Commit graph

  • 515b5f2a39 Fix build errors in PSP port Wouter Wijsman 2021-12-22 12:04:10 +0100
  • 34e34ad5a5 Remove debug code from PSP renderer Wouter Wijsman 2021-12-22 11:43:07 +0100
  • 520c89a00a cleaning stdgregwar 2021-01-19 20:11:36 +0100
  • 09f4711f40 Fix LRU when destroying texture. stdgregwar 2021-01-09 12:52:55 +0100
  • c3ec62d6a6 PSP lazier blend states, display mode report with 16bit option stdgregwar 2021-01-09 11:25:39 +0100
  • 0f5368fe11 PSP cached blending and texturing state, ABGR1555 stencil hack stdgregwar 2021-01-09 10:33:38 +0100
  • fe405eb27b fixed LRU cache code stdgregwar 2020-12-28 14:00:53 +0100
  • c1f152292b Spill render targets to ram on PSP stdgregwar 2020-12-27 11:43:22 +0100
  • 77d874e3c0 Attempt to make render to texture work on PSP stdgregwar 2020-12-26 19:20:17 +0100
  • 7967c97618
    cmake: Do a more thorough test for the old bcm Raspberry Pi libraries. Ryan C. Gordon 2022-01-05 21:02:38 -0500
  • f3255df9c0 Improve audio compatibility in PSP. Now it supports more formats and frequencies Francisco Javier Trujillo Mata 2021-11-17 23:50:41 +0100
  • 16f5b9e3c3 Filter jitter on Xbox One controllers when using raw input reports Sam Lantinga 2022-01-05 11:07:52 -0800
  • eca198d519 Don't build an eboot for testgesture for PSP Wouter Wijsman 2022-01-05 11:50:52 +0100
  • cd6cb959c0 Only copy resources to PSP eboot directory if it exists Wouter Wijsman 2022-01-05 11:33:51 +0100
  • 9d0b4d85fc Don't build EBOOT files for all tests for PSP Wouter Wijsman 2022-01-05 11:18:26 +0100
  • b2ca62f23a Make sure all tests have the resources they need Wouter Wijsman 2022-01-05 11:18:09 +0100
  • 6d46e30fed Remove extra / in PSP GetPrefPath Wouter Wijsman 2022-01-05 14:31:31 +0100
  • 33dccbb381 Make sure GetPrefPath also works without org Wouter Wijsman 2022-01-05 14:00:37 +0100
  • 419ae29d90 joystick: Move WGI driver initialization after Windows driver Cameron Gutman 2022-01-03 21:44:18 -0600
  • d73bd0d2f6 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed Cameron Gutman 2022-01-03 21:39:30 -0600
  • 3ea82eaaff Under MSVC, build project-sources in parallel. ulatekh 2022-01-04 15:46:04 -0700
  • 565ef63873 SDL_rwops.c: simplify foo <= 0 checks to !foo with unsigned types. Ozkan Sezer 2022-01-04 11:40:04 +0300
  • 30f895a5f3
    Update os2.yml Ryan C. Gordon 2022-01-03 21:55:10 -0500
  • 1d918a283c
    Update os2.yml Ryan C. Gordon 2022-01-03 21:52:47 -0500
  • 39fc1e87e5
    os2.yml: OpenWatcom install fixes Ryan C. Gordon 2022-01-03 21:51:12 -0500
  • eb3639d3c5
    os2.yml: Fix wget command line Ryan C. Gordon 2022-01-03 21:47:04 -0500
  • 56813d0203
    Create os2.yml Ryan C. Gordon 2022-01-03 21:44:17 -0500
  • 8f924b82d9 kmsdrm: Remove gbm_bo_get_offset() Cameron Gutman 2022-01-03 16:41:03 -0600
  • a201c94833 Build tests for PSP in CI Wouter Wijsman 2022-01-03 20:43:40 +0100
  • fcb638ff90 Copy test resources to correct directory on PSP Wouter Wijsman 2022-01-03 19:12:09 +0100
  • 5e84f6384f Rename test directories for PSP and only build PRX if asked Wouter Wijsman 2022-01-03 18:56:02 +0100
  • bf2336078c Make tests build for PSP and make them able to launch Wouter Wijsman 2022-01-03 18:41:21 +0100
  • cd1f24a998 Add forgotten psppower library to link Wouter Wijsman 2022-01-03 18:41:02 +0100
  • 120c76c84b Updated copyright for 2022 Sam Lantinga 2022-01-03 09:40:00 -0800
  • 8622eda9e9
    SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 Sylvain 2022-01-02 22:34:56 +0100
