Adam Becker
3819b959b6
Build in a release configuration before packaging.
2018-11-10 11:59:07 -05:00
tuxuser
93acf5457b
Add SDL_UpdateYUVTexture
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Add YUV specific UpdateYUVTexture function, available since SDL2 v2.0.1 (https://wiki.libsdl.org/SDL_UpdateYUVTexture )
2018-10-25 14:27:06 -04:00
Ethan Lee
48621907a2
SDL_system.h
2018-10-02 14:17:07 -04:00
Ethan Lee
292c0084a1
dmcs->mcs
2018-09-10 00:12:13 -04:00
Ethan Lee
9743aaef11
Remove .dll suffix from DllImports
2018-09-10 00:04:00 -04:00
Adam Becker
3672e94be5
gitlab-ci integration ( #140 )
2018-09-09 17:37:49 -04:00
Ethan Lee
0560581774
Missing event enums
2018-09-05 18:32:51 -04:00
shartte
f5e19f2114
Add SDL_INIT_EVENTS for SDL_Init
2018-08-06 14:29:10 -04:00
smack0007
48e13433b3
Add overload to SDL_GL_SetAttribute which accepts the SDL_GLprofile enum to prevent having to cast.
2018-07-19 11:53:20 -04:00
Ethan Lee
dd6f7face8
Use GetChars return value
2018-06-27 15:43:10 -04:00
Ethan Lee
f26b55e8be
stackalloc for UTF8_ToManaged
2018-06-27 14:45:27 -04:00
Nabile Rahmani
a16e9951f7
Enable the optimise flag in Release configurations.
2018-06-17 10:10:52 -04:00
Ethan Lee
8e0cec49a0
Update PATCHLEVEL
2018-05-05 17:20:00 -04:00
Ethan Lee
03f0431995
__arglist is unsupported by BRUTE and .NET Native
2018-04-29 16:28:03 -04:00
Ethan Lee
99846d578c
Fixes found by BRUTE
2018-04-25 11:51:21 -04:00
Ethan Lee
8e75771fca
C# you idiot that struct is totally blittable
2018-03-30 11:15:48 -04:00
Ethan Lee
0f768e1c18
Fix SDL_GameControllerButtonBind layout
2018-03-30 10:43:46 -04:00
Ethan Lee
bd3b64fe32
Fix for GetCallback function decls
2018-03-22 17:42:55 -04:00
Ethan Lee
9549b1c920
SDL_GL_GetProcAddress(IntPtr)
2018-03-22 17:00:23 -04:00
Ethan Lee
821c6aaf49
SDL_mixer 2.0.2
2018-02-25 11:12:06 -05:00
Ethan Lee
c764309ae5
Dear CoreCLR team: Please fix this
2018-02-07 11:44:56 -05:00
Ethan Lee
5ec50891a3
Make ToNative null check similar to ToManaged null check
2018-01-15 21:57:30 -05:00
Keith Holman
77cffe2f92
When a null C# string is passed to UTF8_ToNative(), return a null pointer instead of an empty C string.
2018-01-15 14:18:50 -05:00
Ethan Lee
ed4838b75d
Typo fix (thanks @bplu4t2f!)
2017-12-16 12:35:32 -05:00
Keith Holman
64e2a93d55
Add bindings for the SDL_AUDIODEVICEADDED and SDL_AUDIODEVICEREMOVED events.
2017-12-05 21:10:32 -05:00
Ethan Lee
396299307f
UnmanagedFunctionPointer attributes
2017-11-20 11:42:12 -05:00
Ethan Lee
41a2c5b93d
Forgot that these are macros... :(
2017-11-18 20:55:37 -05:00
Ethan Lee
63aeac09ca
SDL_image 2.0.2
2017-11-18 20:50:56 -05:00
Ethan Lee
14ef9e4643
WinRT hints
2017-11-14 20:02:35 -05:00
Ethan Lee
d9bfc8b16a
2.0.7
2017-10-24 17:47:02 -04:00
Ethan Lee
2c3515f458
Core buildfix
2017-10-19 12:36:51 -04:00
Ethan Lee
795db4433d
Replace LPUtf8StrMarshaler with internal UTF8 API
2017-10-19 12:30:01 -04:00
Ethan Lee
5785d3d464
Strip out the XML docs, replace with the basic IntPtr docs where appropriate.
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Honestly this just got in the way and people know to refer to SDL's docs anyway.
2017-10-19 10:13:23 -04:00
Ethan Lee
11adade8c2
.NET Core 2.0 support!
2017-10-17 10:47:08 -04:00
Ethan Lee
912569d705
Remove junk from csproj
2017-10-17 10:45:46 -04:00
Ethan Lee
689dcf5342
SDL_WinRTRunApp
2017-10-11 09:15:17 -04:00
Ethan Lee
f7dbc10af5
Revert "SDL_GL_SwapWindow now returns int"
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This reverts commit cf7a5fa2a1
.
2017-10-04 17:14:42 -04:00
Ethan Lee
cf7a5fa2a1
SDL_GL_SwapWindow now returns int
2017-10-04 17:11:10 -04:00
Ethan Lee
0da7c81d81
2.0.6 Windows-only hints
2017-09-07 10:41:04 -04:00
Ethan Lee
b9939c43e3
Fix TOUCH_MOUSE_EVENTS string
2017-09-07 10:38:49 -04:00
Ethan Lee
776b77c27f
2.0.6 pre-release changes
2017-09-07 10:37:23 -04:00
Ethan Lee
9cdd0079b4
Vulkan parameter type fixes
2017-08-31 20:56:29 -04:00
Ethan Lee
dc98059905
ARB_create_context_robustness, KHR_no_error, Vulkan!
2017-08-31 16:21:39 -04:00
Ethan Lee
498a565eda
SDL_Joystick/SDL_GameController updates from Hg
2017-07-28 13:21:20 -04:00
Jack Mott
705681d982
overload openaudio to allow null
2017-01-19 16:07:10 -05:00
Jack Mott
d03071653d
add SDL_UpdateTexture overload
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Added an overload for SDL_UpdateTexture so that you can pass a null reference, which is allowed
by the SDL2 spec. Similar pattern already exists for SDL_RenderCopy
2017-01-19 09:45:45 -05:00
Ethan Lee
4ec65bc5a0
SDL_SetWindowInputFocus
2016-11-11 13:40:34 -05:00
Ethan Lee
8a51516de0
Add note about VS debugger silent exit
2016-10-24 17:12:49 -04:00
Ethan Lee
a230993c4c
2.0.5
2016-10-20 10:25:04 -04:00
Ethan Lee
6f158b9f79
Fix SDL_BITSPERPIXEL
2016-08-17 15:19:22 -04:00