Commit graph

  • 45ae148aef Adds SDL_GameControllerAddMappingsFromFile Gabriel Jacobo 2013-12-02 19:34:08 -0300
  • 7d9e42f28c Select EGL config when creating the EGL surface Gabriel Jacobo 2013-12-02 10:08:57 -0300
  • f848adff5f Improve Android pause/resume behavior. Gabriel Jacobo 2013-11-29 10:06:08 -0300
  • c933166401 Fixed bug 2258 - Crash when using Android clipboard Philipp Wiesemann 2013-11-23 23:38:16 +0100
  • e9af6dcd93 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. Ryan C. Gordon 2013-11-23 15:52:49 -0500
  • 5aa702fe74 Removed second return statement. Philipp Wiesemann 2013-11-23 18:37:36 +0100
  • 01acbd389b Fixed spaces in license comment. Philipp Wiesemann 2013-11-23 18:34:27 +0100
  • 2aa4974bf9 Removed include of no more needed header. Philipp Wiesemann 2013-11-23 18:29:36 +0100
  • 7a18a6747b [Android] Fixes #2264, handle joystick open/closed state properly Gabriel Jacobo 2013-11-23 09:47:25 -0300
  • a3bb007ee5 Fixed double-free of the window shape path Sam Lantinga 2013-11-23 02:02:29 -0800
  • 4abeed93c7 Fixes compilation on Mingw. Gabriel Jacobo 2013-11-22 14:19:52 -0300
  • 61959aa67b OpenGL ES support for Windows Gabriel Jacobo 2013-11-22 13:24:53 -0300
  • 45dbff2ee4 [Android] Fixes #2247, enable hardware acceleration by default. Gabriel Jacobo 2013-11-22 10:26:28 -0300
  • a218717111 Query version for X11 XInput2 multitouch separately from base XInput2. Ryan C. Gordon 2013-11-20 21:17:26 -0500
  • 9095952ac4 Clean up X11 OpenGL ES backend Gabriel Jacobo 2013-11-20 12:51:18 -0300
  • 2f30140418 Fixed SONAME lookup for runtime loading of shared libraries in CMake project. Ryan C. Gordon 2013-11-19 15:25:00 -0500
  • 825a68983a -fvisibility=hidden is no longer a requirement for dynamic X11. Ryan C. Gordon 2013-11-19 15:00:39 -0500
  • 131a072503 Find the best EGL config available between those returned by eglChooseConfig Gabriel Jacobo 2013-11-19 11:04:05 -0300
  • 47139fb3eb Adds testgles2 Gabriel Jacobo 2013-11-19 10:56:38 -0300
  • fdfea4ad1f [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices Gabriel Jacobo 2013-11-19 10:00:05 -0300
  • 48954ba194 Accidentally committed debug code Sam Lantinga 2013-11-18 20:22:36 -0800
  • d75498f6be Textures need to be freed before renderers Sam Lantinga 2013-11-18 20:21:45 -0800
  • 48cffe33f9 Added missing resource release in test source. Philipp Wiesemann 2013-11-18 23:45:46 +0100
  • 3cba79970c Fixed unreachable return statement warning in gamecontroller source. Philipp Wiesemann 2013-11-18 23:43:15 +0100
  • b5c6811108 Fixed implicit function declaration warning in joystick source for Android. Philipp Wiesemann 2013-11-18 23:38:59 +0100
  • 2f6198edb6 Fixes building for RPi using --no-undefined Gabriel Jacobo 2013-11-17 11:07:55 -0300
  • ec080ff892 Restore evdev sources to configure script Gabriel Jacobo 2013-11-17 10:41:16 -0300
  • 9dd923fb9a When the mouse is grabbed it's constrained to the client area, not the window frame. Sam Lantinga 2013-11-16 21:19:16 -0800
  • e4146267fa Fixed bug 2245 - add SDL_acos and SDL_asin Sam Lantinga 2013-11-16 18:56:02 -0800
  • 923709a699 Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now. Ryan C. Gordon 2013-11-16 21:52:56 -0500
  • 5a68214b7a Fixed bug 2232 - Version Mismatch in VS2013 Solution File Sam Lantinga 2013-11-16 12:11:19 -0800
  • 8acec42a06 Fixed up configure so it doesn't reference input/evdev anymore Sam Lantinga 2013-11-16 12:04:00 -0800
  • 4e1ee55739 Fixed bug 2231 - Move src/input/evdev into src/core/linux Sam Lantinga 2013-11-16 12:02:09 -0800
  • 744cd465e1 Fixed bug 2238 - Enable GCC atomics for clang Sam Lantinga 2013-11-16 11:58:21 -0800
  • 3b52058f6c Fixed bug 2241 - SSE intrinsic in fillrect MMX path Sam Lantinga 2013-11-16 11:54:16 -0800
  • 517747d536 Added information on reporting bugs to the README.txt file Sam Lantinga 2013-11-16 10:27:46 -0800