  • 4b112620a3 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains Ozkan Sezer 2022-01-02 19:11:50 +0300
  • 13a9cd4797 Adding sysfilesystem driver to PSP Francisco Javier Trujillo Mata 2022-01-01 16:08:00 +0100
  • 0403fa8aa6 X11_WaitEventTimeout: remove unreachable return rohlem 2022-01-02 02:36:23 +0100
  • d0de4c625a Android: fixes build NDK 21d e 2021-12-31 14:36:32 -0300
  • 8f81699868 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!) Sam Lantinga 2021-12-31 08:46:54 -0800
  • e4000c0284
    video: SDL_GL_GetAttribute needs to operate on FBO 0. Ryan C. Gordon 2021-12-31 10:30:51 -0500
  • 2363ddc330 Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager. Sam Lantinga 2021-12-28 17:30:36 -0800
  • ab6d0d4d50 Fixed undefined behavior in SDL_memset() (thanks andrewrk!) Sam Lantinga 2021-12-28 15:58:15 -0800
  • 6a7b63802c Fix macOS cursor jumping to corner on first titlebar click shinyquagsire23 2021-12-28 12:07:56 -0800
  • a35a7d2507 Fix SigSegV from displayInfoInvalidate when changing resolution Edward Li 2021-12-25 05:00:26 +0800
  • 1c41b53551 macOS: Calculate correct DPI by not using backingScaleFactor Edward Li 2021-12-25 03:47:59 +0800
  • 724468ae2c GL renderer uses glDrawArrays instead of glBegin/glEnd. Alex Szpakowski 2021-12-13 15:48:55 -0400
  • a1e992b110
    Fixed bug #5118 - [Android] PointerIcon leak in Cursor API Sylvain 2021-12-21 22:07:17 +0100
  • 5ca0926d8d fixes to visual test MSVC project files. Ozkan Sezer 2021-12-21 20:12:20 +0300
  • b8d839c0c0 remove all unnecessary stuff from visualtest configury. Ozkan Sezer 2021-12-21 20:01:02 +0300
  • 8a355116d1 silence -Wwrite-strings in visualtest Ozkan Sezer 2021-12-21 20:01:02 +0300
  • 71c497a3a3 visualtest windows build fixes Ozkan Sezer 2021-12-21 14:50:00 +0300
  • 449ef08dcc minimal fixes to visual test, so that it actually builds w/o warnings: Ozkan Sezer 2021-12-21 14:24:20 +0300
  • 505df1a99b autotools: Fix typo in libgbm print Cameron Gutman 2021-12-19 20:43:48 -0600
  • 0673e448f0 autotools: improved detection of windows.gaming.input.h Ozkan Sezer 2021-12-20 01:03:56 +0300
  • 83583dc49d cmake: Fix WGI detection with older SDKs Cameron Gutman 2021-12-19 15:07:37 -0600
  • 398c0fdff0 cmake: simplify wayland-scanner 1.15 detection. Ozkan Sezer 2021-12-18 23:56:10 +0300
  • 54d2451069 sdlchecks.cmake: Small tune by @sezero Wohlstand 2021-12-18 19:58:28 +0300
  • 6c9907dd0e Fixed build on CMake older than 3.7 Wohlstand 2021-12-18 17:15:08 +0300
  • 3861afacf5 Fixed build on CMake older than 3.13 Wohlstand 2021-12-18 17:14:32 +0300
  • 840339c49d SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type. Ozkan Sezer 2021-12-18 14:01:02 +0300
  • 507d4bcd68 SDL_utf8strlen: run bit-test explicitly on unsigned char Ozkan Sezer 2021-12-18 14:01:02 +0300
  • 82fc67ae4d SDL_joystick.c: cast the arguments to nibble() to unsigned char. Ozkan Sezer 2021-12-18 14:01:02 +0300
  • 47d3e96b43 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters. Ozkan Sezer 2021-12-18 14:01:02 +0300
  • 881feca1f2 CMAKE: fixed cflags check for build type Sam Lantinga 2021-12-17 19:14:34 -0800
  • c31a40246d Fix audio memory leaks due to invalid init (thanks Janiszewski!) Sam Lantinga 2021-12-17 19:04:39 -0800
  • 71e3998d6c Make SDL_VideoInit cleanup when errors occur before video driver creation. Erik Soma 2021-11-23 17:56:46 -0500
  • 8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs Francisco Javier Trujillo Mata 2021-12-15 22:30:04 +0100
