Commit graph

  • 82b8e6df87 Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines Sam Lantinga 2013-10-20 10:10:14 -0700
  • a25b51923a Fixed compiling with the new X11 symbol wrapping Sam Lantinga 2013-10-20 09:58:37 -0700
  • 6a3478c235 Fix bug 1300 by querying current border size in ConfigureNotify, and adjusting window coordinates accordingly. Stefanos Apostolopoulos 2013-10-20 17:23:43 +0200
  • e343273abb Fixed bug 2162 - SDL_RenderClear not clearing entire render target Sam Lantinga 2013-10-19 01:29:23 -0700
  • b4a00144fb Fixed the XInput2 X11 symbols. Ryan C. Gordon 2013-10-18 10:56:45 -0400
  • 5a02600647 Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends Sam Lantinga 2013-10-18 00:49:59 -0700
  • 379c0054dc Fixed bug 2123 - SDL_BlitScaled crashes in src/video/SDL_blit_N.c:2145 Sam Lantinga 2013-10-18 00:47:22 -0700
  • a329c7f1c9 Fixed bug 2139 - SDL_CreateWindow/WIN_GL_LoadLibrary fails due to external iconv not being able to convert path Sam Lantinga 2013-10-18 00:13:51 -0700
  • 7ae171d15e Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android Sam Lantinga 2013-10-17 23:44:30 -0700
  • 7ad441a37c Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices. Sam Lantinga 2013-10-17 23:40:13 -0700
  • 3f8df1097c Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c Sam Lantinga 2013-10-17 23:15:27 -0700
  • 888d807a71 Removed redundant #ifdef Sam Lantinga 2013-10-17 23:05:40 -0700
  • 12ca3ce3fa Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined. Sam Lantinga 2013-10-17 23:02:29 -0700
  • a2bd897064 Don't supply duplicate X11 symbols inside SDL. Ryan C. Gordon 2013-10-18 01:36:41 -0400
  • 95dc9940a2 Fix to unbreak SDL_GetSystemRAM() on FreeBSD Sam Lantinga 2013-10-17 20:49:30 -0700
  • 14e13e13c4 Fixed compiler warning if dynamic X11 loading isn't enabled. Sam Lantinga 2013-10-17 17:38:55 -0700
  • 7db31223e6 Fixed using the wrong variable when reporting a missing SDL scancode mapping. Sam Lantinga 2013-10-17 17:37:23 -0700
  • 2e6b4b960d Fixed compiling on Mac OS X, added a system RAM test Sam Lantinga 2013-10-17 11:56:33 -0700
  • 852004a22a The _SC_PHYS_PAGES method of calculating RAM works on Linux. Sam Lantinga 2013-10-17 11:32:14 -0700
  • 8b79cbadef Added an API to get the amount of system RAM Sam Lantinga 2013-10-17 11:32:56 -0700
  • 01164655c0 Merged Sam Lantinga 2013-10-14 09:15:41 -0700
  • 64e1b1ca36 Fixed project conflict during commit Sam Lantinga 2013-10-14 09:14:09 -0700
  • 6435a82d08 Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone. Sam Lantinga 2013-10-14 09:12:30 -0700
  • 4b603abfd7 For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this. Sam Lantinga 2013-10-14 08:56:55 -0700
  • fea2699c25 Fixed the windows message debug output so it works without HAVE_LIBC Sam Lantinga 2013-10-14 08:56:50 -0700
  • e7e86c6dcd Adding static lib to SDL builds on Windows. Sam Lantinga 2013-10-14 08:56:45 -0700
  • 06cab8575e Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X Sam Lantinga 2013-10-14 08:56:37 -0700
  • 8ec3ba3829 Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000 Sam Lantinga 2013-10-13 19:59:40 -0700
  • 080c919b79 Fixed function feature test for Visual Studio 2012 Sam Lantinga 2013-10-13 19:51:58 -0700
  • 2337a684b3 Fixed bug 2149 - Don't search for libusbhid except on BSD Sam Lantinga 2013-10-13 19:49:45 -0700
  • a7b2db05cd Added an assert to catch init/quit call mismatch that might bite people. Sam Lantinga 2013-10-13 19:48:45 -0700
  • e9d2133934 Prevent keystrokes from leaking through to the console when using evdev. Gabriel Jacobo 2013-10-13 17:15:43 -0300
  • 074a1c4c63 Fixes X11 video backend compilation when no GL is available Gabriel Jacobo 2013-10-12 16:29:34 -0300
  • 7bc9815772 added simple Drag & drop test Edward Rudd 2013-10-12 11:21:40 -0400
  • f6fa41588c Updates the Raspberry Pi README Gabriel Jacobo 2013-10-12 11:35:47 -0300