  • 104ceb864a Fixed compile warning, thanks to Michael Pohoreski Sam Lantinga 2013-11-16 10:25:46 -0800
  • 8093cfd8ce Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer At least, it works better here on my Mac. :) Sam Lantinga 2013-11-15 22:07:35 -0800
  • 44959a21ef Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon. If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square. Sam Lantinga 2013-11-15 22:05:26 -0800
  • 30f7e86882 Added space in the common state structure for render targets Sam Lantinga 2013-11-15 22:01:58 -0800
  • 4f39f0115b Fix viewport being upside down in OpenGL renderer. Ryan C. Gordon 2013-11-15 23:20:50 -0500
  • 4295a92f97 Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register Sam Lantinga 2013-11-14 22:26:49 -0800
  • ef97aab9cf Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful Sam Lantinga 2013-11-14 21:39:54 -0800
  • 346ebbb47e Turning --no-undefined back on, to see what platforms are still broken. Ryan C. Gordon 2013-11-14 20:24:15 -0500
  • b2f8b351d4 Fixed comment typo. Ryan C. Gordon 2013-11-14 20:24:40 -0500
  • 35915d4f99 Clean up the EGL related video backends (X11, Android, RPi) Gabriel Jacobo 2013-11-14 20:14:02 -0300
  • a4a7c78ce8 Apparently Haiku is removing /boot/common (thanks, scottmc!). Ryan C. Gordon 2013-11-14 14:45:00 -0500
  • e899f0c4e0 Haiku: fixed uninitialized variable. Ryan C. Gordon 2013-11-14 14:42:20 -0500
  • f9f064d533 merged with repo Apoorv Upreti 2013-11-14 22:35:28 +0530
  • 00003e8c00 Renamed things named after BeOS to be named after Haiku instead. Ryan C. Gordon 2013-11-14 11:51:24 -0500
  • 1c138785d7 Fixed visualtest build on VS2012 SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly. Apoorv Upreti 2013-11-14 22:19:07 +0530
  • 85dd689ff9 Adds joystick/udev troubleshooting information to README-linux.txt Gabriel Jacobo 2013-11-14 10:19:07 -0300
  • dd325b9762 Patched to compile on Haiku. Ryan C. Gordon 2013-11-14 01:00:08 -0500
  • 8d6e03f353 Added SDL_DetachThread() API. Ryan C. Gordon 2013-11-14 00:52:39 -0500
  • 7550ddcc05 Started BeOS removal: merged BeOS thread and pthread code. Ryan C. Gordon 2013-11-13 22:35:26 -0500
  • b36d98bd9c Diagonal flipping with RenderCopyEx Sam Lantinga 2013-11-13 21:50:59 -0800
  • 5b8b403e3e [Windows] Fixes bug #1555, handle ALT+F4 on Windows Gabriel Jacobo 2013-11-13 11:18:37 -0300
  • f8e1d350a4 Updated androidbuild.sh to enable parallel builds and ndk-build parameters Gabriel Jacobo 2013-11-13 09:41:21 -0300
  • ad4ba2d572 Added a few notes from Ryan's email to README-linux.txt Gabriel Jacobo 2013-11-12 11:31:13 -0300
  • bcece01c6c Linux README explaining build vs runtime, and build deps for Ubuntu 13.04 Gabriel Jacobo 2013-11-12 11:28:42 -0300
  • 397f5a850d Retain the high dpi flag when recreating the window (e.g when creating a renderer context) Sam Lantinga 2013-11-12 02:18:52 -0800
  • 12961352d3 Fixed build error with SDK < 10.7 Sam Lantinga 2013-11-12 02:04:12 -0800
  • 253b9ba815 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X. Sam Lantinga 2013-11-12 02:02:12 -0800
  • 75145ea023 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. Sam Lantinga 2013-11-12 01:52:54 -0800
  • 5f8a0b18d3 Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode Sam Lantinga 2013-11-12 00:32:29 -0800
  • 7459b159e0 Made sure the window had the correct border when manually being brought back from fullscreen mode. Sam Lantinga 2013-11-11 23:42:43 -0800
  • cb190b8270 Fixed assertion when quickly toggling from fullscreen back to fullscreen: "Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'" Sam Lantinga 2013-11-11 22:43:05 -0800
  • 8f8070db42 Fixed window resizing when entering and leaving fullscreen mode Sam Lantinga 2013-11-11 21:38:11 -0800
  • 7cf76ffbe0 Fixed assertion failure when minimizing a fullscreen window. Sam Lantinga 2013-11-11 21:21:18 -0800
