  • bf03bec120 Patched to compile on Visual Studio. Ryan C. Gordon 2014-05-30 01:48:26 -0400
  • 4ef6eddaf7 Make some printf() calls into SDL_Log() so I can see them on Windows. :) Ryan C. Gordon 2014-05-30 01:48:08 -0400
  • f29ac39934 Added javadoc comments to document methods used by JNI. Philipp Wiesemann 2014-05-29 23:05:18 +0200
  • eac27bcd2f Added javadoc comments to prevent unused parameter warning. Philipp Wiesemann 2014-05-29 22:58:06 +0200
  • 1f111f3ddc Fixed implicit boxing and unboxing of Java Objects warning. Philipp Wiesemann 2014-05-29 22:53:53 +0200
  • 8d11db2f93 Added missing stdio include in test program. Philipp Wiesemann 2014-05-29 22:48:10 +0200
  • 3a8033587b Fixed use of uninitialized variable warning in test program. Philipp Wiesemann 2014-05-29 22:44:08 +0200
  • 89ad793407 First shot (not even compiled) at Windows hit-testing support. Ryan C. Gordon 2014-05-29 13:39:02 -0400
  • 661548c8f3 Tweaked hit-testing documentation. Ryan C. Gordon 2014-05-29 13:38:39 -0400
  • 7364ed016b Added a few debug printf() calls. Ryan C. Gordon 2014-05-28 01:27:27 -0400
  • 98c03f391d Changed drag area API to a hit-testing API. Ryan C. Gordon 2014-05-28 01:22:47 -0400
  • 7a4ddcd8c6 Don't hardcode an 8 here. Ryan C. Gordon 2014-05-27 15:47:25 -0400
  • 20ac4bae89 Some updates for the X11 drag areas work. Ryan C. Gordon 2014-05-27 15:40:03 -0400
  • 2744c0195a Initial work on X11 implementation of SDL_SetWindowDragAreas(). Damian Kaczmarek 2014-05-27 14:41:16 -0400
  • 3cbc83ef11 First shot at SDL_SetWindowDragAreas(). Ryan C. Gordon 2014-05-27 01:27:42 -0400
  • b7f90442df Added SDL_PointInRect(). Ryan C. Gordon 2014-05-27 00:26:47 -0400
  • dd5277d65c Fixed stack overflow in X11_CreateWindow() (thanks, rapha and Brad!). Ryan C. Gordon 2014-05-24 21:06:40 -0400
  • 4db368e625 Added note about Wayland and Mir packages for Ubuntu 14.04. Ryan C. Gordon 2014-05-24 19:49:03 -0400
  • ded970f70f Flip this around to do the simpler condition first. Ryan C. Gordon 2014-05-24 18:23:56 -0400
  • 668025c239 Implement SDL_CaptureMouse() for Mac OS X. Ryan C. Gordon 2014-05-24 18:23:39 -0400
  • b7d2c0e9d6 Implemented SDL_CaptureMouse(). Ryan C. Gordon 2014-05-24 01:30:37 -0400
  • 846a3e0776 Added some FIXMEs. Ryan C. Gordon 2014-05-24 01:27:19 -0400
  • f0e0f4ca15 Fixed whitespace. Ryan C. Gordon 2014-05-24 01:25:27 -0400
  • a2710516ef Generated dynapi stuff for the new WinRT entry points. Ryan C. Gordon 2014-05-24 01:23:57 -0400
  • 25313c3bb1 added comment stopiccot 2014-04-30 23:05:05 +0300
  • 3727528eb9 access google apk library through reflection stopiccot 2014-04-30 22:51:29 +0300
  • 3cdae42d65 Fixing issues discovered by Philipp Wiesemann stopiccot 2014-04-23 03:42:32 +0300
  • 612f4a69db inital apk extension support stopiccot 2014-04-07 21:20:39 +0300
  • d5c109b2f4 Fail if we couldn't create the specified renderer Sam Lantinga 2014-04-05 16:25:30 -0700
  • 83200a3225 Removed empty statements. Philipp Wiesemann 2014-04-05 23:50:09 +0200
  • a24745f48d Fixed names of four hint environment variables. Philipp Wiesemann 2014-04-05 23:32:41 +0200
  • 2d8b86bb07 Fixed unused local variable warning. Philipp Wiesemann 2014-04-05 23:24:33 +0200
  • aeebdc501a Fixed typos in header comments. Philipp Wiesemann 2014-04-05 23:22:21 +0200
  • 9a56cde24c Removed unused variable from test program. Philipp Wiesemann 2014-04-04 23:56:15 +0200
  • 02045dcb3a Fixed doxygen comment in header. Philipp Wiesemann 2014-04-04 23:52:23 +0200
  • abcb264c12 WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names. David Ludwig 2014-03-30 11:50:59 -0400
  • c3c24a335d Fixed the joystick side of XInput haptic detection on Windows 8 Sam Lantinga 2014-03-31 10:38:26 -0700
  • 764aa147ad Fixed XInput haptic support on Windows 8 It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds. Sam Lantinga 2014-03-29 12:29:38 -0700
  • 229b438d42 Fixed assertion loading button.bmp in testgamecontroller Sam Lantinga 2014-03-29 12:27:27 -0700
  • 20680d7db0 Added testrumble to the Visual Studio 2013 solution Sam Lantinga 2014-03-29 12:27:02 -0700
  • 6123f15e77 Raspberry Pi builds should upload as .tar.xz instead of .tar.bz2. Ryan C. Gordon 2014-03-28 09:59:32 -0400
  • 17a8d2934d Changed a C++ single-line comment to /* */ style. Ryan C. Gordon 2014-03-26 16:19:52 -0400
  • 833cfe534a Remove the RaiseWindow call from OnWindowRestored for now. Pierre-Loup A. Griffais 2014-03-26 12:54:51 -0700
  • 8938c2b5db Ignore unused mir event functions, need headers in Ubuntu 14.04 to use them. Brandon Schaefer 2014-03-25 15:24:43 -0700
  • 2298ed170f Remove two unused variables, causing compiler warnings. Brandon Schaefer 2014-03-25 15:18:18 -0700
  • b0502ce831 Re-enable Mir/Wayland support now that 2.0.3 has been released. Brandon Schaefer 2014-03-25 14:33:34 -0700
  • a99bf4d705 WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1 David Ludwig 2014-03-24 22:51:03 -0400
  • cbf718461c WinRT: Line ending fixes (CRLF to LF) David Ludwig 2014-03-24 22:12:38 -0400
  • 22a7dd0be8 Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov) Gabriel Jacobo 2014-03-24 11:42:09 -0300
  • 1f92c9dcac Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated Gabriel Jacobo 2014-03-24 11:04:42 -0300
  • dd81dad1ad Added an assert to help static analyzer. Ryan C. Gordon 2014-03-24 07:12:26 -0400
  • 26823b1bb4 Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated. Sam Lantinga 2014-03-23 23:09:22 -0700
  • 25919bf252 Fixed warning on Mac OS X Sam Lantinga 2014-03-23 23:08:26 -0700
  • 3317e4340d Fixing Alt-Enter handling, submitted by Nader Golbaz Sam Lantinga 2014-03-23 22:53:50 -0700