Ethan Lee
fadd0135c3
Removed obsolete Roadmap section from README
2021-04-19 11:57:58 -04:00
Ethan Lee
e8bf894c31
Try to fix use of C long in TTF_FontFaces
2021-04-19 11:54:43 -04:00
Mary
800ae50c84
Add some missing hints from 2.0.14 and minor correctness updates
...
This is based on my update to 2.0.14 I did based on ppy's fork.
Even if what I did in the end was duplicate compared to upstream, I found some differences and missing bits.
This commit is here to address those missing bits.
2021-03-29 16:06:26 -04:00
Ethan Lee
53026deb22
Fix some native memory leaks in the newer functions
2021-03-13 16:13:27 -05:00
Ethan Lee
2b8d237fd4
Support SDL2-CS.Settings.props for both project types
2021-03-01 09:20:52 -05:00
deccer
f636c6175d
Add support for SDL2-CS.Settings.props, for custom build options. ( #214 )
...
Based on FNA.Settings.props.
2021-02-15 09:30:49 -05:00
Ethan Lee
22301b61f4
Fix SDL_LoadFile signature
2021-02-03 11:00:31 -05:00
ameliadiedrich
21ec9cecad
Added SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR Hint
2021-01-27 10:34:02 -05:00
Ethan Lee
1e01bc8eeb
Happy New Year!
2021-01-01 11:32:54 -05:00
Ethan Lee
332667f37b
Fix return type for GameControllerGetSensorData
2020-12-22 02:01:34 -05:00
Caleb Cornett
4eab64f274
Updates for SDL 2.0.14 ( #210 )
2020-12-21 23:55:22 -05:00
Ethan Lee
0287457930
Fix my terrible LoadWAV signature
2020-11-15 10:46:01 -05:00
Jeremy Sayers
5966578e82
Added IMG_GetError and IMG_SetError wrapping calls to SDL_GetError and SDL_SetError to keep SDL2_image.cs consistent with SDL2_image.h
2020-10-29 09:07:30 -04:00
Chad Yates
e95ef4e98a
Fix buffer overflow.
2020-06-23 05:41:44 -04:00
Caleb Cornett
b253a810e0
Add padding to SDL_Event
2020-06-12 23:00:32 -04:00
Caleb Cornett
f4d713f651
ExternalStorageState -> ExternalStoragePath
2020-06-12 16:46:39 -04:00
Ethan Lee
a31694d145
F# keyword fix
2020-06-08 09:59:03 -04:00
Ethan Lee
3e7eaf9d5b
Added checks for null UTF8 inputs
2020-05-28 10:40:21 -04:00
Ethan Lee
c782115e7f
Minor style fixes, UTF8 update for mixer/ttf
2020-05-21 10:24:46 -04:00
Chad Yates
040d39b4a5
Avoid string and byte[] allocation when converting to UTF8 native string ( #192 )
2020-05-21 10:00:19 -04:00
Caleb Cornett
8d0760016b
SDL 2.0.12 Update ( #167 )
...
* Add SDL_Metal APIs
* Added LockTextureToSurface functions
* Add SDL_HasARMSIMD and SDL_GameControllerType enum/functions
* Updated enum names, added missing macros, added new hints
* Added Get/SetPlayerIndex functions
* Standardize comment format
* Added SDL_Get/SetTextureScaleMode
* TTF updates
* Added IMG_Animation API to SDL_image
* SDL_mixer updates
* Add SDL_BLENDMODE_MUL
* Added hints and SDL_GetAndroidSDKVersion
2020-03-10 16:41:58 -04:00
Todd York
11064cc128
Add SDL_SysWMinfo.info.win.hinstance
2020-03-10 09:57:44 -04:00
Ethan Lee
e7d628f539
Allow .NET 4.0 projects to reference SDL2-CS.Core
2020-02-29 11:15:45 -05:00
Ethan Lee
6cb034a649
Expose SDL_memcpy
2020-01-19 10:57:16 -05:00
Ethan Lee
6a28ae8594
Fix SDL_AndroidGetExternalStorageState EntryPoint
2020-01-08 12:46:35 -05:00
Ethan Lee
8aa635b27f
Happy New Year!
2020-01-01 11:08:04 -05:00
Caleb Cornett
c6524e2eb4
Missed a few things from previous releases
2019-12-14 20:25:52 -04:00
meli
1a3556441e
Fix leak in SDL_GetClipboardText()
2019-12-06 22:20:57 -05:00
Ethan Lee
1f35c7f2fd
VS2010 app.config fix
2019-11-26 15:13:58 -05:00
Ethan Lee
dc9d98a075
SDL2-CS.dll.config -> app.config
2019-10-27 01:31:27 -04:00
Ethan Lee
99a3123c42
Random tab sanitization
2019-10-23 10:14:09 -04:00
Ethan Lee
0b6091c655
Couple more size_t fixes
2019-10-23 10:09:45 -04:00
Ethan Lee
3185ae7eba
RWops size_t fixes, remove unused unsafe keyword
2019-10-23 10:05:22 -04:00
James J. Kelly Jr
1c0c33ff5b
Added additional RWops functions and partial SDL_RWops structure.
2019-10-23 09:48:39 -04:00
Nabile Rahmani
eeadbf0709
Drop events are actually enabled by default.
2019-10-22 07:52:33 -04:00
James J. Kelly Jr
59b5620bd5
Added various CPU capability calls from SDL_cpuinfo.h
2019-10-21 15:46:42 -04:00
Ethan Lee
7aaf5e6203
Create FUNDING.yml
2019-10-11 14:32:36 -04:00
Caleb Cornett
499ad108b9
SDL_Vulkan_CreateSurface should use ulong
2019-08-31 18:05:31 -04:00
Caleb Cornett
80a13ba107
SDL 2.0.10 Updates ( #157 )
2019-07-25 18:31:13 -04:00
Caleb Cornett
d0d0ae0071
Add SDL_HINT_TV_REMOTE_AS_JOYSTICK
2019-07-16 23:12:58 -04:00
Caleb Cornett
386ebcfcc9
Add SDL_HINT_IOS_HIDE_HOME_INDICATOR
2019-06-06 17:00:41 -04:00
Ethan Lee
c787ad8f8d
Return an empty string on, er, empty string
2019-05-29 16:57:34 -04:00
Caleb Cornett
f4c767259f
Added SDL_RenderGetMetal* functions
2019-05-03 14:47:32 -04:00
Ethan Lee
162bbe0ba4
Add SDL_GL_LoadLibrary
2019-04-11 18:55:48 -04:00
Ethan Lee
d5b0e14cf5
INFINITY wasn't quite infinity enough
2019-02-24 11:42:42 -05:00
George Nemes
cd4064203f
Remove obsolete unmanaged type ( #154 )
2019-02-16 09:26:08 -05:00
Axolotl Maid Service
859737b1e1
Add windowID to SDL_DropEvent.
2018-11-28 18:54:49 -05:00
Ethan Lee
65d719a058
Allow DropEvent users to access UTF8_ToManaged
2018-11-27 09:53:36 -05:00
Caleb Cornett
0cd8f85918
Small fix for DisplayEventID
2018-11-18 22:16:20 -05:00
Ethan Lee
b5a66888f5
2.0.9
2018-11-11 13:29:58 -05:00