Commit graph

  • 7be2ad71c9 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name) David Ludwig 2013-08-27 11:44:43 -0400
  • d06276732e WinRT: Windows Phone build fix David Ludwig 2013-08-27 11:40:06 -0400
  • 3e83fd784c WinRT: misc code cleanups David Ludwig 2013-08-27 11:39:44 -0400
  • f8e80edf09 WinRT: removed more hack-code that attempted to help have non-standard window sizes "Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow. David Ludwig 2013-08-27 11:00:52 -0400
  • 80abfc4d60 WinRT: minor function and variable name cleanup David Ludwig 2013-08-27 10:57:55 -0400
  • 065b2cf470 WinRT: made all SDL_Windows get sized to the WinRT-defined window size This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate. David Ludwig 2013-08-27 10:56:10 -0400
  • 409d9b1ce7 WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports David Ludwig 2013-08-27 09:53:58 -0400
  • d78b26ed69 WinRT: moved most platform-specific keyboard and mouse code to shared locations David Ludwig 2013-08-26 17:17:53 -0400
  • 73dfcdcfe1 WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV David Ludwig 2013-08-20 22:18:48 -0400
  • dcb1689fb2 WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority David Ludwig 2013-08-20 22:16:09 -0400
  • 6300b3606f WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one David Ludwig 2013-08-20 22:04:09 -0400
  • 3fce6688b8 WinRT: made testthread log output via SDL_Log - this will allow output to be read via Visual C++'s Output pane David Ludwig 2013-08-20 21:55:13 -0400
  • 90a9278f9d WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions David Ludwig 2013-08-20 21:54:34 -0400
  • 19a168b4b3 WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least) David Ludwig 2013-08-20 21:22:32 -0400
  • eaf26ff66a WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer David Ludwig 2013-08-13 20:33:15 -0400
  • 45ef345df0 WinRT: fixed a crash in some display orientation hint code David Ludwig 2013-08-13 20:28:48 -0400
  • 3dde6e1e9f WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code David Ludwig 2013-08-13 20:28:10 -0400
  • 11dc53221b WinRT: Windows Phone 8 build fixes David Ludwig 2013-08-13 20:11:51 -0400
  • d41fdc94d6 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 David Ludwig 2013-08-13 20:09:52 -0400
  • f7049b93d5 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) David Ludwig 2013-08-12 22:29:55 -0400
  • 1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() release-2.0.0 Sam Lantinga 2013-08-11 19:56:43 -0700
  • 1df1e69691 Added the platform specific messagebox function to the video function list Sam Lantinga 2013-07-14 11:28:44 -0700
  • 8fbd7dc735 Fixed bug 2130 - Two members of Windows WindowData not initialized Sam Lantinga 2013-10-03 00:54:58 -0700
  • ce45fa28e2 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS. Ryan C. Gordon 2013-10-02 22:18:04 -0400
  • 958640e5d1 Get rid of glGetError() calls in GLES2 renderer. Ryan C. Gordon 2013-10-02 22:16:11 -0400
  • 57e09318dd Uses SDL_UDEV for Linux joystick hotplugging Gabriel Jacobo 2013-10-01 08:47:06 -0300
  • 69a4351eb0 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi Sam Lantinga 2013-09-30 22:35:32 -0700
  • 22a972a440 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes Sam Lantinga 2013-09-30 22:16:14 -0700
  • 058aba086c Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 Sam Lantinga 2013-09-30 21:57:03 -0700
  • 889b6bd794 Removes unused property use_egl from internal structure gl_config Gabriel Jacobo 2013-09-28 19:23:59 -0300
  • c691de00c5 Fix: SDL_EVDEV_device_removed does not need UDEV Gabriel Jacobo 2013-09-28 19:17:27 -0300