  • 75a23d99a5 Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS Sam Lantinga 2013-11-11 20:51:19 -0800
  • cb31a80d82 Properly handle toggling fullscreen state when another fullscreen state change is in progress. Sam Lantinga 2013-11-11 20:42:59 -0800
  • 819148a844 [X11] Fix up compilation when EGL headers are not present. Gabriel Jacobo 2013-11-11 19:17:32 -0300
  • 04afd61cd9 [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases Gabriel Jacobo 2013-11-11 11:12:43 -0300
  • 6dbed827a7 [Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard Gabriel Jacobo 2013-11-11 10:59:15 -0300
  • d37bad52b1 [Android] Improve handling of keyboard, dpad and gamepad events Gabriel Jacobo 2013-11-11 10:49:48 -0300
  • 45a88b6ade [Android] Fixes bug 2217, better joystick axes handling on Android. Gabriel Jacobo 2013-11-11 10:15:35 -0300
  • f0692d656f Fixed compiling with older Mac OS X SDK Sam Lantinga 2013-11-11 03:29:11 -0800
  • 2384ad5b9e Fixed compiling with ISO C90 Sam Lantinga 2013-11-11 03:12:50 -0800
  • 2ceeb74e25 Don't minimize by default when in fullscreen desktop mode. This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops. The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background. Sam Lantinga 2013-11-11 03:02:42 -0800
  • 4c1322f693 Added support for new style fullscreen transitions on Mac OS X Sam Lantinga 2013-11-11 02:53:00 -0800
  • 2b93fa0892 Turn off resizable flag by default, you can always pass the --resize command line option if you need it. Sam Lantinga 2013-11-11 02:00:58 -0800
  • 6ec3e69045 Fixed whitespace style Sam Lantinga 2013-11-11 01:59:40 -0800
  • 77a0d3fe2a Toggling fullscreen now takes fullscreen flags Sam Lantinga 2013-11-11 01:59:20 -0800
  • 893afbaf3b Fixed pool memory leak Sam Lantinga 2013-11-10 19:19:44 -0800
  • b30e396ba1 Fixed bug 1965 - Mac: dead code for supporting OS 10.4 Sam Lantinga 2013-11-10 17:56:07 -0800
  • 5821466c05 Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang Sam Lantinga 2013-11-10 17:40:35 -0800
  • 15a3bbcbd9 [X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events Gabriel Jacobo 2013-11-10 20:38:50 -0300
  • d21640e92a Fixes bugs #2213 and #2214, improves the Android joystick code button handling Gabriel Jacobo 2013-11-10 20:13:27 -0300
  • 9228c84576 Fixed issue with dead key press/release events being filtered out. Sam Lantinga 2013-11-10 14:48:44 -0800
  • 0d39d09076 Hopefully fixed focus problems when handling a global hotkey on X11. See this thread for details: https://bugzilla.mozilla.org/show_bug.cgi?id=578265 Sam Lantinga 2013-11-10 14:33:01 -0800
  • e19f15ddd5 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows Also fixed minimize and maximize state detection for Windows. Sam Lantinga 2013-11-10 14:10:00 -0800
  • b7553ae77e Added project files for Visual Studio 2013 Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL) Sam Lantinga 2013-11-10 11:51:06 -0800
  • 842a9898ce Fixed joystick crash on Android if joystick subsystem not initialized. Philipp Wiesemann 2013-11-10 17:50:40 +0100
  • 305f64ba2e Replaced search loop with indexOf() in Java file. Philipp Wiesemann 2013-11-10 17:44:51 +0100
  • bbf0f62be9 Replaced implicit boxing with explicit boxing in Java file. Philipp Wiesemann 2013-11-10 17:42:01 +0100
  • 2d67178149 Renamed a class in Java file for consistency. Philipp Wiesemann 2013-11-10 17:40:26 +0100
  • 802f83ff99 Removed not needed imports from Java file. Philipp Wiesemann 2013-11-10 17:38:03 +0100
  • d6c1e3812e Added missing @Override annotations in Java file. Philipp Wiesemann 2013-11-10 17:35:07 +0100
  • 26ce68e8c2 Changed motion listener implementation not to inherit from Activity class. Philipp Wiesemann 2013-11-10 15:04:58 +0100
  • fda8d93440 Moved two function calls so they are only called if needed. Philipp Wiesemann 2013-11-10 14:58:48 +0100