  • 9a0954c510 Do a full sysroot for the Raspberry Pi buildbot. Ryan C. Gordon 2013-10-11 10:58:05 -0400
  • 4349cb5769 Fixed bug 2146 - Enable static linking of libSDL on Android Sam Lantinga 2013-10-10 21:51:39 -0700
  • a7e1fdddea Updated SDL to version 2.0.1 Sam Lantinga 2013-10-10 21:50:25 -0700
  • 15682c0c5f Report joystick added/removed events even if we don't have udev. Sam Lantinga 2013-10-10 20:58:20 -0700
  • 2568a367c8 Mac: Better handling when someone else is the app delegate. J?rgen P. Tjern? 2013-10-07 16:01:40 -0700
  • 69e1e779c2 Raspberry Pi build script: let caller specify final tarball name. Ryan C. Gordon 2013-10-10 02:37:36 -0400
  • f7e0a9b2b0 Patched to compile in C90 mode. Ryan C. Gordon 2013-10-10 02:21:41 -0400
  • 6b2291d1cf Fixed tarball name in Raspberry Pi build script. Ryan C. Gordon 2013-10-10 02:06:14 -0400
  • 4f305b85a9 Added script that the buildbot will use for cross-compiling to Raspberry Pi. Ryan C. Gordon 2013-10-10 01:46:39 -0400
  • 89131435f8 Adds gl_profile_mask to test framework, uses it in testgles Gabriel Jacobo 2013-10-10 00:49:57 -0300
  • d0fddfab84 Fixes Bug 2134 - [Android] Black screen after resume (sometimes) Gabriel Jacobo 2013-10-10 00:30:03 -0300
  • eaa4300faf Fixes testgles and testgl Gabriel Jacobo 2013-10-09 11:30:01 -0300
  • 24f237710f Adds test framework to Android.mk and a simple utility to build Android projects Gabriel Jacobo 2013-10-09 10:29:01 -0300
  • c455f7291c Fix SDL_SetWindowPosition on fullscreen windows. J?rgen P. Tjern? 2013-10-07 14:16:38 -0700
  • cca094225a Only allocate a joystick instance ID once we know it's a joystick. This fixes compatibility with code that assumes 0 based joystick instance IDs. Sam Lantinga 2013-10-06 20:39:23 -0700
  • 11c45c4ede Removed unused variables (thanks Joseph!) Sam Lantinga 2013-10-06 13:50:36 -0700
  • 8f46bcfd6d Check for NULL joystick in SDL_JoystickGetGUID() Sam Lantinga 2013-10-06 13:49:23 -0700
  • 90a219a375 Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices. Sam Lantinga 2013-10-05 21:15:55 -0700
  • 529664278f Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed Sam Lantinga 2013-10-05 19:09:03 -0700
  • 0db36f51aa Added detection of touch devices before first touch events happen on Android. Philipp Wiesemann 2013-10-05 17:08:19 +0200
  • 36b759174f Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. Sam Lantinga 2013-10-05 12:29:05 -0700
  • 5607cc45c5 Avoid redundant state changes in the GLES2 renderer. Ryan C. Gordon 2013-10-05 00:29:57 -0400
  • 500e4f6f9a Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. Ryan C. Gordon 2013-10-04 11:25:14 -0400
  • 9c489c7c0d Fix EGL/OpenGL ES paths Gabriel Jacobo 2013-10-04 08:23:37 -0300
  • 9cbd05df1e Report an error if creating a render target fails Sam Lantinga 2013-10-03 21:41:09 -0700
  • 509898460c Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer. You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); Sam Lantinga 2013-10-03 20:48:52 -0700
  • e5ef978e13 Fixed a potential double-free bug if glGenTextures() failed. Sam Lantinga 2013-10-03 20:42:43 -0700
  • b39a4daf04 SDL_TEXTINPUT support for EVDEV Gabriel Jacobo 2013-10-03 10:28:10 -0300
  • 1f21484bdd Fixed const/non-const warning Sam Lantinga 2013-10-03 03:31:05 -0700
  • 6004b764d8 WinRT: added missing files David Ludwig 2013-09-22 23:17:25 -0400
  • 58dd086487 WinRT: unified the two, public, app-init functions David Ludwig 2013-09-22 12:26:53 -0400
  • aeaa05054b WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation. Assuming this is true, that file might as well be the one that contains WinMain. David Ludwig 2013-09-16 22:43:12 -0400
  • efb3cdca19 WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps David Ludwig 2013-09-16 22:27:30 -0400
  • fff83d8e52 WinRT: reduced the size of SDL_winrt_main.cpp by a little bit David Ludwig 2013-09-16 21:09:58 -0400