  • 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. Sam Lantinga 2013-09-28 14:07:17 -0700
  • 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions Sam Lantinga 2013-09-28 14:07:14 -0700
  • cf5e5a8360 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE Sam Lantinga 2013-09-28 14:07:08 -0700
  • 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() Sam Lantinga 2013-09-28 14:07:05 -0700
  • 9f390e7967 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. Sam Lantinga 2013-09-28 14:06:59 -0700
  • 89c31bb42a Implemented SDL_UpdateYUVTexture() for Direct3D Sam Lantinga 2013-09-28 14:06:55 -0700
  • 17c9ff85e2 Added missing SDL_assert.h Sam Lantinga 2013-09-28 14:06:51 -0700
  • 57bd514707 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() Sam Lantinga 2013-09-28 14:06:47 -0700
  • d0a57ea2b5 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. Sam Lantinga 2013-09-28 14:06:39 -0700
  • dfa53e7e3c SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. Sam Lantinga 2013-09-28 14:06:31 -0700
  • b6be1435c5 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Sam Lantinga 2013-09-28 14:06:20 -0700
  • 1ccbad9603 Do not use UDEV references in EVDEV if UDEV has not been detected Gabriel Jacobo 2013-09-28 15:48:32 -0300
  • 99789c71c1 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio Sam Lantinga 2013-09-28 10:30:51 -0700
  • 9ceed73db4 Raspberry Pi support (also unified UDEV and EVDEV support) Gabriel Jacobo 2013-09-28 13:28:19 -0300
  • b9a2230806 Fixed doxygen warning. Philipp Wiesemann 2013-09-28 12:55:32 +0200
  • 90afb94ec6 Corrected name of SDL_Color field from unused to a. Philipp Wiesemann 2013-09-28 12:48:26 +0200
  • 8b6ad7ffba Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize Sam Lantinga 2013-09-27 23:47:57 -0700
  • b9567776d7 # User Darren Salt <devspam@moreofthesa.me.uk> # Date 1379621782 -3600 # Thu Sep 19 21:16:22 2013 +0100 Work around a false-positive in the X11 mouse wheel code Sam Lantinga 2013-09-27 23:35:17 -0700
  • c95761e00a Fixed bug 2100 - directfb fails to build Sam Lantinga 2013-09-27 23:29:05 -0700
  • 3ef5a97706 Fixed the name of the environment variable to match the name of the hint. Sam Lantinga 2013-09-27 23:19:22 -0700
  • 869a707612 add in High DPI support (aka Retina) Edward Rudd 2013-09-20 13:43:00 -0400
  • 0103bc0bff Default to OpenGL ES 2.0 instead of 1.0 when it's available. Sam Lantinga 2013-09-27 22:09:51 -0700
  • d3d6f9ad19 Fixed syntax error in C style block comment. Sam Lantinga 2013-09-14 11:25:52 -0700
  • bfe1b1d066 Don't incorrectly report success for negative swap intervals on Mac OS X. Ryan C. Gordon 2013-09-14 01:30:57 -0400
  • fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. Sam Lantinga 2013-09-13 17:42:46 -0700
  • 49d64d52d5 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation. Sam Lantinga 2013-09-13 17:42:38 -0700
  • 67c02a282a Mac: Translate Ctrl-Left click to right click. Sam Lantinga 2013-09-13 17:42:31 -0700
  • e231d5b450 Mac: Turn off momentum-based scrolling. Sam Lantinga 2013-09-13 17:41:17 -0700
  • 37509cf3e3 Mac: Fix cast warning. Sam Lantinga 2013-09-13 17:40:41 -0700
  • a9166450f4 [SDL] X11+GL: Allow Visual override for GL windows. pgriffais 2013-09-10 18:25:13 -0700
  • 5081b5d3da Workaround for compiling with /W4 warnings on Visual C++. Ryan C. Gordon 2013-09-07 13:57:20 -0400
  • 83383c6527 Disable thread naming on Win64 for now. Ryan C. Gordon 2013-09-07 13:47:14 -0400
  • dc9ddf1f61 Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD Sam Lantinga 2013-09-06 20:54:14 -0700
  • 10ffa28a28 Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time. Sam Lantinga 2013-09-06 20:45:08 -0700