  • 44c84c0d8e
    GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) Sylvain 2021-12-17 17:44:34 +0100
  • 3a69828e87
    Fixed GLES2 back-end on Big Endian Platform (see #5093) Sylvain 2021-12-17 13:15:39 +0100
  • 61107494a1 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters. Ozkan Sezer 2021-12-17 07:40:02 +0300
  • ced442cd38 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter. Ozkan Sezer 2021-12-17 07:33:10 +0300
  • 48d1ef8fad another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv. Ozkan Sezer 2021-12-17 07:33:10 +0300
  • dac6516057 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe. Ozkan Sezer 2021-12-17 02:50:40 +0300
  • 2052b5bc3e os2messagebox: use proper UCHAR* typecast in assignment, just in case. Ozkan Sezer 2021-12-17 01:10:10 +0300
  • ca18bf11ee Don't compare raw mouse button state with windows message button state Sam Lantinga 2021-12-16 12:01:18 -0800
  • 3d5fcb5da6 Fix warning Sylvain 2021-12-16 11:10:07 +0100
  • 4342e6bd21 SDL_render.c: lighten the cast syntax Sylvain 2021-12-16 10:53:27 +0100
  • 50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid Sylvain 2021-12-16 10:52:36 +0100
  • 4c9966eed6
    wayland: Add a note for why we check 0,0 for fullscreen configurations Ethan Lee 2021-12-16 10:22:27 -0500
  • 6101499c7c
    BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc Sylvain 2021-12-16 09:07:31 +0100
  • 0b7b0977fc fix PSP texure artifacts stdgregwar 2020-12-27 17:51:39 +0100
  • 996f30b0e4 Use lightweight mutex Francisco Javier Trujillo Mata 2021-11-23 15:27:41 +0100
  • 0341ec93fe Improve performance when vsync is enabled and the game is not reaching the 60 FPS Francisco Javier Trujillo Mata 2021-11-26 11:34:40 +0100
  • 67c4b99639 Fixed enabling udev hotplug detection on Linux Sam Lantinga 2021-12-15 10:39:42 -0800
  • 60c3ca49b4 Vita: disable arm asm blitters and add missing pvr dep Ivan Epifanov 2021-12-15 01:20:51 +0300
  • c326ff7c6f Re-enabled the O_CLOEXEC definition so config headers can be fixed Sam Lantinga 2021-12-14 12:42:39 -0800
  • 7f5339e6c4 Document the packed integer formats SDL_Color is bit-compatible with. Alex Szpakowski 2021-12-14 14:24:59 -0400
  • 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. Alex Szpakowski 2021-12-14 11:02:07 -0400
  • 086c74556d Fixed build warning on iOS Sam Lantinga 2021-12-14 12:08:36 -0800
  • b08e57e926 Don't try to create a vbo if we aren't using any vertices Sam Lantinga 2021-12-14 09:32:05 -0800
  • b7885abc44
    Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* Sylvain 2021-12-14 10:31:55 +0100
  • 323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. Alex Szpakowski 2021-12-13 18:27:49 -0400
  • 2b6b69fb12 fix assertion failure in sndio audio caused by the recent hotplugging support thfrwn 2021-12-12 10:08:11 -0700
  • 8927d73b1c
    RenderGeometry: simplify casting (Thanks Daniel Gibson) Sylvain 2021-12-12 09:55:23 +0100
  • d7f66ba1ec
    Remove strict aliasing warning in opengles2 backend Sylvain 2021-12-11 20:04:53 +0100
  • 3e43d6e34b
    SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing" Sylvain 2021-12-11 17:19:00 +0100
  • e2ade2bfc4 Fix build against wayland 1.20 David Redondo 2021-12-10 16:22:34 +0100
  • 9da93d074b video: x11: Set XImage's byte_order field (fix #5081) David Gow 2021-12-08 12:38:16 +0800
  • e7f84c20bc Fix a typo in comment. Hanseul Jun 2021-12-09 10:40:53 -0800