  • 0022dbf261 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format David Ludwig 2013-09-16 11:02:18 -0400
  • fa45a9c953 WinRT: fixed a line-rendering bug in the D3D 11.1 backend David Ludwig 2013-09-16 00:31:01 -0400
  • c72a4fa311 WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag) David Ludwig 2013-09-15 23:53:51 -0400
  • 79e82936cd WinRT: build fix for the SDL-WinRT-only .sln David Ludwig 2013-09-14 23:44:50 -0400
  • 8a16449e9b WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update: 1. remove references to SDL's project files from the Visual Studio Solution. To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed". 2. add the SDL project files back into the Visual Studio Solution 3. for each project that should link to SDL, add a reference to it. This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK. David Ludwig 2013-09-14 23:34:27 -0400
  • 34722465d1 WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML) David Ludwig 2013-09-06 21:13:15 -0400
  • de8d9dbb93 WinRT: minor code cleanup regarding events David Ludwig 2013-09-06 21:00:52 -0400
  • 9de76eb526 WinRT: removed chunks of C++ hack code from SDL_xaudio2.c David Ludwig 2013-09-06 19:23:42 -0400
  • fff780818d WinRT: made SDL_xaudio2.c compile as C code when building for WinRT David Ludwig 2013-09-06 19:07:15 -0400
  • ac6e5a69ce WinRT: minor code cleanup in SDL_xaudio2.c David Ludwig 2013-09-04 20:20:36 -0400
  • f3bd9175a9 WinRT: more renaming of "windowsrt" to "winrt" David Ludwig 2013-09-04 19:55:45 -0400
  • 8fc04cc76e WinRT: renamed a mouse-related header file for naming-consistency's sake David Ludwig 2013-09-02 15:29:46 -0400
  • 7e06b806ac WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals David Ludwig 2013-09-02 15:23:33 -0400
  • a94e41854a WinRT: added touch input event support for Windows 8/RT devices David Ludwig 2013-09-01 10:20:17 -0400
  • dbdc4b84ec WinRT: added touch-event support for Windows Phone devices David Ludwig 2013-08-29 10:32:16 -0400
  • 1d5082d815 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes David Ludwig 2013-08-28 16:51:07 -0400
  • 13c87e712b WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode David Ludwig 2013-08-28 16:14:27 -0400
  • 31235b4b99 WinRT: made rendering work with orientation changes on Windows Phone David Ludwig 2013-08-28 15:27:01 -0400
  • 91b039027f WinRT: removed a comment regarding a dealt-with TODO David Ludwig 2013-08-28 12:45:43 -0400
  • 8e3886a279 WinRT: rendering orientation fixes for Windows Phone, part 1 David Ludwig 2013-08-28 12:38:30 -0400
  • 44755f8a6a WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone David Ludwig 2013-08-28 11:46:02 -0400
  • 88ea6f9d18 WinRT: build fix for Windows Phone David Ludwig 2013-08-28 11:45:22 -0400
  • 2cafee9de1 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT David Ludwig 2013-08-27 21:21:09 -0400
  • 86ea4c4edf WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT" David Ludwig 2013-08-27 13:03:43 -0400
  • 17ca1d00b5 WinRT: code cleanup wrt. display mode(s) David Ludwig 2013-08-27 12:56:49 -0400
  • f860141aa6 WinRT: renamed "windowsrt" directories to "winrt" David Ludwig 2013-08-27 12:33:36 -0400
  • fa229f3790 WinRT: fixed a crash that occurred on device rotation (oops!) David Ludwig 2013-08-27 12:22:02 -0400
  • 1e78c4a5d1 WinRT: more "Windows RT" to "WinRT" renaming David Ludwig 2013-08-27 12:20:35 -0400
  • 3070086431 WinRT: took out a deprecated TODO-comment David Ludwig 2013-08-27 12:16:42 -0400
  • 6dc2a410eb WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp This was done to help pave the way for XAML support. David Ludwig 2013-08-27 12:13:45 -0400
  • 253b9aae89 WinRT: moved the pointer to the global SDL_Window to a separate variable This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future. David Ludwig 2013-08-27 11:51:17 -0400