  • f06eeb013b Fix to buffer overrun in SDL_JoystickGetGUIDString(). J?rgen P. Tjern? 2013-09-05 15:49:57 -0700
  • 4b942c5a07 Fixed bug 2076 - OpenGL doesn't work with --disable-threads Sam Lantinga 2013-09-05 07:15:26 -0700
  • 2afbd773b8 Fixed bug 2081 - Add name to SDL_Point structure Sam Lantinga 2013-09-05 07:02:27 -0700
  • cefffd618f Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier Sam Lantinga 2013-09-05 06:59:34 -0700
  • 48aca0b2df Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority. Sam Lantinga 2013-09-05 06:43:34 -0700
  • b63d11ce9c The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const. Ryan C. Gordon 2013-09-04 23:40:11 -0400
  • 2bafbedac7 Enabled thread naming on Windows. Ryan C. Gordon 2013-08-31 01:36:38 -0400
  • ace1e98a18 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 Gabriel Jacobo 2013-08-29 15:02:32 -0300
  • eec4710c53 Fixes bug #2074 - Thanks Sylvain! Gabriel Jacobo 2013-08-29 14:03:44 -0300
  • e07d7e649c Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). Sam Lantinga 2013-08-29 08:30:21 -0700
  • 3e2930defe Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x) Sam Lantinga 2013-08-29 08:29:51 -0700
  • f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) Sam Lantinga 2013-08-29 08:29:21 -0700
  • 1d2c7796ae Christoph Mallon: Correct indendation. Sam Lantinga 2013-08-29 08:27:25 -0700
  • 7267ea8f8b Christoph Mallon: Use SDL_arraysize() Sam Lantinga 2013-08-29 08:26:55 -0700
  • 9e23d17869 Christoph Mallon: Simplify assignment. Sam Lantinga 2013-08-29 08:26:24 -0700
  • 67c10169ee Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed. Sam Lantinga 2013-08-29 08:25:54 -0700
  • db7c92b4b4 Christoph Mallon: Remove lone /* if */ comment. Sam Lantinga 2013-08-29 08:25:24 -0700
  • 321aa4ae10 Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath() Sam Lantinga 2013-08-29 08:24:43 -0700
  • 257cef3024 Change order we enumerate Windows joysticks. Ryan C. Gordon 2013-08-28 22:09:17 -0400
  • ea4350d821 Don't corrupt XInput device state during SDL_SYS_JoystickClose(). Ryan C. Gordon 2013-08-28 22:07:54 -0400
  • 2538d31140 Fix endlines for logging via OutputDebugString(). Ryan C. Gordon 2013-08-28 22:05:16 -0400
  • aa65211486 Make XInput joystick names match the numbers on the device. Ryan C. Gordon 2013-08-28 17:17:21 -0400
  • 7949989884 Fixed comment typo. Ryan C. Gordon 2013-08-28 17:12:07 -0400
  • 4b255c63f1 Reworked XInput and DirectInput joystick code. Ryan C. Gordon 2013-08-28 16:43:47 -0400
  • c89e04694d Better XInput detection code for DirectInput device enumeration. Ryan C. Gordon 2013-08-28 16:35:32 -0400
  • 540cb5389c Fixed testgamecontroller output to make sense. Ryan C. Gordon 2013-08-28 00:07:02 -0400
  • aef52c3501 [Linux] Test config script: Add the X11 library search path if it is not empty Gabriel Jacobo 2013-08-28 12:43:29 -0300
  • 7fc50affaa Fixes test building Gabriel Jacobo 2013-08-28 10:41:25 -0300
  • ad20c801cb Fixes typo in EGL code (thanks jmcfarlane!) Gabriel Jacobo 2013-08-26 14:23:18 -0300
  • 2abe45e8cb Removed obvious comment to trigger buildbot. Ryan C. Gordon 2013-08-25 21:28:03 -0400
  • 833fd30eb8 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. Edward Rudd 2013-08-25 11:24:01 -0400
  • 9ce449e6cd update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) Edward Rudd 2013-08-25 11:20:14 -0400
  • 64e6eeac7f Fixes "error: conflicting types for 'GLintptr'" Gabriel Jacobo 2013-08-25 11:48:49 -0300
  • c9c6852f84 Minor FreeBSD code cleanup. Ryan C. Gordon 2013-08-24 21:15:10 -0400
  • 5f45f4224f make the examples in the doc comments match the actual output of the SDL_GetPrefPath function Edward Rudd 2013-08-24 09:43:14 -0400