Commit graph

305 commits

Author SHA1 Message Date
Dean Herbert c94f27fa40 Merge branch 'flibitijibibo/master' 2021-08-11 11:59:58 +09:00
Caleb Cornett 09716fcbc2 Update to 2.0.16 2021-08-10 15:49:29 -04:00
wanderer06 d5e1e56983 Add NULL overload to SDL_SetWindowDisplayMode 2021-08-04 16:58:59 -04:00
Ethan Lee b2ed029f11 Woops, an internal function was public 2021-07-13 16:46:43 -04:00
Ethan Lee 8c25be5b12 Free GameControllerMapping return values 2021-06-29 15:56:23 -04:00
Dean Herbert 42709cf78f Merge branch 'flibitijibibo/master' 2021-06-06 23:24:51 +09:00
Ethan Lee 00c94a24eb Allow Utf8EncodeHeap to return NULL, clean up Utf8Size 2021-05-15 09:58:00 -04:00
Ethan Lee e316ae5cfd Give the heap-allocated Utf8Encode a unique function name 2021-05-15 09:47:28 -04:00
Ethan Lee a234470e39
Make all UTF8 conversions nullable.
Trying to avoid null strings was far too invasive and kept creating bugs in the wrapper, and the wrapper should not have enough code to create bugs in the first place.
2021-05-15 09:10:02 -04:00
Ethan Lee e8bf894c31
Try to fix use of C long in TTF_FontFaces 2021-04-19 11:54:43 -04:00
Dean Herbert 186a34554d Merge branch 'flibitijibibo/master' 2021-03-30 11:21:03 +09:00
Mary 800ae50c84 Add some missing hints from 2.0.14 and minor correctness updates
This is based on my update to 2.0.14 I did based on ppy's fork.
Even if what I did in the end was duplicate compared to upstream, I found some differences and missing bits.

This commit is here to address those missing bits.
2021-03-29 16:06:26 -04:00
Dean Herbert dc028d0497 Merge branch 'flibitijibibo/master' into merge-upstream 2021-03-29 16:45:52 +09:00
Ethan Lee 53026deb22 Fix some native memory leaks in the newer functions 2021-03-13 16:13:27 -05:00
Ethan Lee 22301b61f4 Fix SDL_LoadFile signature 2021-02-03 11:00:31 -05:00
ameliadiedrich 21ec9cecad Added SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR Hint 2021-01-27 10:34:02 -05:00
Ethan Lee 1e01bc8eeb Happy New Year! 2021-01-01 11:32:54 -05:00
Ethan Lee 332667f37b
Fix return type for GameControllerGetSensorData 2020-12-22 02:01:34 -05:00
Caleb Cornett 4eab64f274
Updates for SDL 2.0.14 (#210) 2020-12-21 23:55:22 -05:00
Ethan Lee 0287457930 Fix my terrible LoadWAV signature 2020-11-15 10:46:01 -05:00
Jeremy Sayers 5966578e82 Added IMG_GetError and IMG_SetError wrapping calls to SDL_GetError and SDL_SetError to keep SDL2_image.cs consistent with SDL2_image.h 2020-10-29 09:07:30 -04:00
Chad Yates e95ef4e98a Fix buffer overflow. 2020-06-23 05:41:44 -04:00
Caleb Cornett b253a810e0 Add padding to SDL_Event 2020-06-12 23:00:32 -04:00
Caleb Cornett f4d713f651 ExternalStorageState -> ExternalStoragePath 2020-06-12 16:46:39 -04:00
Ethan Lee a31694d145 F# keyword fix 2020-06-08 09:59:03 -04:00
Ethan Lee 3e7eaf9d5b Added checks for null UTF8 inputs 2020-05-28 10:40:21 -04:00
Ethan Lee c782115e7f Minor style fixes, UTF8 update for mixer/ttf 2020-05-21 10:24:46 -04:00
Chad Yates 040d39b4a5
Avoid string and byte[] allocation when converting to UTF8 native string (#192) 2020-05-21 10:00:19 -04:00
Shane Woolcock 849d398070 Remove SDL2 extensions 2020-04-15 17:36:00 +09:30
Caleb Cornett 8d0760016b
SDL 2.0.12 Update (#167)
* Add SDL_Metal APIs
* Added LockTextureToSurface functions
* Add SDL_HasARMSIMD and SDL_GameControllerType enum/functions
* Updated enum names, added missing macros, added new hints
* Added Get/SetPlayerIndex functions
* Standardize comment format
* Added SDL_Get/SetTextureScaleMode
* TTF updates
* Added IMG_Animation API to SDL_image
* SDL_mixer updates
* Add SDL_BLENDMODE_MUL
* Added hints and SDL_GetAndroidSDKVersion
2020-03-10 16:41:58 -04:00
Todd York 11064cc128 Add SDL_SysWMinfo.info.win.hinstance 2020-03-10 09:57:44 -04:00
Ethan Lee 6cb034a649 Expose SDL_memcpy 2020-01-19 10:57:16 -05:00
Ethan Lee 6a28ae8594 Fix SDL_AndroidGetExternalStorageState EntryPoint 2020-01-08 12:46:35 -05:00
Ethan Lee 8aa635b27f Happy New Year! 2020-01-01 11:08:04 -05:00
Caleb Cornett c6524e2eb4 Missed a few things from previous releases 2019-12-14 20:25:52 -04:00
meli 1a3556441e Fix leak in SDL_GetClipboardText() 2019-12-06 22:20:57 -05:00
Ethan Lee 99a3123c42 Random tab sanitization 2019-10-23 10:14:09 -04:00
Ethan Lee 0b6091c655 Couple more size_t fixes 2019-10-23 10:09:45 -04:00
Ethan Lee 3185ae7eba RWops size_t fixes, remove unused unsafe keyword 2019-10-23 10:05:22 -04:00
James J. Kelly Jr 1c0c33ff5b Added additional RWops functions and partial SDL_RWops structure. 2019-10-23 09:48:39 -04:00
Nabile Rahmani eeadbf0709 Drop events are actually enabled by default. 2019-10-22 07:52:33 -04:00
James J. Kelly Jr 59b5620bd5 Added various CPU capability calls from SDL_cpuinfo.h 2019-10-21 15:46:42 -04:00
Caleb Cornett 499ad108b9 SDL_Vulkan_CreateSurface should use ulong 2019-08-31 18:05:31 -04:00
Caleb Cornett 80a13ba107 SDL 2.0.10 Updates (#157) 2019-07-25 18:31:13 -04:00
Caleb Cornett d0d0ae0071 Add SDL_HINT_TV_REMOTE_AS_JOYSTICK 2019-07-16 23:12:58 -04:00
Caleb Cornett 386ebcfcc9 Add SDL_HINT_IOS_HIDE_HOME_INDICATOR 2019-06-06 17:00:41 -04:00
Ethan Lee c787ad8f8d Return an empty string on, er, empty string 2019-05-29 16:57:34 -04:00
Caleb Cornett f4c767259f Added SDL_RenderGetMetal* functions 2019-05-03 14:47:32 -04:00
Ethan Lee 162bbe0ba4 Add SDL_GL_LoadLibrary 2019-04-11 18:55:48 -04:00
Ethan Lee d5b0e14cf5 INFINITY wasn't quite infinity enough 2019-02-24 11:42:42 -05:00